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Mecha-King Ghidorah (GDF Faction)
Mecha-King Ghidorah is the GDF's best attempt to use the weapons of the Vortaak to defend Earth, rather than destroy it. After King Ghidorah's defeat at the hands of an Earth Defender in one possible future, the alien monster was rebuilt with GDF technology to serve the interests of mankind. To replace King Ghidorah's natural body armor, destroyed in the re-animation process, this new incarnation has been outfitted with a powerful energy shield to reflect weapon attacks. In addition, Mecha-King Ghidorah has replenishable taser weapons, which can drain an opponent's energy reserves. With most of his original form's combat techniques intact, Mecha-King Ghidorah might stand as humanity's best hope against the Vortaak invasion.
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Megaguirus (Mutant faction)
Megaguirus is the queen of an insect race which thrives by parasitically siphoning energy from larger animals. Megaguirus attained her tremendous size and power when her swarm siphoned a significant portion of Godzilla's energy and transferred it to their queen. Megaguirus leeches power from her opponents using her fearsome tail stinger - and can even absorb and redirect most monsters' weapon attacks. With only a primal thirst for power and a battle-hardened desire for combat as her guide, Megaguirus is sure to be found anywhere that power exists for the taking.
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Obsidius (Mutant faction)
Although most of the crystals deposited on Earth by the meteor showers embedded themselves in the surface, some of them managed to punch through the earth's crust and enter the lithosphere. There, brought together by the magma flows from within the earth, a sentient creature was brought to life by the accumulated power of the crystals and the raw, ferrous materials of the earth. Obsidius emerged from a volcano onto the surface world only recently, and thus far has resisted all attempts at communication. His virtually impenetrable mineral exterior shields him against both physical and energy assaults. He advances single-mindedly toward the most unstable crystal formations on the surface, and as such should be considered extremely dangerous.
So how is production coming along on GU? What unique challenges has the Wii presented the developers at Pipeworks?
We have had mostly smooth sailing on this title, although it was not without its challenges. One of the longest and most uncertain battles we fought on Godzilla Unleashed was in developing our water technology for the Wii. Our Creative Director Mark Crowe had a clear vision of how our water needed to be, and he pushed for better water for the length of the project, until we finally achieved it in the last couple of months. Were so happy that he did the water is one of the cooler visual things in our game. Another big challenge was nailing down the Wii controls for the fighting. We had a pretty clear idea in the beginning, but we learned a lot along the way about what kind of information you can read well from a Wii controller, and we were modifying and tweaking the controls up until just a couple of weeks ago.
Roughly how complete is Godzilla Unleashed? Even a ball park percentage would be great!
Were probably 95 percent complete. At this point, we are just tweaking and polishing.
One of the most exciting aspects of Godzilla Unleashed is without a doubt the Wii Remote. Can you give us an overview of the control scheme and how the Wii Remote will be utilized? We're all very interesting in seeing how well motion comes into play in more detail.
Absolutely! Well the first thing you need to know is that the Wii version of Godzilla Unleashed will use the Nunchuk controller in conjunction with the Wii Remote. Players will use the Nunchuk attachment for all monster movement controls walking, running, jumping, rushing, etc. The Wii remote will control all monster attacks, weapons, and so forth. Because of this design, players will be able to execute any or all of their primary movement and controls independently. For example, now you can charge your energy weapon while jumping in the air, fire your weapons while swiping with your claws or kicking, and move freely at all times. This gives players total control over their characters. If you want a more detailed example of exactly how much you can do with the new control scheme then imagine this Godzilla walking in one direction, attacking with his claws in another direction, firing his atomic ray breath weapon with a sweeping motion in multiple directions, and taking out enemies from the rear by swiping his tail all at the same time! What you can do with your monsters is now only limited by your imagination.
