Cohen
L16: Sensei
Glaube die Bilder stammen alle aus den E3 Trailer!
Trotzdem sehr schön.
Trotzdem sehr schön.

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wurde doch verschoben. Jedenfalls der Europa Termin. Gut das ich meine US version bestellt habeWenn duch nur der Lair Release nicht so nah an den Releases von WarHawk und Heavely Sword liegen würde. :cry:

Ach so,auf Oktober verschoben?Sorry,dann kommt Lair erst ganz spät zu mir nach Hause,GTA IV,PES,FIFA haben mehr Priorität imo
I just got my most recent "Play" magazine in the mail and it has a Lair review. It appears this game has lived up to the hype!
It received a 9.0/10.0!!! Pretty good.
They say this game is what the ps3 needed from launch.
Some quotes:
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So yes, if there's any doubt left, Lair has come together beautifully
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with its stunning visuals and incredible soundtrack, Lair may well be the single most powerful experience that a man can share with his $5,000 home theatre system.
Quote:
Lair is an utter feast for the eyes
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Don't assume that because Lair is such a stunning piece of eye candy that there isn't also a substantial game at its core.
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If gliding over a beautiful starlit ocean to the haunting strains of opera doesn't impress you, you're dead inside
It also says all framerate issues have been fixed!!! (one of my biggest concerns)
The only negatives were that objectives weren't explained well enough and confusing navigation sometimes.
They say that some of the confusion is because it combines nearly 6 genres into one game...but once you get use to it, it is a game with incredible depth.
It also says that replay value is extremely high--you can receive higher ranks and that unlocks amazing stuff such as new dragons, etc. to kick butt with.
Enjoy peoples!!!
It is entirely objective-based levels, and in a lot of them you have to protect an allied unit that is under fire, so abandoning it to explore will almost certainly cause you to fail the mission. But some of the later levels have open-ended objectives and nothing to protect, so you're free to fly around and explore. I kind of wish there was a little more of that, though... The environments are SO beautiful. And varied! It was driving me nuts a few weeks ago when everyone was worried that the game would be "too brown" and I couldn't post about it. Every level looks and feels very different and the game has great use of color.
The play mechanics take a lot of getting used to. The core flying and shooting is totally intuitive and satisfying (I love the Sixaxis control for movement) but the game is constantly cutting away to little bits where you're attacking side-to-side or doing QTE stuff or doing that two-dragons-locked-together fighting game thing, which is very annoying and confusing at first. But when you do figure out how and why those things happen, they do add quite a bit of depth to the game. The navigation systems are weak, so the first time you do each mission it can be confusing where you're supposed to go, but once you know what to do, they're really fun to replay.
I'm glad to see some people here are excited for it! I don't think you'll be disappointed.
Now buy the magazine!

Sony lässt nicht wirklich 2 Monate zwischen PAL und US Release verstreichen auf einer Regionscode freien Konsole oder? Also manchmal habe ich das Gefühl das in dieser Firma nur noch Deppen arbeiten zumindest was den Europa Ableger und Tretton betrifft.
Liegt wahrscheinlich an der Lokalisierung...
