Hitman88
L02: Beginner
- Seit
- 26 Jul 2007
- Beiträge
- 40
WEnns nicht so verdammt kurz wird wie der erste Teil dann stimme ich dem bei!!
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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WEnns nicht so verdammt kurz wird wie der erste Teil dann stimme ich dem bei!!
Stimmt Fable war schon recht kurz, da könnte man tatsächlich etwas dran arbeiten.
Aber eigentlich gibt es so viel, was man nebenbei erledigen kann, dass die wirkliche Spielzeit der Hauptquest eher Nebensache ist. Ich habe zB schon Stunden allein damit verbracht ganz Oakvale aufzukaufen in Fable 1![]()
ich hab doch gschrieben zurzeit, bitte genau lesen dann zitiern. natärlich gibts gute rpgs auf der 360 aba die sin ja shcon länger draußn. vergleich mal die rpgs die zurzeit erscheinen mit den shootern..
WEnns nicht so verdammt kurz wird wie der erste Teil dann stimme ich dem bei!!
Ich hab mal eine Frage zu Fable 1:
Ich will ein guter Magier sein und setze gerade auf Blitz. Mein Problem: Mein Charakter sieht jetzt irgendwie total hässlich und böse aus (gelbe Augen etc.). Die Leute jubeln mir zwar zu, aber ich seh total komisch aus.
Was kann ich da machen? Liegt das am Blitzzauber (nach Kämpfen bekomme ich immer mehr böse als gute Punkte) Ansonsten bin ich immer gut gewesenFände ich total doof, wenn man kein guter Blitzmagier sein könnte...
Ja, ich spiele auf der 360er. Aber das wäre schon ein komischer Bug. Das ganze Gesicht ist hässlich...
Und wenn ich Kämpfe dann bekomme ich oft ca. 2 "Heiligenschein"-Punkte und gleichzeitig 10 von den anderen Punkten... keine Ahnung warum![]()
sollte wie in gothic sein, ma bugs bei seite, wenn ich bei gothic von einer stadt zu anderen will schaff ich das kaum weil ich durch so viel auf dem weg abgelenkt werde, da ein turm oder da ne höhle, ein rebellenlager oder banditen usw. bei oblivion sahen die dungeons dafür alle gleich aus da bin ich dann nur noch direkt zur stadt gelaufen, nix auf dem weg erzeugte bei mir Interesse.
sowas will ich, das ich aufeinma nach 2stunden denke, "ups ich wollt doch eigentlich in die stadt, jetzt bin ich hier und verhau grad ein paar Orcs, und das nachdem ich grad erst in der Untotenfestung war"
Ich fänds cool wenns so ne große offene welt wie in oblivion hat aber man die nicht sofort komplett begehen kann. Mir macht das rumreisen durch die welt voll viel spaß
next-gen.biz schrieb:PREVIEW: Fable 2
By Edge
The hype continues to mount for the game that claims to make you fall in love but just which promises will it actually deliver?
If Peter Molyneuxs popularity has been hurt by his tendency to over-promise, then it was not evident at GDC, where an obligingly rapt audience had queued round the block in order to hear the latest on Lionheads sequel to the Xboxs action RPG. Nor did Molyneuxs propensity for making large claims appear diminished, labeling his talk, Fable 2 The Big Three Features Revealed. It turns out that Fable 2 will have drama, combat and co-op. Who would have guessed?
Of course, Molyneuxs grandstanding aside, it is not the presence of those features but the manner of their implementation that is remarkable. Molyneux has spoken before about putting an entire combat system on one button, and here he reiterated his desire for anyone, even someone who has never touched a joystick before, to be able to pick up and play Fable 2 immediately. It turns out that there are now three buttons one for melee attack, one for ranged weaponry and one for magic. A game-naïve person might be able to trounce a pack of enemies using only one, but the number of experience points you get from each victory increases as you mix combat styles and use the environment to best effect. And given that combat is entirely context sensitive in Fable 2 the environment becomes an essential part of your arsenal; stand near a wall, hit the melee button and you might flip off it to slam a knee into an enemys face. Attack whilst near an object lying on the floor and your character will kick it into someones stomach.
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Its the realization of a mantra heard echoing throughout GDC this year: simplicity and depth. You dont need a complex system for combat to be rich and rewarding, so the claim goes and if additional experience points arent enough of an incentive, then Fable 2 ensures that experimentation leads to flashy camera angles, jump cuts and slow-motion sequences. High scores are a goal that seem arbitrary to the uninitiated, and likewise the intimidating sequences of buttons that are required in many a beat em up but Fable 2 smartly erases the barrier to entry, tying player ability to tangible things, such as speedier character progression and, more importantly, visual drama.
When Molyneux talks of drama, however, he isnt referring to Fable 2s cinematic flair. Nor does he mean the adherence to a particular narrative. Although there is a plot one which Molyneux claims will challenge your morality like never before the real drama is in how reactive the world of Albion feels. The people you encounter appreciate you for what you do, commenting on your recent behavior and changing their disposition towards you appropriately. Townsfolk for whom you have performed a favor will shower you with gifts. Your children will try to emulate your behavior, becoming vicious little proto-thugs if you misbehave or saccharine angels if you pursue the course of righteousness. Absentee parents will return to be berated by their forlorn offspring and given the cold shoulder by their estranged spouse.
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Such a situation arose as Molyneux played live with co-op partner Josh Atkins of Microsoft Game Studios. Molyneuxs female character hadnt returned home for six months, and the husband was not best pleased, launching into a tirade that was brought to an abrupt end by Atkins gun. The ability to enter into another players world and actively destroy all that they have carefully cultivated is a line few titles have dared to cross but here Molyneuxs husband will stay dead; his child will be packed off to the orphanage. Player behavior has a significant and permanent effect on the world, and, as this cautionary tale proves, the world of those with whom you play.
Clearly, the ability to form a family at all is a major means by which Molyneux hopes the games world will capture the players emotions. Playing as either gender, you can find a partner, marry them, conceive children and have a family. Swollen bellies and bosoms are present and correct Molyneux jokingly remarks that the labor minigames he had planned was a step too far. Then theres your dog. More than a companion, the dog is also a replacement for a HUD. He will act as your lookout, alerting you to any dangers along the path and, more significantly, encourage you to step off that path, to walk away from your immediate goal and explore the world.
The hope is that, with your emotions engaged, your choices become far weightier, compounded by the fact that your behavior will have repercussions far down the line for both your own character, your family and the world. As with Fable, you will change in appearance depending on your behavior, but this time the choices will be less binary, making it harder to be the shining knight. Molyneux points to a moment some six hours into the game where you are asked to sacrifice something dear to you for the greater good, challenging your moral sensibilities. Equally, however, Molyneux says that being truly evil will be even less palatable than before, pointing out the surprising statistic that only ten percent of Fables players took to the dark side with any fervor. This time, Molyneux says, no more than five percent will have the stomach for it. Virtuous or evil, however, it looks like your family will be in for a rough ride; the real test of Fable 2 will be just how much we really care.
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klingt immer interessanter^^ mich stören die Co-op sachen aber ziemlich.. was soll der kack, dass man im Co-op geld verdienen kann an welches man im SP nur schwer rankommt? in meinen Augen ist es der Versuch den Spielern Xbox live Gold aufzuzwingen. wenn die das nicht ändern, dann zweifel ich den Kauf an.. da muss das Game schon verdammt geil werden denn so lass ich mir sicher nicht ans Bein pissen