- Seit
- 30 Apr 2002
- Beiträge
- 62.441
...ist spitze
Laut IGN zumindest:
"October 07, 2004 - There were more than a few dozen Nintendo DS' ready for play at the Nintendo Gamers Summit in Seattle today, each one ready to play more than a dozen different games of different levels of completion. The units themselves were of the "final" mold, the modified version that put the original "bricklike" model of the E3 2004 version to shame.
The mysterious "where does the stylus go?" question was revealed with the hands-on. There's a little hole in the back side that goes straight into the lower shell of the Nintendo DS, back to front. The stylus locks firmly in place, with really no risk of falling out since only the very tip of the "eraser" end poking out from its position.
The system boot is very simple but elegant: when players power on the system by pushing the power button down, the upper screen fades in with the Nintendo DS logo, with little faded "screens" eminating from the letter O in "Nintendo." The lower screen has a familiar Epileptic Seizure Warning, with a "Touch Screen to Continue". But you don't have to touch the screen...any button press will do.
Most of the games at the show immediately booted to the game that was plugged into the unit; only the units demoing PictoChat showed off the nifty menu system that allows players to name their system, set the date and time, input their birthday, and other options like set the system to download a file wirelessly from any source that can send a DS-compatible file. This will be used for multiplayer, single-cartridge games, but it can also be used for other features like receiving demos from kiosks...the possibilities are endless.
After playing the system for a few hours today, I will note a few things about the design:
Screen quality. Definitely better than the Game Boy Advance SP system's front lint LCD screen. The Nintendo DS system actually uses two backlit screens, which offers a much brighter, more vivid image. The only downside is the general problem with backlit screens: if the screen isn't directly facing you, you lose a bit of clarity. In other words, the image gets slightly darker. Which is a little concerning, since the natural open position of the Nintendo DS system puts the two screens at slightly different angles -- and in this position, depending on how you're holding the system, one screen will be brighter than the other. The DS system, like the Game Boy Advance, can be opened to a "flat" open position, but it looks slightly unnatural this wide.
Hinge tightness. The DS tended to "wobble" when open because the hinges didn't have enough tightness for the somewhat top-heavy system. Hopefully final units will fix this issue. Game Boy Advance SP systems seem to have tighter hinges than the Nintendo DS.
Comfort. Holding the system like a normal controller, the system felt really nice. The long L and R buttons were easy to hit, and the D-pad and action buttons were very responsive. The system gets a little more awkward when using the stylus, and seems to stress out the hand a little more since the system is slightly heavier than you think it might be. I'm guessing a lot of people will be using their laps or desks to prop the system when using the stylus.
Touch screen sensitivity. The Nintendo DS' screen is INCREDIBLY accurate with the stylus, and makes writing and drawing incredibly easy. I did notice that one unit at the show, playing Ping Pals that the touch screen would start the drawing a few pixels to the south of the stylus tip, creating a harsh straight line before the real drawing actually started.
Wireless support. So far, the unit only had local wireless enabled. But it worked like a champ. I took a system all the way across the room, more than fifty feet away from a hosted system without a single signal bar dropping. It's now about developers programming it, since games like Asphalt: Urban GT had a problem finding units for multiplayer. But once in a network, it works great.
Generally, I really do like the unit, but I don't think it's the end all be all of handheld game designs. It is, however, well representative of its affordable $150 price with a relatively solid and functional build. Hopefully the system will receive one or two more tweaks to fix some of the more obvious issues (hinge tightness, for one) before launch."
Kurz:
-die beiden Bildschirme werden von Hinten und nicht wie beim GBA SP von Vorne beleuchtet, Vorteil: Schärferes Bild, farbtreue Bilder.
-der Touchscreen ist unglaublich genau.
