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Metal Gear Solid 4-Auslieferung noch mindestens ein Jahr entfernt
19.09.05 - Hideo Kojima hat sich auf der Tokyo Game Show über den Erscheinungstermin von Metal Gear Solid 4: Guns of the Patriots Click Picture geäußert. Wie Gamespot schreibt, sei dieser mindestens noch ein Jahr entfernt. So plant Kojima das Spiel auf der nächsten Tokyo Game Show 2006 erneut vorzuführen.
Noah schrieb:Metal Gear Solid 4-Auslieferung noch mindestens ein Jahr entfernt
19.09.05 - Hideo Kojima hat sich auf der Tokyo Game Show über den Erscheinungstermin von Metal Gear Solid 4: Guns of the Patriots Click Picture geäußert. Wie Gamespot schreibt, sei dieser mindestens noch ein Jahr entfernt. So plant Kojima das Spiel auf der nächsten Tokyo Game Show 2006 erneut vorzuführen.
Kojima then showed another effect with the PS3 dev kit. As he focused in on the tip of Snake's gun as he held it in front of the screen, Snake and the rest of the background became blurry, as they would if shot by a real camera. "We can give focus to specific things on the screen," said Kojima, and he demonstrated how he can focus in on other objects, like the trailer's landscape and Snake's nose.
After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters. "Old characters are better because their wrinkles can be used to show the rendering capabilities of the PS3," he said. "Young characters have silky skin, so it's not as challenging."
Kojima repeated that the concept behind MGS4 is "no place to hide." He also confirmed that the game takes place in the war zone, but he didn't name any specific locale where the game takes place. "MGS4 will take place in a 'situation' rather than a 'location,' and the situation is the war zone," he said, revealing that there will be other locales in the game. "Aside from the war zone that we've just shown [in the trailer], Snake will infiltrate other war zones throughout the world."
Like past installments in the MGS series, MGS4 will have a specific theme it will focus on. "We've gone through 'Gene,' 'Memory,' and 'Scene' as the main themes for the past releases [of MGS]. This time, it's going to be 'Sense.'
Series designer Shinkawa revealed that one of the new features in MGS4 will be a modular weapon system. "As you could see in the trailer, MGS4 allows different weapons attachments to be swapped in and out. We made it so players can customize [their weapons]," said Shinkawa. "This is going to be a game for equipment lovers. We've paid special attention to the metals used in the weapons so that they have different textures. They're all metal, but their colors and other elements will slightly vary."
Kojima gave some information on MGS4's enemies as well. The mechs that are seen walking together with soldiers and tanks in the trailer are a new type of Metal Gear called gekkou, which means "moonlight" in Japanese. They're a mixture of mech and creature; the upper half of the body is mechanical, but the legs are organic. "They're extremely fast, but they'll bleed and fall down if Snake shoots their legs--though of course, it's difficult to actually hit them," revealed Kojima. "There's nobody on board that's controlling them, since they move with AI."
das mit den mechs halte ich für ne geile ideeTheExorzist schrieb:Ey, da sind ja wesentlich mehr Details in dem Artikel als ich erwatet hatte. Sogar welche die gänzlich neu sind. Wieso hat das noch niemand (jack) gepostet? Ich pick mal das Neue für euch raus. ^^
Kojima then showed another effect with the PS3 dev kit. As he focused in on the tip of Snake's gun as he held it in front of the screen, Snake and the rest of the background became blurry, as they would if shot by a real camera. "We can give focus to specific things on the screen," said Kojima, and he demonstrated how he can focus in on other objects, like the trailer's landscape and Snake's nose.
Gefällt mir verdammt gut. Diese Blurr Effekt war auch schon lange überfällig in den Spielen.
After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters. "Old characters are better because their wrinkles can be used to show the rendering capabilities of the PS3," he said. "Young characters have silky skin, so it's not as challenging."
Kojima repeated that the concept behind MGS4 is "no place to hide." He also confirmed that the game takes place in the war zone, but he didn't name any specific locale where the game takes place. "MGS4 will take place in a 'situation' rather than a 'location,' and the situation is the war zone," he said, revealing that there will be other locales in the game. "Aside from the war zone that we've just shown [in the trailer], Snake will infiltrate other war zones throughout the world."
:o
Es geht also um die ganze Welt. Geilo! ^^
Like past installments in the MGS series, MGS4 will have a specific theme it will focus on. "We've gone through 'Gene,' 'Memory,' and 'Scene' as the main themes for the past releases [of MGS]. This time, it's going to be 'Sense.'
Series designer Shinkawa revealed that one of the new features in MGS4 will be a modular weapon system. "As you could see in the trailer, MGS4 allows different weapons attachments to be swapped in and out. We made it so players can customize [their weapons]," said Shinkawa. "This is going to be a game for equipment lovers. We've paid special attention to the metals used in the weapons so that they have different textures. They're all metal, but their colors and other elements will slightly vary."
:happy3:
Modifizierbare Waffen. War schon bei RE4 eine DER geilsten Neuerungen. *juhu*
Kojima gave some information on MGS4's enemies as well. The mechs that are seen walking together with soldiers and tanks in the trailer are a new type of Metal Gear called gekkou, which means "moonlight" in Japanese. They're a mixture of mech and creature; the upper half of the body is mechanical, but the legs are organic. "They're extremely fast, but they'll bleed and fall down if Snake shoots their legs--though of course, it's difficult to actually hit them," revealed Kojima. "There's nobody on board that's controlling them, since they move with AI."
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Organische Mechs? Naja, ich weiß nicht.....
So, das war, denk ich mal, das Wichtige. Gibt noch andere "Hints" in dem Artikel. Die Beziehen aber Großteils nur auf die Engine.
DarthSol schrieb:Mich wunderts ehrlich gesagt nicht, dass in MGS4 die Mechs zum Teil organisch sind, schon in den Vorgängern haben die sich ja sehr tierisch benommen.![]()
Zuerst war ich auch ein bisschen abgeschreckt von der Idee, aber jetzt denke ich mir: Warum eigentlich nicht?
Die Biotechnik schreitet immerhin immer weiter voran, und irgendwann wird es möglich sein, Knochen und Muskelgewebe so wachsen zu lassen wie man will.
Außerdem ist lebendes Gewebe widerstandsfähiger, es heilt sich von selbst - Reparaturen fallen damit flach.
Und der dritte Grund: Vermutlich lassen sich die Geh-Bewegungen des Panzers viel leichter mit organischen Bausteinen bewältigen als mit mechanischen. Man hat ja sofort im Trailer gemerkt, dass die neuen Mechs um einiges flinker sind als MG Rex.
Muskeln und Knochengewebe funktionieren doch besser als Hydraulik und Mechanik.![]()
Frenck schrieb:- Den Coop-Modus. Bevor ich ihn gespielt hatte hielt ich das für Stealth-Games vollkommen unnötig, aber glaubt mir wenn ich euch sage das es eine der besten Spielerfahrungen aller Zeiten ist.
- Modulbasierte Waffen wurden ja schon erwähnt, auch da würde ich es gerne sehen das es wie in Chaos Theory gelöst wird, ist IMO die Ideallösung.
- Die Gespräche der Feinde. Das glaubt ihr nicht... es ist verdammt gruselig, 5 Gegner vor der (geschlossenen) Tür die WISSEN das man dahinter steht und laut diskutieren wie sie einen ausschalten wollen. "Wir müssen nach Plan vorgehen", "Ja das ist klar, aber was jetzt?", "Ich breche die Tür auf"...