WiiWare Bit.Trip Void

WTF..das wird ja immer kranker :o
Denen gehen die krassen Ideen wohl nie aus :lol:

Bit Trip Beat war ja regelrecht angenehm, wenn auch anspruchsvoll zum zocken. Die beiden Nachfolger scheinen mir fast zu extrem zu sein.

PS:
ist Bit.Trip Core jetzt eigentlich schon bei uns erschienen?
:-)

Ja, ist bereits erschienen.
 
Dafür das die Wii so ne Casual Gamer Konsole sein soll erscheint aber ganz schön heftiger Stoff auf der Plattform - finds nur schade das WiiWare von so vielen (auch Wii Besitzern) ignoriert wird.

Die Bit Trip Serie ist genial. Hoffentlich gibt alle Teile irgendwann mit Extras auf DVD zu kaufen.
 
Dafür das die Wii so ne Casual Gamer Konsole sein soll erscheint aber ganz schön heftiger Stoff auf der Plattform.
wer sagt denn, dass nur weil viele Pferde- und Party-games erscheinen keine Hardcoretitel erscheinen dürfen? ^^

gerade in dem Bereich dreht die Wii ja durch die Virtual Console so richtig auf, neben der pervers knackigen Bit.Trip-Reihe erscheinen ja auch noch so Sachen wie Contra Rebirth, also nichts für HD-Memmen xD :lol:
 
wer sagt denn, dass nur weil viele Pferde- und Party-games erscheinen keine Hardcoretitel erscheinen dürfen? ^^

gerade in dem Bereich dreht die Wii ja durch die Virtual Console so richtig auf, neben der pervers knackigen Bit.Trip-Reihe erscheinen ja auch noch so Sachen wie Contra Rebirth, also nichts für HD-Memmen xD :lol:

Ja, wollt nur zum Ausdruck bringen wie lächerlich dieses HD Geblubber von den Möchtegerns ist - nur weil sie mal ne handvoll 08/15 Ego-Shooter gezockt haben....

Aber das da oben ist echt abgefahren, freu mich sehr drauf...
 
Scheiße sieht das wieder krank genial aus :-D

Erinnert mich ans Dot Eating aus Ikaruga, nur auf Droge. Wird auf jeden Fall im Auge behalten.
 
das sieht echt heavy aus. ist vom schwierigkeitsgrad wohl nicht für jeden gedacht^^
 
bit.trip:Void soll am 23 November in den USA erscheinen.
Wenn man vom gleichen Releasemuster wie schon bei Beat und Core ausgeht, dann wird es bei uns 46 Tage später erscheinen. Das wäre dann der 8.Januar >___<
 
Bit.Trip Void Review: Into The Darkness

“Retro” video games are just about on the verge of becoming a marketing tool, instead of an artistic choice, where games are crafted to sell specifically to certain audience’s tastes, instead of developers making interesting games. Fortunately, we aren’t there just yet, as 8-bit graphics and chiptunes are still a hard sell to a lot of gamers out there. However, the relatively new “Bit.Trip” franchise that just released its third game this year that should be at the forefront of changing gamers’ minds about retro style. The most recent release “Bit.Trip Void” continues to proves what many old school gamers already knew; that you don’t need to have realistic gameplay to be fun.
In “Bit.Trip Void” you continue the adventures of Commander Video, and, although it’s never really explicitly explained how or why he is the main character, this time around it looks like he needs to fill a giant black void. You control a large pixelesque void with the nunchuck or the classic controller, and you guide it around the screen collecting as many black dots as possible, and avoiding all of the white dots. As you touch the black dots, you absorb them, and the void you are controlling becomes larger and larger, making it harder and harder to avoid the white dots on the screen (that’s where the strategy comes in). You have the option to defuse your void, and relieve yourself of all of the dots that you have collected, and reduce yourself back down to your original size, but it influences how many points you are accumulating, and how much your bonus is worth. The longer you stay big, the more points you get to bank.


While it is most definitely its own game, “Void” pulls some pixel collecting gameplay inspiration from Nintendo’s (best) bit Generations/Art Style title “Orbital”/”Orbient” where you float around space collecting planets, and increasing your size. However, those games have the player dealing with outside control issues, namely gravity, whereas “Bit.Trip Void” is a much more straight forward collecting and avoiding game.
As confusing as the above description may sound, the game plays extremely smoothly, which is a testament to what can be accomplished if you blend retro style with modern day technology. This being the third game in the series, the developers are honing their craft, and some of the design challenges in the previous two “Bit.Trip” games are starting to be distant memories. While the game is just as insanely difficult as its predecessors, “Void” at least offers midlevel checkpoints. The boss battles are still included, but only appear at the end of each set of three levels, and serve as a great way to break up each level’s gameplay.



There is one other thing that keeps getting better in these games; the music. While the original chptunes in “Bit.Trip Core” sounded great, Gaijin games reached out to one of the most accomplished musicians on the scene, Nullsleep, to craft songs for this game. And the soundtrack does not fail to impress. Once again, how well you play the game influences how good the game looks and sounds, and, the music alone is almost enough of a reward to make sure that you don’t miss any of those black dots as they fly by.
And then there’s the co-op. Much like “New Super Mario Bros. Wii,” “Void” can be an entirely different experience when you add in three other players. It can become both infuriating and rewarding, but not so much so that it isn’t worth giving a shot – in fact, the “Bit.Trip” games are some of the best multiplayer experiences available on WiiWare.


“Bit.Trip Void” is the third WiiWare game released in the simplistically styled “Bit.Trip” series from Gaijin Games, and, much like its predecessors, it succeeds at exactly what it’s trying to do. It’s a very basic, simple, and extremely challenging game that will drive most players mad with frustration… in a good way. The “Bit.Trip” series is very quickly becoming one of the best values on Nintendo’s WiiWare service, and all three games are must purchases for anyone that likes their retro styled games with a heaping helping of challenge.


