GameWAR Star Citizen & Squadron 42 - Next Gen Space Sim oder Never ending story?

  • Thread-Ersteller Thread-Ersteller Ethan
  • Erstellungsdatum Erstellungsdatum
Hehe, erster Tag vom 3 tägigen SQ42 Event wo man heute schon 5 Stunden SQ42 anspielen konnte und die Hater (also abseits von CW) werden gerade etwas leiser :coolface:

Dann sind das keine richtigen oder professionellen Hater. Als Hater "muss" man sich an einem 15 sekündigen Streamer Kommentar verbeißen, von diesem aber nur etwas 5 Sekunden geschaut haben und sich dann drüber lustig machen. Scheint so als sollten die Hater mal bei unseren CW-Hatern in die Lehre gehen. Dann wird es später auch mit der professionellen Hater-Karriere was.

:coolface:
 

Der nächste große Sci-Fi-Hit? Squadron 42 angespielt - Star Citizen​


Zusammenfassung: sehr guter Eindruck
 

  • Not everyone got to the same point in the game, some people (BoredGamer) just played really fucking slowly.
  • Animations look great, graphics are incredible, totally incomparable to SC. CCs got 60fps for the most part, native 4K with no upscaling or FG (using RTX 5090).
  • All PCs in the room were recording the gameplay
  • Faces were generally improved significantly
  • On rails section of prologue was shortened
  • Maelstrom improved a lot. Basically everything is affected, from environments down to character armor
  • Narrative changes to the prologue (unspecified)
  • Opening credits happen during Bishop's speech to the senate
  • QTE section with first Vanduul is changed, much better and less QTE-y. If you don't dodge the thrown spear you get impaled and instant game over
  • EVA section is super hard, if you throw yourself and fail to grip onto something you fly off into space, game over
  • There's absolutely no yellow paint anywhere, you have to find your own way and you can go down the wrong path
  • There are three difficulties and you can choose separately for FPS and flight combat (e.g., medium FPS and easy flight)
  • Music is "legendary", Geoff Zanelli has done a great job. CCs got 4 tracks from the OST on cassette tape as a gift
  • Full SQ42 cast is in the DNA pool, so you could theoretically make yourself look exactly like Old Man
  • Morrow tour: everything looks much more beautiful
  • FPS combat: literally everything is Maelstrom. Bits of armor fly off, glass shatters... if you shoot helmets, they can ping off or the visor can break and the air escapes
  • There is "free time" in the Idris between missions. It's a recurring gameplay feature and your relationship with the characters evolves over time. All the characters on the Idris are fully voiced + have their own routines
  • Facial animation is significantly improved compared to 2024 demo
  • Idris armory has changed: you now have a selection screen and it's more fluid. You are still handed the weapons but it's faster than being handed them one by one as we've seen before
  • Quantum Boost and QT is a single button. No more charging. When doing QT, you have to dodge quantum "anomalies" to avoid damage and to stabilize the bubble. In Quantum Boost, you can maneuver like E:D supercruise.
  • All of the SFX in the game have been greatly improved compared to 2024, it's one of the biggest highlights of the playtest.
  • You can customize your armor color
  • Everything is physicalized in the Gladius and the UI is much more readable. Animations to push buttons, the works.
  • All actors seen were very talented, everything is super well voice acted
  • Maelstrom on ships gives a very good impression of doing real damage
  • FPS combat is "insane", enemies "fucking demolish you". If you don't finish enemies off, their allies will surround them to give cover while they revive. They also shoot thru destructible materials
  • Anytime you grab an object, there is a fully voiced Galactapedia entry for you to read
  • Interesting puzzles during missions, seem to be quite good and not brain-dead
  • Hacking is in
  • Shubin Station is incredible, has lots of NPCs and details.
  • The game generally alternates strong FPS segments with slower segments where you walk and discover places
  • Multitool is completely different, 4 modes
  • There are different death screens depending on how you die
  • There is a way to end the game in as little as an hour and a half
  • There are some silly/obvious bugs that need to be fixed, like an NPC's meal sliding off his tray or NPCs showing up to the bridge of the Idris in boxer shorts. On a technical level it's ready for release, but it could do with extra polish.
  • There were virtually no CTDs
  • One tester experienced Old Man flying into the side of a station, blowing up, and softlocking the game
  • The game might not be for everyone, but if you like space and SC and narrative-driven games you're going to be very happy
  • From Citizen Spooner: "SQ42 is the best looking game I've ever seen with my eyeballs"
  • There is A LOT to gawk at. The 5 hours they had could have easily been 10 hours to get to the same point.


:awesome:

Wieder die grafische Next Gen. Only possible on PC with a Kickstarter Game :banderas:


"QTE section with first Vanduul is changed, much better and less QTE-y. If you don't dodge the thrown spear you get impaled and instant game over"

Sony, take notes :)
 

die klingen ja echt begeistert :coolface: "it's very walky. it's the best walking simulator"

"it's not enough gameplay in 5 hours" "it's an interactive movie" lmao :roflmao:

Ah, da ist er ja. Dir ist bewusst dass das ein Gag war? Hast du den Clip nun wenigstens zuende geschaut.

