Gran Turismo 4 Thread - Wer flamt, soll draußen bleiben

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Heute ist ein schöner Tag. :)
Einigen Spezialisten ist es gelungen das Timelimit der neuen Demo zu knacken. :)
Das heißt, dass ich jetzt zum ersten mal mit einem richtigen Sportwagen über die komplette Nordschleife bügeln konnte.

Und was soll ich sagen? :love3:

Ich konnte jetzt zum ersten mal Zeiten vom Spiel mit denen der Realität vergleichen.
Ich wusste volgende Dinge:
-M3 E46 braucht für die Nordschleife 8.22m
-Skyline GTR R34 ist einen Tick schneller als ein M3 E46.

PD versprach eine Differenz von 1%. 1% bei 8 minuten macht = 4-5s
Ich war mir auch sicher, dass die Zeit zu schnell wird.
Die Skyline bräuchte in der Realität eine Rundenzeit von 8:15m.
Also ging ich wegen dem 1% von 8:10m-8:15 aus.
Und jetzt ratet mal, welche Rundenzeit ich gefahren bin. :D
8:18m
Wenn man bedenkt, dass da noch ca 2-3 sekunden drin sind, sind wir genau bei 8:15. Wir liegen dann sogar bei über 99% Genauigkeit. :o
Damit fühlt es sich nicht nur sehr realistisch an, man erhällt sogar realistische Ergebnisse.

Viele werden GT4 sicherlich nicht mögen, viele werden Forza besser finden, aber ich bin mir jetzt wirklich 100%ig sicher, dass GT4 mein Spiel ist.
Was PD da geschaffen hat ist wirklich ein Produkt der Perfektion.
GT4 und GT3 unterschieden sich voneinander wie Tag und Nacht.

GT gehörte immer zu meinen Lieblingsserie, aber sicherlich nicht wegen der Qualität der Spiele. Ich war/bin ein extrem Autofreak und GT war immer die realistichste möglichkeit Straßenfahrzeuge zu spielen.
Das heißt, dass ich zwar von jedem GT begeistert war, es aber trotzdem Spiele gab, die mir VIEL mehr Spaß gemacht haben.

Ich habe schon immer von einem Spiel geträumt, dass der Realität optisch und auch spielerisch sehr nahe kommt. GT3 war mailenweit davon entfernd.
Alles was GT3 schlecht konnte, macht GT4 aber nahezu perfekt.
Anfangs habe ich mich nciht mal besonders auf GT4 gefreut. Ich dachte immer: "PD hat es eh nicht drauf" "Sie haben eine andere Sicht auf Fahrzeuge und Realismuss als ich" "GT4 wird ähnlich wie damals GT2 nur ein update"
Ich änderte meine Meinung sofort, als ich GT4 zum ersten mal spielen konnte. (IAA2003)
Dann kahm Prologe, dann die Bestätigung für die Nordschleife, dann die sensationelle Carlist und dadurch bildete sich meine ganze Euphorie.
 
One Winged Angel schrieb:
Und jetzt ratet mal, welche Rundenzeit ich gefahren bin. :D
8:18m
Wenn man bedenkt, dass da noch ca 2-3 sekunden drin sind, sind wir genau bei 8:15. Wir liegen dann sogar bei über 99% Genauigkeit. :o
Damit fühlt es sich nicht nur sehr realistisch an, man erhällt sogar realistische Ergebnisse.
wow echt krass ;)

One Winged Angel schrieb:
GT4 und GT3 unterschieden sich voneinander wie Tag und Nacht.
da ich GT3 schon geliebt habe schließe ich daraus das ich nur noch GT4 gamen werde wenn es da ist 8-)

One Winged Angel schrieb:
GT gehörte immer zu meinen Lieblingsserie.
zu meiner auch :D

One Winged Angel schrieb:
Ich habe schon immer von einem Spiel geträumt, dass der Realität optisch und auch spielerisch sehr nahe kommt. GT3 war mailenweit davon entfernd.
Alles was GT3 schlecht konnte, macht GT4 aber nahezu perfekt.
wow.. ich fand GT3 schon sehr realistisch.. wenn es in deinen augen weit
entfernt war und GT4 nicht.. dann isses wohl nochmal viel viel geiler :D
 
Drücken wir es so aus.
Seit dem ich die GT4 Demos habe (inkl. Prologue), habe ich keine einzige Sekunde GT3 gespielt und ich habe auch nie das Bedürfniss danach verspührt.

Ich will aber sicherlich nicht garantieren, dass GT4 für jeden der große Sprung ist. ;)
 
One Winged Angel schrieb:
Drücken wir es so aus.
Seit dem ich die GT4 Demos habe (inkl. Prologue), habe ich keine einzige Sekunde GT3 gespielt und ich habe auch nie das Bedürfniss danach verspührt.