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http://www.truegameheadz.com/blogheadz/bit-trip-void-review-into-the-darkness/

:lick:
 
Nintendolife sagt folgendes:

"Conclusion

Every few months a Bit.Trip game is released, and it reminds us all of what's so great about WiiWare: It's original, it's inexpensive and it's fun. Void is a perfect addition to the Bit.Trip series and is, arguably, the best of the batch so far, retaining the addictive charms of the previous two titles while carving out a strong and unique identity of its own.

Instead of releasing the same game over with minor refinements and new songs, Gaijin Games has given each of the Bit.Trip titles a strong, singular presence of its own. Void is evidence that these boys know what they're doing, and it manages to raise an already high standard for titles to follow.
9/10"

Scheint wirklich top zu sein, aber noch besser als Beat? Geht das überhaupt? o.Ô
 
Review von GoNintendo.com

d_s-reviews-1.GIF


Bit.Trip Void


-Time for Another Trip-
Time played: About 3-4 hours
Obtained: Purchased from Wii Shop Channel [600 Wii Points]
Other Conditions: Have played the previous Bit.Trip games

-Black and White and Beats all Over-
It seems like just last month that the last Bit.Trip game came out, doesn't it? Actually, it's been about four. The guys over at Gaijin Games (a handful of dudes who work on their games in different corners of a tightly packed room) have really struck a good rhythm (ha, pun!) with releasing this episodic series of digital music-based reflex games lately. Believe it or not, this is the THIRD Bit.Trip game to be released this year. Gaijin Games has been pumping them out every four months thus far. Pretty crazy, right? At this rate they'll finish the intended six-part series around this time next year.
The strengths of the Bit.Trip series lie in their cheap price tag, making them ideal impulse purchases, and their refined but brief replayable gameplay. They each consist of three levels apiece, with each level clocking in at about 15 minutes. They're also fairly challenging, especially if you're trying to up your score. The Bit.Trip series revolves around vague, practically incomprehensible story around a being named "Commander Video." The series mascot, he never appears during gameplay and his "story" is incredibly cryptic, which is kind of in line with the Bit.Trip theme of Atari-age presentation.

Essentially, the games all boil down to one main action -- trying to accomplish a task involving pixels floating about in rhythm to digital music. And yet each title in the series introduces a completely different gameplay mechanic that still revolves around this core theme and feels organic and cohesive with the rest of its brethren. Bit.Trip Void is very much what you would expect in this regard, including its complete upending of the gameplay. For starters, it has a checkpoint system, meaning that if you have earned a "Continue" and die on the boss of a 15-minute level, you'll have another shot at it without having to beat the entire level over again. This seemingly minor inclusion can be the difference between shutting the game off for the day or having one last go at it. Just be prepared to reduce your score to a whopping zero if you make this choice. As is expected, achieving high scores is the old-school appeal, and it requires the reflexes and pattern memorization that you'd anticipate.
In Bit.Trip Void, players control a black, blocky circle -- a Void -- with the Nunchuk or Classic Controller control stick. The object is to absorb black pixels and grow in size, but to avoid white pixels. Later sections in the game end up feeling like simplified Ikaruga in this regard, and it's pretty crazy. For one, it's easier on the eyes to focus on only two colors rather that five or six. On the con side, the backgrounds to the game can, once again, interfere with the gameplay at times. Sometimes they create cool effects but at others they can make things hard to see, which is a problem in a game that is already very harsh with its color contrast.
The audio, on the other hand, is a treat for the ears if you're into chiptunes, as usual. The sounds and beat will shift as your performance improves and declines, including the "Nether" zone, which takes away all sound in this instance, as well as all colors, save for black and white.
So far, this is probably sounding pretty par for the course, which...well...it is. It's more of the same and yet very different at the same time. Controlling a free moving object with the control stick, for one, is a change of pace from the horizontally handicapped Beat and the immobile Core. Plus, points are not tallied upon collecting pixels -- they must be banked, first. As your Void grows, you'll have to press a button to "cash in" the points, shrinking your Void back down to its smallest size. The bigger you get, the slower you move and, naturally, the easier it is for white pixels to hit you. One hit and you're zapped down to minimal size, forfeiting any pixels your absorbed. Of course, the more you collect, the more exponential growth you'll see in your score. It's a brilliant balance of risk and reward that the series has not yet utilized up until now. Beat and Core were all about trying to hit everything in a specific order without mistakes, but in Void, there are plenty of opportunities where you can get pixels in a different order, which can in turn change your options on the fly for racking up points.

-I Am Only a Void-

Taken as an individual piece of software, Bit.Trip Void will not shock or deliberately impress you in and of itself. Taken as the third in a six-part series, it will continue to keep you engaged if you have enjoyed the previous entries. It does add its own unique ingredient to the mix, proving that this series could most certainly continue to be a viable episodic game. If you found the polished, retro-flavored experiences of the first two games to be worth 600 Wii Points, don't hesitate to pick this one up. Just expect that the novelty will wear off a bit. It's to be expected, however, since this entry feels wholly organic with the first two. If you haven't played any of the Bit.Trip games out yet, any one of them are worth checking out. There's a demo of the first title on the Wii Shop Channel now, and at $6, this third game will give you the same level of quality retro gameplay as the others have thus far. The real question at this point is how well this concept will hold up in its later entries and whether it will get stale.

-High Score-

8/10
:goodwork:
 
6 Teile? :o Spätestens beim zweiten wären mir die Ideen für neue Teile ausgegangen. Dann kam der dritte in Trailer-Form und es sah echt heavy aus. Ist was über den 4 Teil bekannt?
 
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