Ich denke dieser Thread ist schon lange überfällig, habe jedenfalls nichts dergleichen gefunden.
Zuletzt bearbeitet:
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Cing, the makers of Hotel Dusk and Another Code, is back once again on the Nintendo DS, this time under the wing of Tecmo for the release of its new adventure Again: Eye of Providence. The mystery game is currently set for a Spring 2009 in both Japan and the US and gamers take on the role of Special Agent Jonathan Weaver, someone who has the special ability to see things in the past.
Rather than the hand-drawn, newspaper effect used in Hotel Dusk, Again uses video captured real-life models for character portrayal. As Producer Koichi Yamaguchi explained to IGN's DS channel the game is split into two main sections:
"In one you talk with NPCs and gather clues for the investigation of a series of murders that occurred 18 years ago. Yamaguchi recommended we hold the DS vertically like we would a book, and on one side appeared the characters we were talking to and on the other a selection of clues and conversation points.
"Investigation is the other portion of the game. Using the D-pad you'll move Weaver around 3D locations in the game, such as the scenes of crimes. On the right side will be the scene as it appears in the present, and on the left will be the screen as it appeared in the past. Your job is to recognize when the past and present don't match up and then investigate that area. By clicking on objects in the environment, you can trigger flashback sequences to play on the left side of the screen, giving you clues as to how to proceed."
An example includes how viewing an open fridge door in the past could be different from in the present where it is may well be closed, and the story will kick in when the right 'move' has been made, triggering an event that eventually leads to further investigation being required, with clues across both times helping to lead the protagonist towards a suitable conclusion to the mysteries at hand.
With Hotel Dusk performing so well here in Europe, it would be extremely surprising if Tecmo did not come to some agreement, perhaps even with Nintendo, to get the game out over here as soon as possible.
A new news report has revealed that following the success of The Settlers on Nintendo DS over in Germany, a new version of the strategy series is heading to the portable in the form of The Settlers of Catan, which is based upon the original strategy board game.
Apparently this DS edition will actually be a port of the mobile phone title 'Catan: The First Island' that hit the airwaves earlier in 2008, although no details have been revealed about how the DS game will be updated. The mobile game has Bluetooth multiplayer, so local wireless on the DS has to be a given, although Wi-Fi play would obviously be ideal. The basic aim of the game is to develop settlements and collect resources, as well as conduct trading over time.
Deep Silver, the games label of Koch Media, announces that the international website for the upcoming puzzle game Professor Heinz Wolff’s Gravity is online as of now at http://gravity.deepsilver.com. The page, available in five languages, provides visitors with all the relevant details on the game, which will be released for Nintendo DS™, Wii™ and PC.
The ‘Game Info’ category contains a brief description of the game along with its most important features. Interested gamers can also check out the ‘Biography’ to find out more about the various stages in Professor Heinz Wolff’s career, and his achievements. The ‘Downloads’ section holds screenshots from the different platforms, as well as stylish wallpapers and an appealing gameplay trailer. And if this has whet your appetite for Professor Heinz Wolff’s puzzling fun, just head over to the ‘Shop’ and preorder a copy for your favorite platform.
The aim of Professor Heinz Wolff’s Gravity is to place various building blocks correctly in each level, in order to move a ball to a given target point. To that end, players must take the force of gravity into consideration and cleverly place differently shaped objects, so that their physical connection will trigger forces of leverage and chain reactions. The steadily rising learning curve introduces PC and console puzzlers to the easy-to-learn, entertaining principle of the game, and helps them to familiarize themselves with physical and mechanical effects. Various possible solutions and beautiful hand-illustrated themed backgrounds make for plenty of variety.
Gravity was created with the expert help of Professor Heinz Wolff. Born in Berlin, Germany, Heinz Wolff has been a professor in England for almost 50 years. He coined the term “bio-engineering”, among other things, and is well-known through his TV and radio appearances. In Professor Heinz Wolff’s Gravity, he accompanies players as a virtual character, providing helpful hints and tricks throughout the game.