Nintendo 2004/2005 - 2005/2006 (Financial)

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Laguna

L11: Insane
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TOKYO, May 26 (Reuters) - Nintendo Co. Ltd. (7974.OS: Quote, Profile, Research) reported on Thursday a slight increase in annual operating profit, but forecast lower-than-expected growth in the current year amid intense competition.

The Japanese videogame maker also said it expected to sell 12.4 million DS portable devices in the current year to March, compared with the lower-than-estimated 5.27 million units last year.

Software sales for DS, which it launched late last year, are expected to more than triple to 35 million units, helped by new titles such as Nintendogs and Electroplankton.

The company had forecast brisk sales of the DS in the last business year, but DS software sales were slower than expected and demand for its GameCube consoles was lacklustre.

Nintendo, based in the ancient capital of Kyoto, said its operating profit in the business year ended March 31 rose 3.6 percent to 111.52 billion yen ($1.04 billion) from 107.68 billion yen a year earlier.

This missed market expectations of 114.5 billion yen, based on the median figure in a survey of eight analysts by Reuters Estimates.

The company, known for game characters such as Mario, Donkey Kong and Pokemon, said it expected operating profit in the current year to increase to 115 billion yen, compared with market expectations of 122.2 billion yen.

Nintendo said last week at the E3 annual industry trade show in Los Angeles that it planned to launch a new cell phone-sized Game Boy, dubbed "Micro", in the autumn.

The company will also be releasing a much-anticipated new Legend of Zelda game and four new Mario games for the GameCube console in addition to new titles for DS.

Analysts expect sales of the new Zelda game and Micro portable device to be solid, but Nintendo faces challenges on all sides.

Nintendo dominates the portable game industry, with a roughly 94 percent market share, but Sony Corp. (6758.T: Quote, Profile, Research) is threatening its grip with PlayStation Portable (PSP), which it launched in Japan in December and in the United States in March

Meanwhile, its GameCube console has not sold well compared with the more popular PlayStation 2 made by Sony or the Xbox by Microsoft Corp. (MSFT.O: Quote, Profile, Research) .

Nintendo's game titles face stiff competition, particularly in the United States from the likes of Electronic Arts Inc. (ERTS.O: Quote, Profile, Research) , Take-Two Interactive Software Inc. (TTWO.O: Quote, Profile, Research) and Activision Inc. (ATVI.O: Quote, Profile, Research) .

Nintendo made a group net profit of 87.42 billion yen ($809 million), compared with 33.19 billion yen a year earlier, helped by bigger foreign-exchange gains than expected. The company had last month raised its net profit estimate by 17 percent to 82 billion yen.

Sales remained basically flat at 515.29 billion yen.

Shares of Nintendo rose 11.3 percent in the last business year, outperforming Microsoft, which lost 3 percent, Sony, which fell 2.1 percent and Electronic Arts, which shed 3.6 percent.

The stock fell 1.5 percent to 11,610 yen on Thursday ahead of the news, underperforming the Nikkei average , which rose 0.1 percent. ($1=107.67 yen)

Quelle: Reuters

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Sehr interessant sind ihre Erwartungen zum DS Verkauf, die trotz Konkurrenz noch höher liegen als die bisher verkauften DS Einheiten.
 
bonzen *grml* naja das wird größtenteils für produktion und werbung für nrev draufgehn
 
naja ich weiss net warum ihr immer denkt das der rev so teuer sein wird! nintendo war mit einer konsole soweit ich weiss niemals defizitär selbst jetzt mit nem 99 € cube machen sie noch gewinn dran!
 
Crushburn schrieb:
naja ich weiss net warum ihr immer denkt das der rev so teuer sein wird! nintendo war mit einer konsole soweit ich weiss niemals defizitär selbst jetzt mit nem 99 € cube machen sie noch gewinn dran!

.. wer denkt das er teuer wird.... n konsolen launch mit werbung und fliesband arbeit kostet trotzdem n dicken patzen geld
 
ja aber dadurch das big n seine produktion schon 3 monate nach dem launch vom gcn nach china verlagert hat konnten sie rund 1/3 der kosten einsparen
 
Nintendo Talks Revolution, Game Boy Micro and More

With all the hype surrounding the Xbox 360 and PlayStation 3 it's easy to forget about the house that Mario built. Although Nintendo didn't share as much of its next-gen plans as most would have liked, the company isn't worried about its competition at all. During E3 we had a chance to meet up with Nintendo's Beth Llewelyn, senior director of PR, to discuss the Revolution, online gaming, the handheld market, relying on nostalgia and much more.