We've seen a boost in the graphics department compared to previous Godzilla titles. Have attempts been made to push the Wii a great deal when it comes to the graphics both from a technical and artistic standpoint? Also, do the current screenshots of GU (Wii) represent what the final version will look like?
Great question! Weve actually built this Godzilla game from the ground up, especially from a visual perspective, specifically so that we could take full advantage of the controls, graphical power, audio capabilities and philosophy of the Nintendo Wii console. The game will be able to run in 480p (progressive scan) and in 16:9 widescreen mode. As for the graphics, theyre getting better every day. To see the difference, just take a look at the difference in the graphics between the E3 Demo and recent gameplay footage/trailers. Weve made some huge improvements graphically, especially with the water effects, particle effects, lighting, textures and the dynamic environmental destruction system. We feel that Unleashed is not only far and away better looking than Godzilla Save the Earth, it is also going to be one of the best-looking games for the Nintendo Wii once its completed.
Our most requested question from our readers and Godzilla fans alike was about online play. Will it be included in Godzilla: Unleashed? If not, will there any features utilizing WiiConnect24? Perhaps rankings?
[No Comment]
The Power Surge mechanic still seems a little unclear. Can any monster use any surge, only certain surges, or does each monster have its own set of surges? Can you give us the overview on this feature?
Power Surges are a special kind of power up in Godzilla Unleashed. Throughout Story Mode, the players monster will encounter monsters that have been consumed by a mysterious energy emanating from one of these special crystals. These monsters will be marked by a glow of energy surrounding their bodies and will exhibit unnatural abilities until either: (1) all the Power Surge Crystals in the level are destroyed, or (2) the Surged monster is defeated. If the player chooses the second option and defeats one of these possessed monsters, then the players monster will have absorbed the Power Surge and stored it for later use (player can store several Power Surges before using any of them). In subsequent encounters, the player can activate these Power Surges in sequence (each Power Surge obtained can only be used once per encounter). When a Power Surge is activated, the players monster will temporarily exhibit a special ability, depending on the type of Power Surge used. Some examples of special abilities include super-speed and hyper-regeneration. These effects only last for a short period of time before the players monster returns to normal. While a Power Surge is active, the player can also choose to end the Surge early and execute a Power Surge Attack - unleashing all the Power Surge energy in one giant blast that damages all surrounding monsters.
We've heard rumors of an in-depth story mode. Is this true? If so try to get a brief overview of it?
Sure thing! Not only does Godzilla Unleashed have one of the most unique story modes in recent fighting games, it also has one of the most detailed and replayable story modes as well. Basically, the plot goes like this mysterious crystals have suddenly begun growing out of the earth, causing cataclysmic changes to the planet. These crystals are sources of incredible power, and have attracted various monsters, who have varying desires when it comes to the crystals. Players can choose to be aligned with one of four factions, and their faction affinity will affect their motivations and paths in the Story Mode. For example, if you play as an Earth Defender, your goal is to protect your home planet from this crystalline threat. If you play as the Alien faction, your motivation is to conquer the Earth and claim it for your Alien masters. Monsters from the Global Defense Force faction are controlled by humans who want to rid their planet of all monsters. Mutants are twisted and corrupt monstrosities with no natural allegiances. Whew! So, depending on what faction you choose, your story will unfold with different encounters, team-ups, and Graphic Novel story sequences.
What are the biggest challenges in trying to create a balanced fighting game? We're sure the whole process is rather exhaustive!
The biggest challenge is making sure that all the monsters are balanced given all their various attacks and abilities. Players must be able to experience a meaningful battle no matter which monsters they choose. Were confident that weve hit the mark in GU.
What are the biggest challenges in trying to make an older but spectacular franchise like Godzilla appeal to the current younger generation of gamers today? What is Pipeworks doing to appeal to a broader audience than just Godzilla fans?