Und zur Erinnerung (besonders die erste Zeile, die auch genau über deinen Post steht, den du auch zu 100 % gelesen hast)

  • Not everyone got to the same point in the game, some people (BoredGamer) just played really fucking slowly.
  • Animations look great, graphics are incredible, totally incomparable to SC. CCs got 60fps for the most part, native 4K with no upscaling or FG (using RTX 5090).
  • All PCs in the room were recording the gameplay
  • Faces were generally improved significantly
  • On rails section of prologue was shortened
  • Maelstrom improved a lot. Basically everything is affected, from environments down to character armor
  • Narrative changes to the prologue (unspecified)
  • Opening credits happen during Bishop's speech to the senate
  • QTE section with first Vanduul is changed, much better and less QTE-y. If you don't dodge the thrown spear you get impaled and instant game over
  • EVA section is super hard, if you throw yourself and fail to grip onto something you fly off into space, game over
  • There's absolutely no yellow paint anywhere, you have to find your own way and you can go down the wrong path
  • There are three difficulties and you can choose separately for FPS and flight combat (e.g., medium FPS and easy flight)
  • Music is "legendary", Geoff Zanelli has done a great job. CCs got 4 tracks from the OST on cassette tape as a gift
  • Full SQ42 cast is in the DNA pool, so you could theoretically make yourself look exactly like Old Man
  • Morrow tour: everything looks much more beautiful
  • FPS combat: literally everything is Maelstrom. Bits of armor fly off, glass shatters... if you shoot helmets, they can ping off or the visor can break and the air escapes
  • There is "free time" in the Idris between missions. It's a recurring gameplay feature and your relationship with the characters evolves over time. All the characters on the Idris are fully voiced + have their own routines
  • Facial animation is significantly improved compared to 2024 demo
  • Idris armory has changed: you now have a selection screen and it's more fluid. You are still handed the weapons but it's faster than being handed them one by one as we've seen before
  • Quantum Boost and QT is a single button. No more charging. When doing QT, you have to dodge quantum "anomalies" to avoid damage and to stabilize the bubble. In Quantum Boost, you can maneuver like E: D supercruise.
  • All of the SFX in the game have been greatly improved compared to 2024, it's one of the biggest highlights of the playtest.
  • You can customize your armor color
  • Everything is physicalized in the Gladius and the UI is much more readable. Animations to push buttons, the works.
  • All actors seen were very talented, everything is super well voice acted
  • Maelstrom on ships gives a very good impression of doing real damage
  • FPS combat is "insane", enemies "fucking demolish you". If you don't finish enemies off, their allies will surround them to give cover while they revive. They also shoot thru destructible materials
  • Anytime you grab an object, there is a fully voiced Galactapedia entry for you to read
  • Interesting puzzles during missions, seem to be quite good and not brain-dead
  • Hacking is in
  • Shubin Station is incredible, has lots of NPCs and details.
  • The game generally alternates strong FPS segments with slower segments where you walk and discover places
  • Multitool is completely different, 4 modes
  • There are different death screens depending on how you die
  • There is a way to end the game in as little as an hour and a half
  • There are some silly/obvious bugs that need to be fixed, like an NPC's meal sliding off his tray or NPCs showing up to the bridge of the Idris in boxer shorts. On a technical level it's ready for release, but it could do with extra polish.
  • There were virtually no CTDs
  • One tester experienced Old Man flying into the side of a station, blowing up, and softlocking the game
  • The game might not be for everyone, but if you like space and SC and narrative-driven games you're going to be very happy
  • From Citizen Spooner: "SQ42 is the best looking game I've ever seen with my eyeballs"
  • There is A LOT to gawk at. The 5 hours they had could have easily been 10 hours to get to the same point.

 
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warum ist es ein gag und warum machen den gleichen gag jetzt mehrere leute auf einmal? xD

Mehrere Leute? Das ist ein und dieselbe Person die du da zitiert hast :ugly:

Selbst GS selbst macht da mit und zitiert ihn humorvoll

Aber naja, vergebliche Liebesmühe.
Machen wir es kurz: ihr wolltet ein Wing Commander für den SP, ihr bekommt ein Wing Commander für den SP.
 
Machen wir es kurz: ihr wolltet ein Wing Commander für den SP, ihr bekommt ein Wing Commander für den SP.
Wäre nur schön, wenn man Wing Commander auch gespielt hat oder zumindest kennen würde :coolface:

Das aus dem neuen Trailer und von den Anspielberichten ist aber ein Traum für jeden Wing Commander Fan :D
 
Wäre nur schön, wenn man Wing Commander auch gespielt hat oder zumindest kennen würde :coolface:

Das aus dem neuen Trailer und von den Anspielberichten ist aber ein Traum für jeden Wing Commander Fan :D

Und es gibt Leute die meinen da wären nur Fanboys eingeladen. Ich frage mich ernsthaft was in deren Köpfen so vorgeht um solche peinlichen Aussagen zu treffen, weil man ja haten muss. Da wohnt wohl nicht nur das Spiel mietfrei :coolface:
 
Hier die echte Einschätzung von BoredGamer, der ja gerne zitiert wird ( @Fisker )


"best game of the genre so far"

Geile Grafik, geile Technik, geiler Sound. SQ42 hat sich die Grafikkrone aufgesetzt.

Wird dies nun auch immer zitiert, oder lohnt nicht, weil es nicht gegen das Spiel geht?
 
Uff, mein MMO, jetzt werden aber alle register gezückt, war aber klar und offensichtlich das sowas passieren wird, die denken aber auch, dass es erneut verschoben wurde :coolface:

Weg mit dem Schmutz, ganz ehrlich ;)
 
ich schaus mir später an :moin:

das hier ist aber auch lustig xD


naja sind sicher alles nur sonies die da sowas in die steam foren schreiben :kruemel:
Lese ich richtig, dass die Backer Episode 1 bezahlen müssen?
 
Neue Tech Preview für die neue Planettech, die demnächst kommt:

8feab34feaf2.jpg

8f4cf4ab449d.png



Next Gen Tech :awesome:

und sind nichtmal very high settings, sondern nur high settings und er spielt nur auf FulllHd und nichtmal das würde die PS5 schaffen (siehe auch GTA6 :ugly:) ^^
 
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