GameDAILY BIZ: Having just come off the three main press conferences, I was a bit surprised that Nintendo didn't share even more information about its next-generation plans. Does Nintendo not see itself in direct competition with Microsoft and Sony or what was the reason for not revealing more about the Revolution?
PROFILE

Beth Llewelyn
Senior Director, Public Relations
Nintendo of America Inc.

History: Llewelyn joined Nintendo as Public Relations Manager in 1996, and was promoted to Senior Director in 2004. She began her career in 1986, managing the public relations activities for a nonprofit children's museum in Washington, D.C.
Highlights: Before Nintendo, she supported the company as part of her duties at GolinHarris, a leading full-service global public relations firm that still represents Nintendo. Llewelyn had previously worked at several entertainment public relations agencies.
Currently: Drawing on nearly 20 years of public relations experience, Beth Llewelyn manages NoA's public relations activities in the US, including media relations, global communications, investor relations and the introduction of new of new hardware & software.


Beth Llewelyn: I think it's a combination of things. First and foremost, for this show the major push of ours is for the products coming out this year. And we've got three platforms basically to support—from Game Boy Advance to Nintendo DS and then GameCube, and plus we've now introduced or unveiled Game Boy Micro as part of the Game Boy family. That's a lot of product there and certainly all the games that are coming for those systems, so that's our big area of concentration for the year and it's certainly important at E3 to get news out about those products.

And for Revolution, yes it's important to get something out there. We were excited that we were able to share some information, particularly show the hardware, and we believe it's a very sleek-looking system. We're excited about the look and it's certainly very different from our past consoles. So the ability to get a little bit out there, talk a little bit about what you'll be able to do with Revolution [was a good first step], but we didn't see a need to go into all those details and sort of get into this tech battle or war of words with our competitors—you know, who's got better graphics, who's got this, who's got that. From our point of view, when it comes down to it we're all going to have great looking games. You're going to utilize more advanced technology, you're going to be able to make those game look pretty but from our standpoint it's really, "What else can the games do? What's going to compel somebody to buy games for our system?" So that's a focus of ours and something we'll be talking more about as we get closer to the launch timeframe.

BIZ: A lot of mainstream media outlets and industry analysts seem to be ignoring Nintendo when it comes to next-gen , almost as if Nintendo wasn't even there. How do you think this attitude developed?

BL: Certainly you have two very big companies who are ready to battle it out and on one hand we're ready to let them go ahead and battle it out. But we want people to know that we do have great content, some great games for great hardware, and by getting out there with a little bit of Revolution news, it's certainly our hope that people will kind of sit up and pay attention. But there may come a point where Microsoft and Sony are so focused on the tech battle that they're going to wake up one day and forget about focusing on why people actually buy games—they've got to be fun. So that's something Nintendo will definitely focus on.

[ "It is very important for us to have new content... new franchises, new characters... we're also working with third parties and other external developers to make sure that we do have a very broad library when we launch [Revolution], and that we do have something that will appeal to the 30-something gamer as well as the younger gamer that wants to be able to play Mario." ]


BIZ: For the last few years, Nintendo has essentially ignored the online market. However, now with the Wi-Fi Connection for DS and Revolution Nintendo seems to be embracing online gaming. Why the change of heart?

BL: Well, it's something that we've always recognized, that online gaming was a direction that we would go in. It just didn't make sense for GameCube, and I think a lot of people would agree with that. You know there wasn't a lot of money to be made, if any. The majority was still playing offline vs. online. It just sounded cool and everybody liked the idea of [online games], but I think now in this next generation we're certainly at a point where it is making more sense, especially with the idea of Wi-Fi and particularly on the handheld side. It's the perfect next step on the handheld side, so for Nintendo DS introducing our first Wi-Fi enabled games later this year is very exciting... and then what we do on DS, how we structure it, from that standpoint will kind of carry over into what we do with Revolution.

BIZ: You mentioned making money, or the lack of money to be made, on online gaming, but if the Nintendo Connection is to be completely free for users, what's the attraction of doing it now?

