Hier gehts der Übersichtshalber weiter. Viel Spaß beim War und immer an die Regeln denken 
Bitte au Massenquotings und Bilderquotings möglichst vermeiden

Bitte au Massenquotings und Bilderquotings möglichst vermeiden

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Gaaanz toll. :suprised: Und es ging um die Technick des wii und wie er sein dödel einsetzen wird/kann.Rolyet schrieb:Wir waren bei Grafikschwanzvergleichen zwischen Gears of War und all dem Rest und wer die geileren Exklusives hat!![]()
Nein weils ne positive news ist.Darji schrieb:Weil es dazu seit gestern eine news gibt?^^
In this months EGM (November), Julian Eggerbrecht states; The Cell generates all the polygonal models in the game, from the soldiers, creatures, and terrain (32 Kilometers square). While handling all the A.I.
Breac schrieb:@RWA
Wie kommst du darauf?
IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform?
Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition since it was designed around it.
RWA schrieb:Breac schrieb:@RWA
Wie kommst du darauf?
IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform?
Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition since it was designed around it.
Kleiner Fanboy muss mal wieder übertreiben, aber Eggebrecht 4t Win![]()
Sony macht sehr gute Titel allerdings sehr wenige
RWA schrieb:Breac schrieb:@RWA
Wie kommst du darauf?
IGN: Quick Fanboy wars question -- Could Lair be done under its current spec on the Xbox 360? If so, why go with the PlayStation 3 "only" instead of going cross-platform?
Eggebrecht: Lair in its current form couldn't be done on 360. We are using large amounts of Cell's SPUs for all of our geometry, landscape, simulations, animations, even troop AI. When we create a game, we absolutely focus on the platform it is designed around. Would we do one for 360, it would be a different game and a different engine -- most crucially perhaps though: Lair is an entirely different game without the motion control and gesture recognition since it was designed around it.
Kleiner Fanboy muss mal wieder übertreiben, aber Eggebrecht 4t Win![]()
RWA schrieb:Tut euch weh sowas zu lesen oder?Ich liebe es und Lair ist einfach ne Ownage. Sony macht 100 Ps3 Titel, MS hat nicht mal 10
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