Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Darth Gogeta schrieb:naja die grafik ist meiner meinung nach![]()
aber ich achte sowieso nicht fest auf technik
Zeelich schrieb:http://www.fromsoftware.jp/movies/soft/rune2/rune2_web03.mpg
Kennt ihr den schon?
BlinxBlanx schrieb:können dienicht mal hi-res bilder rausbringen? :-?
so sieht das doch immer zum kotzen aus...
Overall, Lost Kingdoms II is a definite improvement over the first game. You get twice as many monster cards, a quest that's two or three hours longer, some voiceover work, improved graphics, a better two-player mode, a less linear quest, and a few battle upgrades, but the core gameplay remains the same. The whole experience is more balanced and the changes are definitely welcome, but Lost Kingdoms once again is hampered by a cookie-cutter storyline and an overall feeling of blandness. The entire quest just feels uneventful -- and if it weren't for the added draw of collecting all the cards, it would be over so quickly you'd swear it was an action game, not an RPG. I can't deny that Lost Kingdoms shows a lot of potential to some day blossom into an appealing RPG series, but it's not quite there yet. The basic battle mechanics are solid but need more depth, and the character development, quest, and story elements need a big shot in the arm.
Given the dearth of RPGs on GameCube, Lost Kingdoms II is worth a rental and makes a decent purchase for fans of the card RPG sub genre. We're thankful that Activision hasn't forgotten about US RPG fans and has brought the second game stateside as well, but it really should have been value priced. Sure, the inclusion of a free Memory Card 59 helps to somewhat justify paying $50 bucks for what would pass as a budget title on PS2, but a game save only takes up 3 blocks, so a lower price point would have been a much more commendable strategy for such a short game