Gotcha Force

Gotcha Force wird für mich immer interessanter, dank dem Preview von IGN:

September 18, 2003 - Tucked away in a corner at the Nintendo Gamers' Summit was Capcom's quirky new title Gotcha Force. From all appearances, Gotcha Force involves teams of action figures using projectiles and martial arts to destroy each other. Still entirely in Japanese, it's difficult to decipher what Gotcha Force is all about -- here's what was discerned from the current build.
Features:

Combination of fighting and shooting with collection elements
Ability to arrange your own fighting force
Four player battle, two player team matches, and single and two player story mode.
Strategy elements in the selection of your team
Simple control scheme
Gotcha Force features three game play modes -- four vs. four, two player team matches, and a story mode (that can also be played with two players.) The premise is that kids have discovered a new breed of toy, which they dub Borgs, and fight each other with them. What the kids don't know is that these "Borgs" are actually aliens invading Earth. It's up to these kids (using the forces of good) to defeat the evil Borgs that are killing adults everywhere -- thus saving the planet.

With this story in tow, gamers are prepared to embark on the Story mode. Gamers must create their own Gotcha Force from one hundred unique characters. This force has a collective war power (collective health meter), which is used in battle. Most teams consist of four Borgs, and when your first Borg is killed, you gain control of the next one in your lineup. With each Borg's demise, your Gotcha Force loses a predetermined amount of war power (strong characters have more war power, while weaker characters have less). When all your war power is kaput, you've been vanquished.

In story mode, your force treks across the land battling the evil Borgs in a very Pokemon styled interface. It appears that you're able to pick when you face certain groups of enemies, which is good because you need to study the character types in order to choose the appropriate Borgs for your Force.

Each Borg has its own strengths and weaknesses. Every unit has a weak attack, which takes the form of a projectile when it's a ranged hit or some variant of martial arts when you're in close proximity. The strong attack is mostly automated and usually propels the player towards the enemy in one way or another. Borgs also are equipped with either a double jump or rocket boost. In terms of defense, Borgs can either avoid attacks by jumping or sidestepping.

Borgs have a vast array of both powers and design. The IGN favorite is a ninja with a giant shuriken attached to his back. This little guy can either throw shurikens as a ranged attack or unleash ninjitsu at close range -- or he can hurl himself at enemies in the guise of a huge shuriken. There's also a giant guy with maces as hands which can shoot out at enemies or he can spin like a top to take out those near by. The samurai guy can slash his way to victory or shoot out an energy beam from his ultra powerful sword slash. A Borg equipped with a pistol can shoot enemies far away, use a saw blade to attack those close up, or transform into a giant gun to blast away the baddies. There's even a figure that transforms from a humanoid to a tank to a jet fighter. These brief descriptions barely touch the surface of Gotcha Force's stock of characters. The sheer diversity is enough to keep you interested in the title -- if only to discover the vast array of weapons and moves at your disposal.

While what could be an in-depth story/battle mode (we'll have to wait for the translation) and the variety of characters to choose from gives Gotcha Force a Pokemon flair, the hook of the game remains in the crazy combat that is reminiscent of Powerstone.

You'll fight either three opposing teams (all teams for themselves) or two teams depending on your gameplay mode. Environments range from an outdoor playground to a kid's room (complete with block composed fortresses). This really aids to the perspective that these Borgs are action figures duking it out in some kid's imagination.

Fighting is fun and easy. The B button triggers weak attacks, the X button activates strong attacks, and the A button jumps -- that's really all you need to know to play Gotcha Force. While these simple controls mean that the actual combat is fairly simplistic and depends on fast reflexes, it is fun, which more than makes up for its user friendliness.

Gotcha Force is a very unusual title that is showing a lot of promise. It's fast, frantic action that feels a lot like Powerstone combined with the strategy and character collecting of Pokemon gives this action game a unique flair that can only get better once we understand what's actually going on. Stay on the look out for more Gotcha Force updates as we unearth more about the game -- meanwhile be sure to check out our movies because this is a game that has to be seen to comprehend.


Quelle: cube.ign.com
Link: http://cube.ign.com/articles/450/450583p1.html
 
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