PS5/XSeries/PC Battlefield 6

Release dann doch schneller als gedacht? Man würde ja jetzt nicht sowas starten, wenn das Game dann erst Ende des Jahres erscheint. Oder?
 

‘Battlefield Labs’, a New Community Test Environment for Battlefield Has Leaked​

Battlefield Labs also... wenns dann zu Release komplett verbuggt wieder aufn Markt geworfen wird, kann man wenigstens sagen es ist noch im Lab / Beta Stadium 🫠
 
Der kurze Clip sieht doch ganz gut aus, aber ich werde das Testen anderen Leuten überlassen und freue mich aufs fertige Spiel.
 
Laut der Videobeschreibung ist es "in early stages of development". Klingt so irgendwie nicht gerade nach 2025.


Kommt natürlich darauf an, was die mit "early" meinen.
 
Battlefield Labs ist dann in meinen Augen der Todesstoß für die Marke.
Jegliche Individualität hat die Serie ohnehin schon durch Anpassungen an den Massenmarkt verloren.
Und jetzt lässt man den Pöbel sogar noch am Entwicklungsprozess teilhaben.
 
Laut der Videobeschreibung ist es "in early stages of development". Klingt so irgendwie nicht gerade nach 2025.


Kommt natürlich darauf an, was die mit "early" meinen.

Gutes Marketing! So spart man sich halt die Qualitätssicherung und besänftigt so die Spieler.
 
Hardline war kein schlechtes Spiel und hat schon gebockt. Ist nur komplett untergegangen.
 
Hardline war kein schlechtes Spiel und hat schon gebockt. Ist nur komplett untergegangen.
Stimmt, neben 2142 war das eher ungewöhnlich, aber dennoch solide. Da ARMA 3 mittlerweile auch in gewissen Aspekten in Richtung Battlefield geht, insbesondere bei der Zerstörung, bin ich gespannt, inwieweit das neue Battlefield dieses Element wieder einbinden wird. Bei 2042 war das ja ein Witz. Immerhin kehren die Klassen wohl zurück, was schon mal ein guter Schritt ist. Ich bin gespannt.
 
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Gunplay & Movement

This is the first of our regular Community Updates to keep you informed about features we’re testing in Battlefield Labs. Today we’ll focus on elements of gunplay and movement.
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Our design philosophy for gunplay and movement​

We've continually evolved our gunplay and movement mechanics throughout the Battlefield series. Now, within Battlefield Labs, we're focused on refining the best elements from past titles, modernizing them, and validating if they feel fun and rewarding, and have the right balance between intuitive control and dynamic combat.
We're designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems. Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.
For gunplay we're exploring designs centered on helping you learn and develop skills and muscle memory through action, as weapons naturally signal their recoil direction. This feedback loop allows you to understand and adjust your aim, making it easier to handle different weapons. This system not only adds variety but also enhances each weapon's unique feel and play style.
Movement is also deeply integrated with gunplay, as your actions and targets are all part of the same cohesive combat experience. We aim to make movement both feel intuitive and rewarding to move within the world and during combat, but also when playing against someone using both the gunplay and movement systems to their maximum potential.

What's new and improved for gunplay and movement?​

Initially we’ll test select but important areas that create the foundation required to create a fun and rewarding Battlefield combat experience. We’re making focused efforts to create consistent and optimized millisecond-to-millisecond soldier combat, and we’ll share some key examples of changes that will be available during our initial playsessions.
We’ve reduced the time it takes for bullets to appear on your screen from when you press fire. This change decreases input delay, makes shooting feel more responsive, and helps you better track and hit moving targets.
We're optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players. This results in responsive gameplay across all platforms and inputs. You'll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players' positions and combat outcomes.
We've adjusted the recoil system to make the different weapon types feel unique when firing them. Through enhancements to gunplay recoil, camera shakes, and firing settles, each shot’s recoil direction now matches its gameplay angle. The weapon visually stabilizes the more accurate your handling is, making you feel like you're actually firing and controlling it.
To evolve the moment system we've revamped animations and reintroduced movement features such as crouch sprint, combat dive and landing roll, and added visual indicators to make it easier to understand when movements such as vaulting or leaning are possible.

Feedback and Validation​

At this stage content within Battlefield Labs is pre-alpha, and playsessions take place within a closed dev environment focused on testing small chunks of a larger array of features. Some gameplay features are placeholder, work-in-progress and with bugs and performance not being representative of the final experience. However, even during this early stage of development you'll get a good sense of our new design approach.
During our first playsession our teams will be validating the systems and stability of Battlefield Labs such as server performance, while participants will be able to familiarise themselves with what’s next for Battlefield through testing the gunplay and movement experience, focused on:
  • Feel of the different weapon archetypes
  • Improvements to aim and control
  • Weapon balance and fun factor
  • Look and feel of movement
  • Moving and interacting within the map
  • Combat pacing

Stay Tuned​

Lastly, a reminder that while our playsession will be within a closed environment, and we can't invite everyone to every session, we'll make sure to keep you informed on ongoing Battlefield Labs playsessions and learnings through these regular Community Updates.
Sign up for Battlefield Labs
now
if you’re interested in helping us validate the future of Battlefield, and read our
FAQ
if you’d like to learn more.
We’ll be back in the coming weeks to talk more about our learnings from our first playsessions, as well as another feature focused Community Update.
//The Battlefield Team
 
Endlich kann man wieder Sachen zerstören! Ansonsten kann ich noch nicht so viel sagen, sind ja noch einige optische Fehler drin und die Texturen werden auch nicht fertig sein bzw. liegt das vielleicht auch an der stark komprimierten Auflösung des Videos. Aber wird vermutlich eh gekauft – nur ob ich Day-1 dabei bin oder ein bisschen warte, muss man dann mal sehen. Bin auf weitere Infos gespannt.
 
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