Ich will aber sicherlich nicht garantieren, dass GT4 für jeden der große Sprung ist. ;)

Na wenn s dir schon so gefällt wie wirds dann dem normalen GT Fan taugen :D
 
GT4 Life 12/06
The Gran Turismo 4 breakdown. At long last we reveal the modes, tracks and other vital info.

Okay, so it doesn't look anything like we're getting GT4 this Christmas. It's been how long since we saw the last installment of the racing series? We can't even remember. Sony says it plans to have the game ready no later than February. That's a very, very long time away for most fans. The reasons behind this decisions are unknown, but we're pretty certain it has nothing to do with implementing an Online mode.

Regardless, the game is but a few months away, again. This time, the date coincides, within a month, of the upcoming release of Forza Motorsport. Like it or not, these two games will be available within weeks of each other. Consider it a good or bad thing, we think it's a good thing.

Developed by Polphony, GT4 feels like it's been in production for a lifetime and a half. The team wants to demonstrate the "most authentic driving simulation on the marketplace." It's kinda ironic hearing that because this is the same team that tells us, [The new physics allow] cars to be handled easier." Well, nitpicking aside, most of us know that the physics model is pretty tight in the GT series. Each vehicle might not act exactly like it's real-life counterpart, but players get the basic idea of vehicle handling and physics dynamics.

The team has spent much time creating the already-announced GT Photo Mode and a newly-announced GT Director B-Spec Mode. Both of these have taken immense amounts of time to develop and we're not really certain why the team would waste so much time on mode we don't see getting much return. We'll admit that there is a need for the GT Director B-Spec Mode as it's possible that this was merely an internal tool used to develop, tweak and tune the race AI to the desired level. It probably didn't take too much work

The total number of units sold for the Gran Turismo series is somewhere around 33 million, worldwide. These numbers are according to Sony and likely don't take into consideration the sales of the GT Concept series and the most recent Prologue releases. That said the number of units sold is probably a lot closer to 35 million units. That's a lot of shiny discs spinning in PSOne and PS2's across the world.

So what's the deal with the game so far? We already know that Sony touts the game can handle real life physics for any particular vehicle. But what are the details on the best racing game for PS2 of all time? That's what we're here for.

We already know that the new physics engine adding a higher level of realism in cars and that each vehicle has more than 5,000 polygons. The game will see an all-new AI engine; race opponents possess four-gen artificial intelligence. You also know that it's compatible with the best racing wheel of all time, the Logitech Driving Force Pro. Available in black with brushed aluminum accents, the Gran Turismo branded GT Force Wheel provides a shifter for manual transmissions, 900 degrees of steering rotation and force-feedback. But there's more. Today, we're going over some of the most important parts of GT4

GT4 will feature the most modes of any games in the series to date. From what Kazunori-san has said in the past, he feels that there might be many different communities of players, some who favor Simulation, others who might stick with Arcade mode and players who just delve into the artsy Photo mode. So what's the breakdown?

GT Career Simulation Mode - Via the GT Universe, players start from the bottom and race to earn money, unlock cars and courses, buy and sell cars and upgrade parts while competing in more than 200 various championship races. Upon entering the GT Universe, players have the option to visit the following Gran Turismo resort facilities:

My Home - the player's home and garage. Dealership Town - divided by continent, players can visit dealerships representing over 80 manufacturers from around the world. Tuner's Village - players can visit famous tuning shops to upgrade their car(s). Race Event Pavilions - players can visit and join various races. License Center - players will have the opportunity to participate in various driving tests to earn licenses for access to various race formats. Music Theater - players will have the opportunity to enjoy various music from around the world. Circuit Racing - players can visit the "suburbs" and enter races at various circuit tracks.

Mission Races - To experience the drama of racing at a new level, a new race style will be structured as a mission-clearing based race event offering numerous variables for the player to capture the checkered flag.

New "High Score" System - The player who wins a race is not necessarily the one who captures the checkered flag, but graded on how well they drive and challenge themselves among the competition based on their car type, horsepower and modifications related to the race field.

GT Director Mode / B-Spec: Players take the role of a race team manager and provide direction to their driver (A.I.) to compete in races while viewed and directed through the classic "broadcast-style" replay screen, on-board camera and race monitor screen. In B-Spec mode, the player will have the opportunity to adjust various car settings for proper race setup, choose the difficulty level, which is also known as the "Pace Command," followed with direction on when to overtake competition and take pit stops where a variety of car settings can be adjusted to further progress in the race - from tires to the volume of fuel for refueling.