BL: Because we want to make sure that all gamers—I guess you can look at it as a participation rate—so that all gamers can have access to and participate and play the game. And maybe it's not so much making money, but more the sense of you're not losing money or that it is a business model that makes sense. And that's what we're going to do; we don't want our consumers to have so many barriers that they never actually participate in the online experience. So we're trying to make it as easy to get into as possible.

BIZ: I'm sure I know the answer to this, but can you give us any hints as to what the "revolutionary" concept is for the Revolution? It has something to do with the controller, right?

BL: Really, it's going to come down to the content, the games, and the controller will play a big part in that. You're just going to have to wait a little bit [to find out].

BIZ: Iwata stressed how "very unique" the controller is...

BL: Yeah, Nintendo puts a lot of thought into its controllers and over the years we've introduced a lot. In fact, every innovation in a controller has probably come from Nintendo when you look back through the years. And it should be no exception this year. For us, there's just no reason to show those details yet.

BIZ: Can you talk about why Nintendo decided to go with the DVD format for the Revolution and not a proprietary Nintendo format like you did with GameCube?

BL: Actually, it's a 12-cm optical disc so there will be some proprietary element to that... piracy is a big issue in our industry... so it's similar to what we did on GameCube. But also recognize that the bigger format is important and we also built the system to be backwards compatible so it will accept both the 8-cm GameCube discs and the larger discs for Revolution.

BIZ: I thought the idea of giving Revolution owners downloadable access to Nintendo's catalogue of titles over the last 20 years was a brilliant idea, but one thing that wasn't addressed was pricing for these older titles. These aren't going to be free, right? There will be a fee per download?

BL: Probably, but we haven't gone into what these details will be and as we get closer to launch we'll describe what the program is, what the costs will be, what games will be available, etc. But we just wanted to get the news out there that this is something that we will be doing and it's something very unique to Nintendo.

BIZ: The thing that I had sort of pictured in my mind was pricing by era.

BL: [laughs]

BIZ: You could have different prices for the NES, SNES and N64 titles.

BL: Well you can make that suggestion. [laughs]

BIZ: Okay, moving on. There's a lot of nostalgia for Nintendo's older games and it's stable of characters, and the company is smart to leverage that for its business, but some would argue that Nintendo is a little too reliant on its existing cast of characters. What are your thoughts on this?

BL: It is very important for us to have new content and we will certainly do that and Mr. Iwata referenced that. That is underway—new franchises, new characters—and we're also working with third parties and other external developers to make sure that we do have a very broad library when we launch, and that we do have something that will appeal to the 30-something gamer as well as the younger gamer that wants to be able to play Mario... but yes we recognize that we need that broad library at launch.

BIZ: Now that Nintendo has announced the Game Boy Micro, some would say that it's kind of overkill to bring to market yet another piece of hardware that plays the same GBA titles. How do you respond to that?

BL: I think you kind of have to look at it as what we've done, whether it's different color casings, different designs for casings; it's almost like a fashion or image thing. It will probably attract a different gamer or person who just thinks it's very cool and likes the gadgety aspect to it.

BIZ: But for people who already own the GBA SP or the Nintendo DS, why should they buy the Game Boy Micro?

BL: But there are a lot of people who don't own those systems, who may choose to go ahead and get it.

BIZ: You guys have sold a ton of GBA units though...

BL: Okay, we've only sold 28 million. [laughs] I'm sure there are a couple more million out there who haven't bought one yet.

BIZ: Can you comment on the Micro's pricing or launch date?

BL: No not yet. Probably in the next month or two we'll make announcements regarding launch details.

BIZ: So internally, work is ongoing on the real successor to the GBA?

BL: Yeah, we're always looking toward the future, to what's next.

BIZ: But does Nintendo feel at all pressured by Sony's PSP and their approach to the portable market?

BL: No, we are feeling very good about where we are in the handheld space. As Reggie mentioned, we have a 2.5 to 1 advantage. SP continues to sell very well, DS is doing great and we have a lot of phenomenal software coming this year. And now with Micro in the mix, we have a lot to offer on the handheld side. And obviously we have a great track record on the handheld side, where we know what kind of games work. I think people enjoy playing games that are really more suited for a handheld rather than just household games that are brought to a portable platform.

BIZ: Well, it's been great talking with you Beth. Thanks for your time.

BL: Sure. Good to meet you.


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In diesem Interview geht es u.a. um den Revolution, den DS und den neuen GBm.
 
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