Arthur Spooner
L06: Relaxed
Dein_Vater schrieb:genau, du nooooob!ff:
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Wir beide sehen uns noch ...... und du weisst auch genau wo

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Dein_Vater schrieb:genau, du nooooob!ff:
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Arthur Spooner schrieb:Wir beide sehen uns noch ...... und du weisst auch genau wo![]()
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DaniC schrieb:Laut Ninja Theory waren die Screenshots und das Video von October/November. Aktuell Ingame soll das hier sein:
http://www.ninjatheory.com/forums/showthread.php?t=840
Möglich??
:o
EDIT: grad nochmal genau gelesen. Is von ner Ingame Cutscene, aber auf jeden fall nicht gerendert so wie ichs verstanden hab..

Bin gespannt, selbst für Cutscences ist es arg heftig. Wäre natürlich toll, denke aber das entspricht nicht dem, was auf meinem Fernseher zu sehen sein wird.DaniC schrieb:Nun ja, sie sagen ja selber Gameplay wird so nicht aussehen. Nur inner Cutscene. Ich bin auf jeden fall noch gespannter![]()

Das ist definitiv gerendert.DaniC schrieb:Laut Ninja Theory waren die Screenshots und das Video von October/November. Aktuell Ingame soll das hier sein:
http://www.ninjatheory.com/forums/showthread.php?t=840
Möglich??
:o
EDIT: grad nochmal genau gelesen. Is von ner Ingame Cutscene, aber auf jeden fall nicht gerendert so wie ichs verstanden hab..


Mog schrieb:Lass Dich nicht veräppeln. Das ist vielleicht Ingame, aber nachbearbeitet ohne Ende.![]()
Also, "ohne Ende" würde ich das nicht nennen. Hey, es ist das offizielle HS-Forum und die Developer haben dies gesagt. Wieso sollte man ihnen nicht glauben?resized a little and with some blurring around the edges so it's perfect as a desktop wallpaper

Harrison: It's a killer line-up. When you launch a console it's never entirely predictable when the games are going to come out. But now we are into much more predictable software supply. You can look at the line-up starting with Formular 1, Motorstorm, MLB, Lair, Heavenly Sword, and moving into the fall with new games from Insomniac and Naughty Dog






KingOfQueens schrieb:sieht so aus als wird es mit der PS3 dieses jahr kein sommerloch geben![]()

Shadow Ganon456 schrieb:Hab mal ne Frage wan kommt eigentlich der Titel in Amerika raus?
Und koennt ihr mir einpaar Aktuelle Screens vom Spiel zeigen?

While attending the SPU training session on Thursday at GDC 2007, Playstation Universe was able to see an example of gameplay footage from Heavenly Sword. Due to the technical nature of the event, the video gaming press for the most part avoided the event. Boy, did they miss out.
While discussing the AI behind the game, Sony showed an example of the AI in action, which included a minute and a half clip of gameplay footage. The session had been prefaced by a warning that all photography or video recording was prohibited, and the clip was prefaced by the good old this is just a tech demo qualifier, but I found myself mesmerized by the visuals almost to the point of ignoring their demonstration of the AI.
The game, they said, used two separate AI programs. First the game calculated actions based on battalions, choosing how to orient and group themselves, then an individual soldier AI program took over.
The scene started out with an in-engine cutscene which looked like the opening of the game, and then segued into the first level in which you need to kill four hundred opponents within about a minute or so.
The game had dazzling visual effects, such as depth of field, motion blurring and amazing anti-aliasing, and it also had much improved textures over the last time I saw the game in action at TGS 2006. The lighting was incredible, and the camera angles and physics were nothing short of superb.
Being a technical demo of course, it is unlikely that the footage shown was from the actual development version of their engine. Often times a developer will gloss over some of their current jobs on a title in order to make a demo that seems nearly complete. The footage shown, however, was nothing short of impressive, demo or not. While the footage wasnt final, the demo looked excellent, and seemed as if it had the potential to be one of the most visually impressive games to date.