GT Photo Mode is divided in two formats, Photo Drive--where players have the opportunity to photograph their car during the race where they can take advantage of zoom, depth of field and motion blur. The second mode is Photo Travel--here players can take their favorite car and travel around the globe to conduct photo sessions in exotic locations through a variety of angles. Once the photo is taken in the game, the player can save it to a memory card and shared or printed out on a USB printer.

Up to 50 photos can be taken at one time. 15 locations in total that include:
# Gion District - Kyoto, Japan
# Nanzenji Temple - Kyoto, Japan
# Sagano - Kyoto, Japan
# Tsumago - Nagano, Japan
# Piazza San Marco - Venice, Italy
# Shibuya - Tokyo, Japan
# Tokyo International Forum - Tokyo, Japan
# Shiga Kogen - Nagano, Japan
# Brooklyn, New York
# Times Square, New York City
# Asian Fish Market
# Fremont Street, Las Vegas
# Louisberg Square, Boston
# Grand Canyon, Arizona

# GT Arcade Mode is still in the game. Here we can compete against the ccomputer or friends via split-screen or LAN play. Versus the previous games in the series, we've been told a lot more tracks and vehicles are available at the outset of this mode. Any vehicles unlocked or purchased in Career Simulation Mode are also playable here.

Automobiles
# More than 650 automobiles representing more than 80 manufacturers from around the world representing historically significant vehicles to popular cars of today and tomorrow.
# All vehicles are fully customizable from racing tires to gear ratio.
# New driver assist functions: In addition to anti-lock brakes, traction control systems and active stability control, Gran Turismo 4 will include active steering as well, further enhancing the safety features.
# Reflecting the latest car tuning trends, superchargers and nitrous will be available.

Closed Circuit Courses
# Fuji Speedway '80 (Japan) - The original Fuji Speedway, which was known as one of the fastest tracks in the world.

# Fuji Speedway '90 (Japan) - The current Fuji Speedway.

# Tsukuba Circuit 2000 (Japan) - Known as a sacred ground for testing various production and sports cars in Japan.

# Twin Ring Motegi - Full Course and Oval Track (Japan) - Both and International road course and the only 1.5 mile oval course in Japan built for Indy Car racing.

# Suzuka Circuit - Full Course (Japan) - This track is also host to the Japanese Formula One Grand Prix.

# Laguna Seca Raceway (USA) - Located near Monterey, California, this track returns from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.

# Infineon Raceway (USA) - Located in Sonoma County near San Francisco, Infineon Raceway is a unique road course that plays host to NASCAR, NHRA, LeMans and various other auto racing competition.

# Nurburgring Nordschleife (Germany) - The world's most challenging and difficult course is approximately 13 miles long and contains 176 turns. This track is known for a proving ground for many sports cars from around the world.

City Courses
# Tokyo R246 - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism.

# Seattle - Returning from Gran Turismo 3 A-spec, this track returns with a higher level of realism. The time setting has changed from sunset to mid-day clear skies.

# New York City - This track is in the center of Manhattan and includes Broadway, Times Square, Fifth Avenue and Central Park.

# Hong Kong - Developed and created with full support from the Hong Kong Government Tourism Department.

# Las Vegas Drag Strip - A quarter-mile drag race down the Las Vegas strip.

# George V Paris - Race course through the streets of Paris including popular sites such as the Arc de Triomphe and Les Champs-Elysees.

# Opera Paris - Additional course through the streets of Paris.

# Cote D'Azur - Race course through the streets of Monaco.

# Special Stage Route 5

# Citta di Aria - Race course through Italian city.

Nature and Fantasy-based Courses
# Grand Canyon
# Swiss Alps
# Ice Arena
# Grand Valley
# Trial Mountain
# Midfield Raceway
# Snow Lake
# High Speed Ring
# Costa di Amalfi
# Motorsports Land
# Tahiti Maze
# Autumn Maze

Quelle: IGN
 
wollt ihr neue screenshots ? :)

hab da ein paar gefunden die ich euch ned vorenthalten will.

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sooo.. und jetzt is mittagessenszeit

den ganzen rest der pics könnt ihr euch auf http://www.jeux-france.com/news7181.html reinziehen !
 
erm... jec
meinst es hatte einen grund warum ich nicht alle screens gepostet habe und dafür die quelle angegeben habe ?

s'hat doch keinen sinn wenn teilweise die gleichen pics wie ich nochmal postet, nur um den thread noch weiter aufzublasen .. :-?

wie wärs wenn die pics wegeditierst... war ja gut gemeint aber ziemlich sinnlos.
 
aargh, das wird immer schöner........................................bald ists ja soweit.
 
einfach geile bilder! vor allem der photo modus hat es mir angetan! :D

gibts eigentlich keine screenshots vom Golf V GTI?
 
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