Keeper (Double Fine)

The Creative Lead behind Keeper is Lee Petty, who joined Double Fine many moons ago as the Art Director for Brütal Legend. Along with lending his talents to Broken Age, and Psychonauts 2, Lee has been Creative Lead on numerous projects including the matryoshka doll themed puzzle adventure Stacking, shag carpeted, sci-fi side-scroller, Headlander, and neon-colored, post-post-apocalyptic roguelike, RAD.
Mehr über das Spiel im Link:

 
In this episode of the Official Xbox Podcast, we're in San Francisco, California at Double Fine Productions, and we’re getting an inside look at the highly anticipated game, Keeper. We get to play the game, and then, we sit down and talk to a few of the devs about this beautiful and weird third-person adventure game all about connection and growth.
 
Spiel scheint unterzugehen. Sehr schade. Spiel sieht richtig schön und witzig aus. ich freu mich drauf.
 
Wie kommst du darauf?
Ich meine Massenmarkt ist es so oder so nicht, aber da es nicht mal Preorders gibt, kann man noch nicht viel einschätzen imo.
Für mich jedenfalls eins der spannenden kleinen MS Games, die letztlich von Gamepass ermöglicht werden.
 
Wie kommst du darauf?
Ich meine Massenmarkt ist es so oder so nicht, aber da es nicht mal Preorders gibt, kann man noch nicht viel einschätzen imo.
Für mich jedenfalls eins der spannenden kleinen MS Games, die letztlich von Gamepass ermöglicht werden.
werde es kaufen. Mag die games von Double fine
 
Keeper-Launch-Map_3840x2160@1200.jpg

Das Spiel wird Freitag um 17 Uhr freigeschaltet. Für eure Xbox gibt es jetzt auch einen dynamischen Hintergrund.

Zum Preis:

This one's short and to the point: Keeper will be available at launch for $29.99 USD, but pricing will vary based on region and platform. If you have a Xbox Game Pass Ultimate subscription, you have day one access to Keeper right at launch! Reminder: it's coming to Xbox, Windows and Steam.

Bezüglich Spoiler:

Keeper is a game with discovery and the unexpected at its heart. We've gone to great lengths to preserve as much of the mysteries within as possible, for previews, for trailers, all around.

But with just one more week to go until Keeper launches, folks will be starting to get their hands on the game for reviews, etc, and that means there might be early impressions or spoilers that break free! Eeep!

On our end we promise we won't be posting spoilers on main until way post-launch (and even then, we'll do our best to give you all some time to play through the game and let it marinate).

As you play for yourself, please do your best to be elusive when describing the game to others, and try not to spoil the experience - not everyone will get to play right on launch day.
 
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