- Seit
- 30 März 2002
- Beiträge
- 28.585
Definitely, the wind of the advertisements blows very extremely on the side of Montreuil in this pre-E3 period. Today, it is a new FPS lorgnant very strongly side of Call of Duty which announces to us the French editor. Developed by Gearbox, Brother in arms will be held indeed at the time of the second world war. As for its last advertisements, Ubisoft does not specify the consoles concerned. One does not seek besides any more with the corrompre to know some more, their services of press not yielding even to the lowest pressures...
Here thus the press release emanating from incorruptible fromUbi :
Ubisoft reaffirms today its strategy of domination of the market of the plays of war by announcing the concluding of one long-term agreement with the developer Gearbox Software, already many times preceded. This contract relates to the edition of Brothers in Arms, a new military licence. With a system of very pointed combat by escouade and a realism without precedent, Brothers in Arms, first opus of the series, will revolutionize the kind, when coming out on consoles and PC at the end of the year.
"the topic of the 2nde world war is one of most carrying on the market the military plays of shooting and it seemed obvious to us that Brothers in Arms was the ideal title to enrich our new catalogue by plays of war", Yves Guillemot declared, Chairman and managing Director of Ubisoft. "We were bluffés by the realism of the engagements and the degree of immersion of the players. All those which know Gearbox Software of reputation will include/understand the width of this agreement "
Created by the developer texan Gearbox Software, Brothers in Arms is the play of shooting of the 2nd world war most realistic and most authentic ever created. Contrary to the other titles of the kind, which tend to minimize the experiment of the engagements, Brothers in Arms takes as a starting point real facts and will completely plunge the player in the horror and the madness of the war. This last incarne the sergeant Matt Baker, commander of a squadron of parachutists, the day of the unloading. With him to make the good decisions knowing that the life of its men and the success of this very perilous mission depend on it. The battle fields of the play were carefully recreated starting from images of air recognition, stereotypes taken by the American army and of the accounts brought back by those which lived the violence of the engagements in Normandy.
Definitely, the wind of the advertisements blows very extremely on the side of Montreuil in this pre-E3 period. Today, it is a new FPS lorgnant very strongly side of Call of Duty which announces to us the French editor. Developed by Gearbox, Brother in arms will be held indeed at the time of the second world war. As for its last advertisements, Ubisoft does not specify the consoles concerned. One does not seek besides any more with the corrompre to know some more, their services of press not yielding even to the lowest pressures...
Here thus the press release emanating from incorruptible fromUbi :
Ubisoft reaffirms today its strategy of domination of the market of the plays of war by announcing the concluding of one long-term agreement with the developer Gearbox Software, already many times preceded. This contract relates to the edition of Brothers in Arms, a new military licence. With a system of very pointed combat by escouade and a realism without precedent, Brothers in Arms, first opus of the series, will revolutionize the kind, when coming out on consoles and PC at the end of the year.
"the topic of the 2nde world war is one of most carrying on the market the military plays of shooting and it seemed obvious to us that Brothers in Arms was the ideal title to enrich our new catalogue by plays of war", Yves Guillemot declared, Chairman and managing Director of Ubisoft. "We were bluffés by the realism of the engagements and the degree of immersion of the players. All those which know Gearbox Software of reputation will include/understand the width of this agreement "
Created by the developer texan Gearbox Software, Brothers in Arms is the play of shooting of the 2nd world war most realistic and most authentic ever created. Contrary to the other titles of the kind, which tend to minimize the experiment of the engagements, Brothers in Arms takes as a starting point real facts and will completely plunge the player in the horror and the madness of the war. This last incarne the sergeant Matt Baker, commander of a squadron of parachutists, the day of the unloading. With him to make the good decisions knowing that the life of its men and the success of this very perilous mission depend on it. The battle fields of the play were carefully recreated starting from images of air recognition, stereotypes taken by the American army and of the accounts brought back by those which lived the violence of the engagements in Normandy.
Quelle: jeux-france
Kommt für alle Konsolen raus und für den PC. Weiß leider nciht von welcher Version die Screens sind. Glaube aber die sind von der PC Version.
Here thus the press release emanating from incorruptible fromUbi :
Ubisoft reaffirms today its strategy of domination of the market of the plays of war by announcing the concluding of one long-term agreement with the developer Gearbox Software, already many times preceded. This contract relates to the edition of Brothers in Arms, a new military licence. With a system of very pointed combat by escouade and a realism without precedent, Brothers in Arms, first opus of the series, will revolutionize the kind, when coming out on consoles and PC at the end of the year.
"the topic of the 2nde world war is one of most carrying on the market the military plays of shooting and it seemed obvious to us that Brothers in Arms was the ideal title to enrich our new catalogue by plays of war", Yves Guillemot declared, Chairman and managing Director of Ubisoft. "We were bluffés by the realism of the engagements and the degree of immersion of the players. All those which know Gearbox Software of reputation will include/understand the width of this agreement "
Created by the developer texan Gearbox Software, Brothers in Arms is the play of shooting of the 2nd world war most realistic and most authentic ever created. Contrary to the other titles of the kind, which tend to minimize the experiment of the engagements, Brothers in Arms takes as a starting point real facts and will completely plunge the player in the horror and the madness of the war. This last incarne the sergeant Matt Baker, commander of a squadron of parachutists, the day of the unloading. With him to make the good decisions knowing that the life of its men and the success of this very perilous mission depend on it. The battle fields of the play were carefully recreated starting from images of air recognition, stereotypes taken by the American army and of the accounts brought back by those which lived the violence of the engagements in Normandy.
Definitely, the wind of the advertisements blows very extremely on the side of Montreuil in this pre-E3 period. Today, it is a new FPS lorgnant very strongly side of Call of Duty which announces to us the French editor. Developed by Gearbox, Brother in arms will be held indeed at the time of the second world war. As for its last advertisements, Ubisoft does not specify the consoles concerned. One does not seek besides any more with the corrompre to know some more, their services of press not yielding even to the lowest pressures...
Here thus the press release emanating from incorruptible fromUbi :
Ubisoft reaffirms today its strategy of domination of the market of the plays of war by announcing the concluding of one long-term agreement with the developer Gearbox Software, already many times preceded. This contract relates to the edition of Brothers in Arms, a new military licence. With a system of very pointed combat by escouade and a realism without precedent, Brothers in Arms, first opus of the series, will revolutionize the kind, when coming out on consoles and PC at the end of the year.
"the topic of the 2nde world war is one of most carrying on the market the military plays of shooting and it seemed obvious to us that Brothers in Arms was the ideal title to enrich our new catalogue by plays of war", Yves Guillemot declared, Chairman and managing Director of Ubisoft. "We were bluffés by the realism of the engagements and the degree of immersion of the players. All those which know Gearbox Software of reputation will include/understand the width of this agreement "
Created by the developer texan Gearbox Software, Brothers in Arms is the play of shooting of the 2nd world war most realistic and most authentic ever created. Contrary to the other titles of the kind, which tend to minimize the experiment of the engagements, Brothers in Arms takes as a starting point real facts and will completely plunge the player in the horror and the madness of the war. This last incarne the sergeant Matt Baker, commander of a squadron of parachutists, the day of the unloading. With him to make the good decisions knowing that the life of its men and the success of this very perilous mission depend on it. The battle fields of the play were carefully recreated starting from images of air recognition, stereotypes taken by the American army and of the accounts brought back by those which lived the violence of the engagements in Normandy.
Quelle: jeux-france
Kommt für alle Konsolen raus und für den PC. Weiß leider nciht von welcher Version die Screens sind. Glaube aber die sind von der PC Version.