PS5/XSeries/PC Kiln

JimmyKnopf

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31 März 2017
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Auf der Xbox Developer_Direct hat Double Fine gleich ein neues Spiel vorgestellt. Kiln ist ein Multiplayer Party Brawler und soll im Frühjahr 2026 für Xbox Series XS, Xbox PC, Xbox Cloud Gaming, PS5 und Steam erscheinen.

Xbox Wire Artikel:

Creation and Destruction: How Double Fine’s Kiln Combines Pottery with Brawling​

 
Interessiert mich zwar nicht, aber alle wollen doch immer Entwickler, die ihrer Kreativität freien Lauf lassen können :nix:
 
Keine Ahnung, ob das eine unpopular opinion ist, aber irgendwie finde ich diese Kämpfe recht unterhaltsam. Werde es definitiv mal im Auge behalten. Weiß man schon etwas zum Preis?
 
Hier mal die Passagen aus dem Craig Duncan Interview zu Kiln:

GR+: Which is probably a good time for us to pivot to Kiln. A quintessentially weird game from Double Fine. How does the studio fit into the Xbox Game Studios group?

Craig Duncan: I think it's always interesting how games start and how they turn into the games that we ultimately take to market. And sure, there are game ideas that never see the light of day – there are probably ideas that happen in the team that don't even make it to me, and that's fine as well. But all of our teams are different, whether it's Double Fine or Rare or World's Edge making Age of Empires. All of our teams are unique studios, and we want to encourage them to make things that are differentiated – that represent their ideas and their passions.

When I think about 'differentiated', Double Fine is definitely at the top of the list. Whether it's ideas that come from their Amnesia Fortnight, whether they have a creator like Lee [Petty] that's got a game he really wants to make – which is where Keeper came from – or whether it's just Tim [Schafer] saying, 'hey, Craig, next time you come to Double Fine do you want to play a multiplayer pottery party brawler?' And I have to say, 'I mean, I don't know what that is, but sure!' And then we just spend the whole time grinning ear-to-ear while we're playing it. I think we have something really special there.
GR+: With new Fable, Forza, Gears, and Halo games set to land this year, how do you see something like Kiln factoring into your plans and priorities?

Craig Duncan: My job, and the ambition of the organization, is: how do we get Kiln to as many players as we can? To help the ideas of the team reach as much success as they can? We are one of the biggest video game publishers in the world. So how do we make the ideas from our teams reach as many people as possible, with games of all different shapes and sizes? I think that's important.
GR+: We'll get to the number of games XGS is publishing in a minute, but I just wanted to touch back on the origins of Kiln. Live service games have become so dominant in the landscape, but you're saying that Double Fine pursuing multiplayer wasn't a mandate from Xbox but rather a good idea worth supporting?

Craig Duncan: For Kiln specifically, that's absolutely a Double Fine idea and a Double Fine creation. It really wasn't much different than what I just said, they called me up and asked if I wanted to come play a multiplayer party pottery brawler [laughs].

But we then get the benefit of going, okay, so this is an online game? And it's a game that – and I don't want to talk about the team's plans – you can expect to see what you see in online games, which is that there will probably be some sort of test or beta where we can have players in to make sure that it all works. Well, we have teams that we can lean on with that
GR+: As in, how Double Fine could collaborate with other studios within Xbox?

Craig Duncan: One of the first things I said to Double Fine was, 'Hey, go speak to the Rare team, see what they experienced with Sea of Thieves, and work with them.' So our teams are connecting all of the time. Playground works super closely with Turn 10 on all of the ForzaTech, which underpins both Fable and Forza Horizon. The Coalition, who is doing Gears of War, works across all of our teams that use Unreal Engine 5. So to bring it back to Kiln: It was very much their idea, but it is probably something that maybe they couldn't have realized without us, but we can connect them to the teams that have some of the experience to help them really achieve their ambitions.

Das ganze Interview dann hier:
 
Hier mal die Passagen aus dem Craig Duncan Interview zu Kiln:






Das ganze Interview dann hier:
interessant. Halo, Fable, kiln und Forza dieses Jahr aber und State of decay 3 und Clockwork 2027. Aber was ist mit Gears ? Man hat noch kein Gameplay gesehen. Herbst wird voll. Dann kommt noch Gta. September/oktober Halo und Fable. Wird schwer für Gears.
 
interessant. Halo, Fable, kiln und Forza dieses Jahr aber und State of decay 3 und Clockwork 2027. Aber was ist mit Gears ? Man hat noch kein Gameplay gesehen. Herbst wird voll. Dann kommt noch Gta. September/oktober Halo und Fable. Wird schwer für Gears.
Kommt alles innerhalb von 2 Wochen im Herbst. :coolface:

Zu Kiln: Ich bin immer wieder überrascht, wie das bei MS abläuft - da meldet sich Tim Schäfer bei Craig Duncan und präsentiert ihm das Spiel.

Auch gut, dass das Spiel Unterstützung von anderen Xbox Studios bekommt - Duncan nannte ja Rare, da sie ja Online Erfahrungen mit SoT haben.
 
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