Pre-E3: Dead to Rights II: Hell to Pay Preview
With the action, disarms, and gore raised a notch, Namco's set to turn up the heat on Grant City.
When Dead to Rights came to Xbox in fall of 2002, it was a very hard game, where use of cover (be it a cemetery wall or an enemy's body) was vital to survival. The PS2 version, which came out three months later, wasn't as tough and was far more of a run-and-gun shooter. Though the controls and level design were the same, the two versions of the same game played quite differently. With Dead to Rights II: Hell to Pay, set to ship this fall for Xbox and PS2, Namco hopes to find a happy medium between the two games while offering a myriad of gameplay improvements. Don't confuse DTR II with the previously announced Grant City Anti-Crime, which has slinked off into a dark shadow for now, future uncertain. Hell to Pay is the true sequel to the Dead franchise.
Following the events of the first game, Jack Slate left the blood-stained streets of Grant City for a new life in some anonymous town. As Dead to Rights II begins, Slate is drawn back to the city that nearly ended him in order to protect an innocent girl. Namco's not prepared to release any further details on the story, but it's safe to assume that within the first five minutes of setting foot in Grant City, the crime and corruption that were catalyst to Slate's first adventure once again propel the gritty cop to break arms, snap necks, and pop a cap in more than a few noggins before the sun sets.
Taking place across eight long chapters, DTR II comes packed with roughly 35 weapons, including a variety of melee weapons -- swords, bats, pipes and more -- plus a slew of guns, the likely favorite to be a T2-inspired chain gun that is easily as big as Slate himself. Of course, having enough guns to put a Wal-Mart to shame still wouldn't make this a Dead to Rights game, so expect a return of all 12 disarms from the first game plus 13 all-new and even more gruesome weapon-stripping maneuvers to boot.
Though at first glance Dead to Rights II may look like the original, it's an entirely new engine allowing for more depth to combat. The Max Payne-esque slow-mo dives remain, but now has a spherical diving motion (instead of merely diving on a flat plane) to allow for some truly spectacular flips and dives. The new engine also incorporates more interactive objects, but this time out those objects will be less obvious. Shoot a pipe, for instance, and it might rupture and spurt steam, stunning an enemy and allowing for some sort of violent act on Slate's part.
Speaking of violent acts, expect an excessive amount of blood in Hell to Pay. Though it won't come near the level of snuff-film gore seen in Manhunt, Namco is vowing to "embrace the M," meaning you can expect heads to be blown off and blood to gush from wounds. The grisliest deaths will be captured in cinematic slow-motion, whether they are the result of a disarm move or not
All of this leads to an action-focused title where laying waste to scores of villains is the key goal in just about every scene. However, like the first Dead to Rights, expect some adventure elements as well and the return of the mini-games. Namco isn't ready to go into greater detail with the mini-games just yet, but they're looking to keep from disrupting the gameflow too greatly, so puzzles and mini-games shouldn't ever feel like a chore this time out. No word yet on whether any dancing mini-games will make their way into Hell to Pay, but it looks like the bomb disarming mini-games are a thing of the past.
Mini-games were one of the harshest criticisms of the Xbox version of DTR, with the PS2 version toning them down slightly, so fans should be happy to see that Namco is addressing the issue. The other concern coming out of the original was that Jack Slate's faithful K-9 companion, Shadow, needed to be utilized more. The killer canine will have a much greater role this time out and won't just be the occasional attack option. Yes, Shadow will still be able to attack an enemy and retrieve their weapon for Slate, but he'll also be able to get other items at just about any time during the game and may even be able to interact with the environment. He'll also be on screen for the majority of gameplay, even as Slate engages in fisticuffs with a goon using the brand new fighting engine.
Though Dead to Rights II: Hell to Pay should be easier than the difficult Xbox version, don't expect a walk in the park. Each environment has plenty of objects to hide behind, but the enemies will hide too thanks to a completely revamped AI. Where in the original an enemy would often stay in one position until shot dead, the AI now will hide behind cover, react with line-of-sight visual of Slate and then may choose to actually move from cover to cover, slowly closing in on Slate while protecting his own ass. In other instances, two AI enemies may split to take different paths with one keeping Slate pinned down with heavy fire while the other tries to flank him from behind.
There are also a variety of different factions in the game and each one has a different mindset for combat. Gang members tend to be more aggressive and will take Slate head on, even rushing right into gunfire, but Militants will be far more tactical, which in turn will force the player to think rather than just run forward and shoot anything they see. The Mafia, on the other hand, will try and swarm Slate, which is when the new slow-motion dive system will really come in handy.
Once Jack Slate's dark quest through Grant City is finished, the game won't be over. A yet-to-be-named arcade mode should offer plenty more gunshot wounds for those in need of a firefight fix. Described as Smash TV meets DTR, players will endure an endless stream of enemies, racking up points by reassembling faces with a shotgun (or whatever other weapon might be handy). For Xbox owners with Xbox Live, those scores will be posted on an online Leaderboard so that you can tell the world how great it is to be ranked #10,405 in the world. Downloadable content, including costumes and new levels, will also be available. PS2 Online will not be supported.
There are still a lot of unknowns when it comes to DTR II. Shadow's specific role in gameplay is still uncertain, the new fighting system needs to be tested in the field, and the true depth of the AI will only be measured after some serious time is spent playing Hell to Pay. However, it looks like Namco is making all of the right improvements to this blossoming franchise. Look for hands-on impressions soon and greater details on Dead to Rights II: Hell to Pay at E3 2004.
Quelle: ign