NDS Dementium 2 [Renegade Kid]

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Sasuke

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Hier gibts den Trailer :oops:

http://uk.ds.ign.com/dor/objects/14353930/dementium-ii/videos/dementium2_trl_imagine_52909.html
Preview


For those who haven't caught on yet, Bright Dawn Treatment Center is clearly the setting for Dementium II, the sequel to 2007's first-person shooter Dementium: The Ward, developed by Renegade Kid and released by Game Cock. Details are light on information and the game's too early in development to offer any glimpse of what the Nintendo DS sequel will look or play like when it ships later this year.

The above trailer will make its official debut at Southpeak's E3 booth, and that will be the entirety of Dementium II's appearance at the show. It's a tiny taste of things to come.

Dementium II will be Renegade Kid's third Nintendo DS product and will most likely follow in the footsteps of its previous two products, Dementium: The Ward and Moon as an atmospheric first-person shooter-slash-action game. The team advanced its FPS engine considerably in the move from the first Dementium: The Ward to the Moon, and we're certainly expecting the visuals and gameplay to exceed the original title in the engine's third generation.

http://uk.ds.ign.com/articles/988/988007p1.html


Also viel gibts noch net zu sehen - eigentlich nichts. Aber schön das es nen Nachfolger gibt.
 
hmm... weiß nicht. der erste teil war ja ziemlich schnell öde geworden. imo blödsinn, ein wii-projekt abzubrechen nur um noch ein shooter für den DS zu bringen (auf dem man solche spiele kaum spielen kann/will). irgendwie ist die sympathie zu Renegade Kid sowieso verfolgen. soo gut sind deren spiele ja nicht.

btw: bin ich der einzige dem diese komischen nichtssagenden trailer auf den wecker gehen?^^
 
Yay! Sehr nice, bald kann Phase 2 der Operation beginnen! :-D
Freut mich auch, dass jetzt eine originale Handheld-Horror Franchise gibt.

@Nuker
Southpeak hat wohl kaum Gamecock aufgekauft, nur um deren einzige halbwegs beliebte IP zu ignorieren.
 
Konnte nie verstehen, warum Dementium so gehyped wurde. Die Ansätze waren zunächst mal richtig gut. Aber nach der ersten Stunde des Spiels konnte man sich den Rest eigentlich sparen. Alle Räume sahen gleich aus, das Gegnerdesign war unter aller Sau und das Ende eins der beschissensten, die ich je gesehen hab. Aber vielleicht korrigiert man die Fehler ja im zweiten Teil.
 
PR zur offiziellen Ankündigung:

E3 2009: Southpeak Games Announces Dementium II

Renegade Kid is working on the sequel to its handheld horror masterpiece.
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June 3, 2009 - SouthPeak Games announced today that it will be publishing Dementium II for Nintendo DS. A sequel to Renegade Kid's Dementium: The Ward, the next chapter in this horrific story promises to take players even closer to the precipice of madness than its predecessor when released in Q1 2010.

"We were extremely satisfied with what we accomplished with the original Dementium, but knew we could do even more given the chance to develop a sequel," said Jools Watsham, Owner and Creative Director of Renegade Kid. "With Dementium II, we're upping the ante in a major way. Be prepared to be too frightened to power on your Nintendo DS."

"Regardless of what some say about 'M' rated games on Nintendo DS, the original Dementium proved there is an audience hungry for a top notch handheld horror title; we aim to feed this bloodthirsty crowd with Dementium II," said Richard Iggo, VP of Marketing at SouthPeak. "Our aim isn't for this title to be the best horror game on Nintendo DS; we want Dementium II to be regarded as one of the best horror titles in video games, on any platform."

Continuing the storyline from the original, Dementium II will deliver better visuals, more haunting audio, and sharper scares than its predecessor. For more information visit www.southpeakgames.com. If you dare.

About SouthPeak Games

SouthPeak Interactive Corporation develops and publishes interactive entertainment software for all current hardware platforms including: PlayStation 3 computer entertainment system, PSP (PlayStation Portable) system, PlayStation 2 computer entertainment system, Xbox 360 videogame and entertainment system, Wii, Nintendo DS and PC. SouthPeak's games cover all major genres including action/adventure, role playing, racing, puzzle strategy, fighting and combat. SouthPeak's products are sold in retail outlets in North America, Europe, Australia and Asia. SouthPeak is headquartered in Midlothian, Virginia, and has offices in Grapevine, Texas and Leicester, England.

For additional information, please visit SouthPeak's corporate website: www.southpeakgames.com

About Renegade Kid

Located deep in the heart of Texas, Renegade Kid is an authorized Wii and Nintendo DS developer, specializing in the creation of videogame software for Wii and Nintendo DS. The experienced and skilled members of Renegade Kid are able to produce the highest standard of art, design, programming, and audio on time and on budget.
 
Die Infos aus dem geschlossenen Thread, damit es hier weiter geht:

Dementium 2
Das Grauen kehrt zurück!

thumb_facepalm.jpg

Boxart


Publisher: South Peak Games
Entwickler: Renegade-Kid
Release: 1. Quartal 2010 (US)

Erste Infos:

-Es wird ein verbessertes Nahkampf-System geben.
-Dieses mal wird zwischen der realen und der "Dementen"-Welt gewechselt, ähnlich wie bei Silent Hill.
-Die Karte wird dieses mal permanent auf dem unteren Screen gezeigt und wie bei Castlevania geupdated.


