da hast du eins 


Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Arikado schrieb:Dank Touch-Screen lässt sich das Game sicher ganz gut steuern.![]()
Genauso gut wie AW auf dem Game Boy Advance?Arikado schrieb:Dank Touch-Screen lässt sich das Game sicher ganz gut steuern.![]()
Zissou schrieb:sogar auf dem ds ist advance wars besser/genauer/schneller mit dem digital kreuz steuerbar.
Danke!Zissou schrieb:sogar auf dem ds ist advance wars besser/genauer/schneller mit dem digital kreuz steuerbar.
Wandhydrant schrieb:Danke!Zissou schrieb:sogar auf dem ds ist advance wars besser/genauer/schneller mit dem digital kreuz steuerbar.
Ich hasse solche Fanboy Aussagen wie "Ohne Touchpad geht das nicht, blablabla", wohlwissend, dass es nicht stimmt.
Wie Blind sind denn eigentlich einige Leute hier??junkiexxl schrieb:Review aus dem amerikanischen OPM:
FIELD COMMANDER REVIEW (OPM104, May 2006)
The PSP finally gets what it deserves.
The readers of this fine publication may be shocked to hear that its beloved editor-in-chief owns a Nintendo DS. Yes, you heard right. But don't worry, I haven't gone all Mario fanboy on you.
Fact is, I have a DS for one reason and one reason only: Advance Wars: Dual Strike. I've been an admirer of this turn-based strategy series since it first hit the Game Boy Advance in 2001. Game for game, Advance Wars' grid-based, chess-style gameplay is perfect for handhelds, with a shocking depth that pulls you in and never lets you out.
What does this have to do with Field Commander? With a few key differences -- and blessedly less dialogue -- Field Commander is Advance Wars for the PSP. But here's the beauty: Rather than being an opportunistic clone, Field Commander is, in fact, the best game I have played on the PSP to date (knocking off X-Men Legends II for the top spot). Simply put, it's a thorough and polished work from start to finish.
To illustrate why Field Commander is so damn good, I run the risk of showing how damn bad I can be at games: It took me about 20 tries to beat the 10th mission in the 30-mission campaign mode. My goal was to escort a supply truck from point A to point B without getting it blown to smithereens. Like chess, FC allows for several different ways to win -- or lose -- and I must've tried them all before I finally claimed victory.
Is this an indication that Field Commander is too difficult? On the contrary. It shows that FC has possibilities. I never became frustrated -- I just became more determined.
Whereas Advance Wars is 2D (testimony that graphics don't make a game great), Field Commander goes for 3D, to mostly good effect, with only a few minor contrast issues. But the game's 3D worlds are also part of the gameplay. Units gain noticeable advantage on higher ground, for instance.
Field Commander also dramatically differs -- and improves upon -- Advance Wars through the inclusion of practically every multiplayer mode imaginable. Ad hoc? Check. Infrastructure? Check. There's even Transmission mode that lets you play several online games at once. If any of these modes had lag, I couldn't tell.
Field Commander gently offers an unobtrusive and -- dare I say it -- useful tutorial. The level editor that lets you upload your creations for others to play is sort of like when your mother threw an extra Twinkie into your lunch. She didn't have to, but you're glad she did.
In Field Commander, the PSP finally has its definitive turn-based strategy title. Now, if it can only get a definitive strategy-RPG, the planets will have truly aligned.
VERDICT: Turned-based strategy doesn't get any better than this.
SCORE: 5 out of 5.
http://www.1up.com/do/blogEntry?bId=6848622&publicUserId=1002439
Hört sich verdammt geil an
Ich hoffe, dass viele Spieler online zocken werden.![]()