-Wireless Lan funktionier exzellent, lediglich das finale WIFI fehlt noch
-Der NDS liegt klasse in der Hand
-Die Stylus Kontrolle ist gewöhnungsbedürftig
Laut IGN zumindest:
"October 07, 2004 - There were more than a few dozen Nintendo DS' ready for play at the Nintendo Gamers Summit in Seattle today, each one ready to play more than a dozen different games of different levels of completion. The units themselves were of the "final" mold, the modified version that put the original "bricklike" model of the E3 2004 version to shame.
The mysterious "where does the stylus go?" question was revealed with the hands-on. There's a little hole in the back side that goes straight into the lower shell of the Nintendo DS, back to front. The stylus locks firmly in place, with really no risk of falling out since only the very tip of the "eraser" end poking out from its position.
The system boot is very simple but elegant: when players power on the system by pushing the power button down, the upper screen fades in with the Nintendo DS logo, with little faded "screens" eminating from the letter O in "Nintendo." The lower screen has a familiar Epileptic Seizure Warning, with a "Touch Screen to Continue". But you don't have to touch the screen...any button press will do.
Most of the games at the show immediately booted to the game that was plugged into the unit; only the units demoing PictoChat showed off the nifty menu system that allows players to name their system, set the date and time, input their birthday, and other options like set the system to download a file wirelessly from any source that can send a DS-compatible file. This will be used for multiplayer, single-cartridge games, but it can also be used for other features like receiving demos from kiosks...the possibilities are endless.
After playing the system for a few hours today, I will note a few things about the design:
Screen quality. Definitely better than the Game Boy Advance SP system's front lint LCD screen. The Nintendo DS system actually uses two backlit screens, which offers a much brighter, more vivid image. The only downside is the general problem with backlit screens: if the screen isn't directly facing you, you lose a bit of clarity. In other words, the image gets slightly darker. Which is a little concerning, since the natural open position of the Nintendo DS system puts the two screens at slightly different angles -- and in this position, depending on how you're holding the system, one screen will be brighter than the other. The DS system, like the Game Boy Advance, can be opened to a "flat" open position, but it looks slightly unnatural this wide.
Hinge tightness. The DS tended to "wobble" when open because the hinges didn't have enough tightness for the somewhat top-heavy system. Hopefully final units will fix this issue. Game Boy Advance SP systems seem to have tighter hinges than the Nintendo DS.
Comfort. Holding the system like a normal controller, the system felt really nice. The long L and R buttons were easy to hit, and the D-pad and action buttons were very responsive. The system gets a little more awkward when using the stylus, and seems to stress out the hand a little more since the system is slightly heavier than you think it might be. I'm guessing a lot of people will be using their laps or desks to prop the system when using the stylus.
Touch screen sensitivity. The Nintendo DS' screen is INCREDIBLY accurate with the stylus, and makes writing and drawing incredibly easy. I did notice that one unit at the show, playing Ping Pals that the touch screen would start the drawing a few pixels to the south of the stylus tip, creating a harsh straight line before the real drawing actually started.
Wireless support. So far, the unit only had local wireless enabled. But it worked like a champ. I took a system all the way across the room, more than fifty feet away from a hosted system without a single signal bar dropping. It's now about developers programming it, since games like Asphalt: Urban GT had a problem finding units for multiplayer. But once in a network, it works great.
Generally, I really do like the unit, but I don't think it's the end all be all of handheld game designs. It is, however, well representative of its affordable $150 price with a relatively solid and functional build. Hopefully the system will receive one or two more tweaks to fix some of the more obvious issues (hinge tightness, for one) before launch."
Kurz:
-die beiden Bildschirme werden von Hinten und nicht wie beim GBA SP von Vorne beleuchtet, Vorteil: Schärferes Bild, farbtreue Bilder.
-der Touchscreen ist unglaublich genau.
-Wireless Lan funktionier exzellent, lediglich das finale WIFI fehlt noch
-Der NDS liegt klasse in der Hand
-Die Stylus Kontrolle ist gewöhnungsbedürftig