Screenshots:

D2_01.jpg
 
Erstes Preview von Videogamer.com:
Dementium 2 Preview

By Neon Kelly - 14/08/2009 - 4:04pm GMT


The original Dementium took me by surprise. One day I’m lounging around the office, twiddling my thumbs and watching chimps doing karate chops on YouTube, when Tom pops up and hands me a game. The box is fairly simple-looking - a plain red background with the title in gothic font. The blurb on the back tells me that it’s a first-person shooter from an indie developer named Renegade Kid.


If I’m honest, I probably wasn’t expecting it to be much cop. I certainly wasn’t expecting what I found when I booted the game up - a thoroughly impressive FPS that seemed to push the DS to its limits. It had a creepy atmosphere, fantastic audio and horrible worm-like things that squealed like babies. I promptly wolfed down a slice of humble pie, apologised to the game for having doubted it, and immediately made a mental note to keep an eye on Renegade Kid.
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The Texas developer has since released sci-fi blaster Moon, but for fans of the original there’s only one thing that can satisfy their ghastly cravings: a second outing to their favourite Satanic hospital. Earlier this week Renegade Kid revealed the front cover to Dementium II - a picture of a bloke having his face crushed by a hand reaching out of his mouth. It’s certainly a step-up from the simple red box we had last time, and judging from what I’ve seen of a preview build, the rest of the game will be similarly unhinged.


In simple terms, Dementium II seems intent on doing everything its predecessor did, but bigger and better. The DS cart will be twice the size as the first release, and the effect of this extra space is immediately evident: my first reactions to the new game included “Ooh, nice!” and “Look at the detail on that chest cavity!” During my half-an-hour demo I saw a wide variety of environments, almost as many as in the whole of the first game. You’re still fighting through a hospital infested with evil creatures, but this time you’ll find yourself warping back and forth between reality and a Silent Hill-style Hell. The game appears to be running extremely smoothly too - maintaining an impressive frame rate even with four or five enemies on-screen.


It’s also clear that Renegade Kid is keen to sort out some of the problems that held back the previous title. Dementium took a lot of flack for its use of respawning enemies and infrequent checkpoints, and while the latter issue was partly addressed for the game’s European release, it was still far from perfect. This time enemies will only respawn in certain important areas, and you’ll be able to save your progress any time you stumble across a mirror; I’m guessing that this symbolism will tie into the plot in some way, although it’s not yet clear how. The in-game map has also been given something of an overhaul so that it now shows exactly where you’ve already been: if you pick up a key card or similar device it’ll also highlight any doors that can be opened, sparing you from the tedium of wandering around like a lost tourist.


In addition to this, the game will frequently show you areas that you can’t yet reach but will soon be able to. For example, one early stage features doorways that have been clumsily barricaded with wooden boards. As you can see through the slats it’s clear that you’ll be able to get past the barrier, but it’s also obvious that you’ll need a tool for the job. When you then discover a sledgehammer five minutes later, there’s no mystery about what you’re supposed to do. Aside from cracking open new doorways, the sledge also acts as a formidable melee weapon. You'll frequently be forced into close combat when ammo runs low, so expect to get well acquainted with both this and with the bloody shank you're handed at the start of the game.


While there'll be plenty of guns to play with, it's important not to underestimate the usefulness of a tool like the shank (anyone who's served a stretch in the clink would no doubt tell you the same). During the demo I watched as Renegade Kid's Jools Watsam used this makeshift knife to dispatch an early boss – a creature that resembled a huge, toothy mouth with the body of a stitched-together monkey. In addition to crawling about on the ceiling, this monster had a habit of projectile vomiting – an attack that requires the player to crouch. That's right, you can crouch this time; you can also jump and, most miraculously of all, you're now able to hold your torch and single-handed weapons at the same time. No more Doom 3-style fumbling in the dark.


I'm almost out of time, but I'd be doing Dementium II a great injustice if I didn't mention sound design. The original game gained a lot from the sublime audio, and it looks like the sequel will be even better. The story begins with you being wheeled from the operating theatre back to your tiny cell, and from this point you're treated to a cacophony of weird sound: insane patients gibbering freaky nonsense, security guards yelling out threats, and your very own personal nemesis: a mad doctor who taunts you over the hospital PA system. Oh, and the baby-voiced slugs also put in an appearance. It's hugely pleasing to see a developer pushing the DS so hard, and with any luck the final game should something of a treat when it arrives next year.


Dementium II will be released on the DS in 2010.
Klingt fantastisch!
 
Sehr nice! :o
Grafisch scheint sich schon was getan zu haben und ich hoffe mal dass Renegade Kid ein bisschen mehr Abwechslung, als im ersten Teil, einbaut.
Aber wenn man davon absieht war (imo) Dementium I ein ziemlich guter DS-Horror-Shooter:
die Atmo stimmte - was imo (xD) das alleralleraller Wichtigste in Spielen is.
 
Boah, also das Cover finde ich irgendwie krank... :oops:

Habe mal ne Offtopic frage, die dennoch hier gut reinpasst...
Renegade Kid wollten doch auch ein Wii Spiel machen oder? Ist denn in den letzten Monaten schonmal was dazu gesagt worden von denen?
 
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