Godzilla is still one of the most widely recognized characters in the world, especially in America. References to the Big-G turn up everywhere in our pop culture and media, ranging from T-shirts, to TV ads, to random jokes on the news. I just saw a Jeep commercial on TV the other day featuring a shot of Godzilla rising above a mountain range taken from one of the old school black and white films. So for us, the challenge was simply to make sure that the gameplay in GU matched the fun and excitement that has been portrayed in the films for over 50 years. Its really all about staying true to the source.
The gameplay is also integral to appealing to players who are not necessarily Godzilla fans. Not only does it have to stay true to the action in the classic films, but it also has to be innovative, accessible to new players while offering a challenge for more advanced players, and fun by contemporary gaming standards. In other words, we had to make sure that even if you have no idea who Godzilla is, you will enjoy playing this game.
Will cheats make it into the game such as Tiny Melee or Infinite Energy? If so, are there any cool or otherwise humorous ones you would like to share?
There are definitely cheats in the game. Thats all Ill say about those ffor now.
But, in addition to cheats, we have included a Custom Game Modes system that will allow you to modify the game in a lot of ways, to create the battle of your dreams. Youll be able to speed up or slow down your monsters, choose the types of Military AI that you face (or turn it off altogether), and even play as Tiny Monsters, as you mentioned.
Many readers would love to know if Biollante made the cut and will make a appearance in GU?
Youll just have to keep checking back at www.godzilla.com for which monsters are being added to the roster. J
Is the version of Godzilla Unleashed for the Wii identical to the PS2 version - sans the control difference?
The biggest differences are:
Some readers wanted to know if Survival Mode will return in GU?
- Wii version has more monsters, and each version has some exclusive monsters
- Controls are different (obviously)
[No Comment]
Many fighting games have an option for training practice. Also an A.I. vs. A.I. mode, and even a spectator option. Will Godzilla: Unleashed incorporate any of these things, or even something not mentioned you would like to share?
Will there be any Secret characters like Orga who was in DAMM? Not saying you have to reveal them now of course!
Anything is always possible
Like in STE, will there be an option to view the stats of each player, and if so has it changed from STE?
Yes, and maybe
Will there be a one-player destruction mode like in DAMM?
[no comment]
With three Mechagodzillas and two Ghidorahs, will we get a second Godzilla thrown in the mix as well? Not asking which Godzilla it will be specifically (that way we're still surprised by the Monster Reveal), but simply will there be one?
Haha, nice try.
Hab ich vor 2 Posts schon gepostet
20 Monster mehr für die PS2? Sag mal, irgendwie wird man doch immer verarscht. Selbst bei Spielen die als Wiiprojekt anfangen...
Bei Spiderman 3 hatte die Wiiversion auch weniger als die PS360 Version. Sowas unterstütze ich eigentlich nicht.
20 Monster mehr für die PS2? Sag mal, irgendwie wird man doch immer verarscht. Selbst bei Spielen die als Wiiprojekt anfangen...
Bei Spiderman 3 hatte die Wiiversion auch weniger als die PS360 Version. Sowas unterstütze ich eigentlich nicht.
Dafür sieht die PS2 Version aber derbst schlechter aus als die Wii Version, die erste Wii/PS2 Entwicklung bei der man mal deutliche Unterschiede sieht, das erste Video zur PS2 Version sieht echt nicht schön aus, die Wii Version dagegen sieht immer krasser aus 8)
Is the version of Godzilla Unleashed for the Wii identical to the PS2 version - sans the control difference?
The biggest differences are:
1. Wii version has more monsters, and each version has some exclusive monsters
2. Controls are different (obviously)
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Mach ma ^^
Atari-Forum/Gonintendo schrieb:"I just wanted to confirm that the Wii version of Unleashed has been pushed to 12/05. As Mr. Strange explained in his post, this is due to the manufacturer (Nintendo). There are many Wii and DS titles under Nintendos review right now, and theyre quite overwhelmed by all of these game submissions for the holiday season." - Ciel, Administrator, Atari