Für alle die gestern einen Meltdown hatten...
4:51Lately, he's been spending most of his time on Mario Galaxy and Wii Fit, the fitness application announced at Nintendo's press conference yesterday.
4:52That conference was geared to a wide audience, which is why the program emphasized Wii Fit. But today, we're looking at the hardcore games, starting with Galaxy.
4:54Miyamoto feels that the peripheral pursuits of a game designer are important in informing his or her work on a game. For instance, he's become more health-conscious and has weighed himself regularly on a daily basis, which directly inspired Wii Fit. (Wie immer, oder? Gartenarbeit = Pikmins, etc. )
5:27When asked about ideas that didn't make it into Mario Galaxy: The game is still in development, so technically all ideas are still in play.
woha
5:24Q: What other applications does Miyamoto see for the Wii Fit controller in the future?
5:25A: There's a variety of possibilities. One example is a snowboarding game. In fact, Wii Fit already includes a skiing game, so adapting this would be easy. Third parties will be free to develop their own ideas for the Wii balance board as well.
5:27Here's an obvious question after the announcement of Wii Fit: Has the success of the Touch Generations games made Miyamoto less interested in developing traditional or hardcore-style games like Mario Galaxy?
5:28"You certainly don't have to worry about that." He's having a lot of fun working on both Galaxy and Wii Fit, and he thinks it's perfectly acceptable to have simpler games that can be completed in a few months while also working on more ambitious projects that take years to complete.
5:36Miyamoto comments on the recently announced peripherals like the Wii zapper and steering wheel. Since the expensive technology is all contained in the Wii remote and nunchuk, Nintendo is able to release numerous such peripherals at low cost.
5:44Regarding his involvement in Galaxy: He was director on Mario 64, but he's more closely involved with the actual game design for Galaxy. So in a sense, he's more involved in this project than he was in Mario 64. Development is taking place in Tokyo, but the team can send him new builds of the game over a high-speed network so they can video-conference and discuss design every day.
5:42When asked whether the balance board will be available in different sizes for different markets, Miyamoto says consideration may be ongoing, but whether or not a "super-sized" version will be available in America isn't decided. (Yes, his words.)
4:51Lately, he's been spending most of his time on Mario Galaxy and Wii Fit, the fitness application announced at Nintendo's press conference yesterday.
4:52That conference was geared to a wide audience, which is why the program emphasized Wii Fit. But today, we're looking at the hardcore games, starting with Galaxy.
4:54Miyamoto feels that the peripheral pursuits of a game designer are important in informing his or her work on a game. For instance, he's become more health-conscious and has weighed himself regularly on a daily basis, which directly inspired Wii Fit. (Wie immer, oder? Gartenarbeit = Pikmins, etc. )
5:27When asked about ideas that didn't make it into Mario Galaxy: The game is still in development, so technically all ideas are still in play.
woha
5:24Q: What other applications does Miyamoto see for the Wii Fit controller in the future?
5:25A: There's a variety of possibilities. One example is a snowboarding game. In fact, Wii Fit already includes a skiing game, so adapting this would be easy. Third parties will be free to develop their own ideas for the Wii balance board as well.
5:27Here's an obvious question after the announcement of Wii Fit: Has the success of the Touch Generations games made Miyamoto less interested in developing traditional or hardcore-style games like Mario Galaxy?
5:28"You certainly don't have to worry about that." He's having a lot of fun working on both Galaxy and Wii Fit, and he thinks it's perfectly acceptable to have simpler games that can be completed in a few months while also working on more ambitious projects that take years to complete.
5:36Miyamoto comments on the recently announced peripherals like the Wii zapper and steering wheel. Since the expensive technology is all contained in the Wii remote and nunchuk, Nintendo is able to release numerous such peripherals at low cost.
5:44Regarding his involvement in Galaxy: He was director on Mario 64, but he's more closely involved with the actual game design for Galaxy. So in a sense, he's more involved in this project than he was in Mario 64. Development is taking place in Tokyo, but the team can send him new builds of the game over a high-speed network so they can video-conference and discuss design every day.
5:42When asked whether the balance board will be available in different sizes for different markets, Miyamoto says consideration may be ongoing, but whether or not a "super-sized" version will be available in America isn't decided. (Yes, his words.)