"War, what is it good for?" Some may recall this line from a popular song produced back in the day. However, the question posed is still relevant. Despite the harsh nature of war, it's a topic that seems to be etched into the minds of numerous people. Why? Because a strange level of entertainment exists amongst the brutality prevalent in the activity. For example, note the extensive amount of World War II video games currently on the market and how well a number of them have sold; those pieces of information alone should provide a general indication of how popular war can be. However, there's another war that brews, in quite a public fashion for that matter. Gamers know it all too well as the 'console war.'
The console war has existed since the dawn of, well, consoles. The rivals may be interchanged and the power may switch hands, but the visceral excitement of the battle always draws a crowd. The engagement between Nintendo and SEGA in the '90s is one that immediately comes to mind, with each company's mascot and their individual armies of rabid fans continually pummeling one another with insults and high scores. In the generation following, the war introduced the notion of a third contender in the form of Sony's PlayStation. Well, it's the old adage, three's a crowd; for Nintendo and SEGA's rivalry started to wane, and the battle slowly started to shift to one between Nintendo and Sony. That particular generation was one which consisted of a great change of hands, with many fan bases shifting and conglomerating in every camp. Ultimately, Sony 'won' that generation with the sheer volume of PlayStation consoles sold, but Nintendo and SEGA, although bruised, were not willing to accept defeat so quickly. Of course, the direction each company took varied, with SEGA attempting to launch a more powerful console ahead of the pack to garner an early lead. Sony and Nintendo opted to wait and watch patiently, with Nintendo quietly allowing its 'Dream Machine' (the Nintendo 64) to finish its course and die a natural death.
So a new generation began. SEGA launched the Dreamcast and eager fans had high hopes that their loyalty would pay off in full. In some regards it did, for the Dreamcast played home to numerous games that are today considered classic and memorable titles. Unfortunately for SEGA, Sony, the shrewd marketing power that it was and still is, stopped the Dreamcast dead in its tracks with the launch of the PlayStation 2, leaving SEGA with little choice but to accept defeat. It's true; war strategies, no matter how effective, can often be rather gruesome.
With Dreamcast gone, two competitors remained: Sony and Nintendo. However, with the launch of Microsoft's Xbox, it became quickly apparent that the battle would not resort back to a duel between two major opponents. The newcomer managed to perform better than expected and, due to the already present rivalry between Sony and Microsoft, a new console war began. Not that Nintendo didn't try to put up a fight; the company was just rather bruised from past engagements and was trying to get by as it regrouped and attempted to alter its strategy. Regardless, the fans and press alike thirsted for the spilled blood of a new console war, and their thirst was justly quenched for a time. Now the focus falls on the coming generation. The contenders are known, the specs have been studied, and the blood-thirsty fans are gearing up for the fight of a lifetime. Sony and Microsoft are bent on destroying one another and the public wants to see a victor.
Wait, but what about Nintendo?
Nintendo has stated many times that it does not wish to get involved in a new console war. The company has reiterated time and time again that it is taking a different approach, one that differs quite radically from its head-bashing competitors. But surely Nintendo realizes that as long as the their new console resides on the same shelf as the PlayStation 3 and Xbox 360, the public is going to expect the Revolution to fight the good fight, right?
Nintendo, more likely than not, knows the situation all too well. The company's goal? To merely rewrite the rules of engagement. A simple task, no?
The GameCube, in many ways, could be considered a transition console; a machine caught in the midst of internal corporate vicissitude. As efficient as it was, the GameCube was not well enough suited for combating the ominous threat of its competitors. Yet, Nintendo (and by that I mean Nintendo President Satoru Iwata) knew that what was most vital was surviving long enough to enact its revamped strategy. Wanting to test the waters, so to speak, Nintendo launched the DS, a handheld that would pave the way for the companys efforts of attracting a much larger army by being different from anything else on the market. Of course, with the launch of the PSP, the war spread to the handheld market, probably more so than any time in the past, but not to Nintendo's dismay. Granted, it may have been what they were hoping for all along. Despite Nintendo's consistent response concerning the non-comparable attributes of the DS and PSP, I'm going to hold that Nintendo wants the two to engage in battle. Why? Ultimately because it acts as a demonstration of the effectiveness of Nintendo's war strategy as well as provides an indication of how well the same tactics will carry over when the next-generation consoles take their places on the battlefield.
It's a rather craft and daring plan. Nintendo is still technically at war with Sony and Microsoft, even though many in the industry tend to ignore the house that Mario built. Of couse, ignoring Nintendo because of some recent shortcomings could be deemed a display of poor strategizing. Sony and Microsoft aim to engage in a skirmish using only the existing level of troops. However, they fail to see that Nintendo is not leaving the battle, but amassing a more sizeable army, composed of those people who are currently intimidated by the brutal nature of the war. Nintendo is extending its hand to all those interested in joining their operation, from the battle-hardened hardcore to the wary non-gamers, and eliminating many of the intimidating barriers of entry in the process. For those aforementioned gamers, Nintendo is offering them a fresh start, with many of the company's mascots riding in on beautiful new stallions to help lead the charge. For the non-gamer, Nintendo is providing a loving hand of acceptance and patience while they adapt to the new environment. For the casual gamer, Nintendo is installing the market benefits to joining, such as a lower price point and cheaper games; in other words, a good deal of game-related bang for their buck.
What occurs if Nintendo's approach doesnt perform as well as hoped? Well, thanks to the soundness of the companys financial molding, Nintendo could live, and possibly thrive, on its own little piece of land at the edge of the battlefield. However, there's little reason to think the strategy wont work; just look at the DS, Nintendos front man. The handheld's performance is a helpful indication of how Nintendo's strategy will fare on the console plane.
What happens if Nintendo manages to succeed and raise this army? Sony and Microsoft will fight to the death, assuredly. Should the two succeed in tearing the other down, Nintendo is essentially spared from the combat, left with a garguantan army at its beck and call, as well as a market ripe for the taking. Of course, that's merely one possible scenario. Chances are high that Nintendo may take its newly amassed soldiers and set off to explore "other planets like Iwata touched on at GDC 2005. The latter seems more viable a possibility, but it's also likely that Nintendo will take hold of the market place once more, at least until a new contender enters the ring to challenge them (such is inevitable).
As I said from the beginning, wars are not happy situations. The stakes are high and many fall by the wayside. Yet, they seem destined in this place called the games industry. The strategies are set, the armies are amassing, but the cards are still close to the chest on every side. Nintendo stands to gain the most in the next generation if its strategy pays off. Who will fall and who will rise? We won't know until its over, but its never been more exciting to be a gamer. And thankfully, unlike real war, no lives have to technically be lost; not that we couldn't spare a few overzealous fans here and there, though.
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