Kann man doch? Oder wie bezeichnest du den 5 Stunden Play-Test aktuell?
Im Gegensatz zu deinen Sony Fake-Games wie diese Wunschliste von Naughty Dog oder die Sony Titel, die ohnehin demnächst gecancelt werden, existiert SQ42
- Not everyone got to the same point in the game, some people (BoredGamer) just played really fucking slowly.
- Animations look great, graphics are incredible, totally incomparable to SC. CCs got 60fps for the most part, native 4K with no upscaling or FG (using RTX 5090).
- All PCs in the room were recording the gameplay
- Faces were generally improved significantly
- On rails section of prologue was shortened
- Maelstrom improved a lot. Basically everything is affected, from environments down to character armor
- Narrative changes to the prologue (unspecified)
- Opening credits happen during Bishop's speech to the senate
- QTE section with first Vanduul is changed, much better and less QTE-y. If you don't dodge the thrown spear you get impaled and instant game over
- EVA section is super hard, if you throw yourself and fail to grip onto something you fly off into space, game over
- There's absolutely no yellow paint anywhere, you have to find your own way and you can go down the wrong path
- There are three difficulties and you can choose separately for FPS and flight combat (e.g., medium FPS and easy flight)
- Music is "legendary", Geoff Zanelli has done a great job. CCs got 4 tracks from the OST on cassette tape as a gift
- Full SQ42 cast is in the DNA pool, so you could theoretically make yourself look exactly like Old Man
- Morrow tour: everything looks much more beautiful
- FPS combat: literally everything is Maelstrom. Bits of armor fly off, glass shatters... if you shoot helmets, they can ping off or the visor can break and the air escapes
- There is "free time" in the Idris between missions. It's a recurring gameplay feature and your relationship with the characters evolves over time. All the characters on the Idris are fully voiced + have their own routines
- Facial animation is significantly improved compared to 2024 demo
- Idris armory has changed: you now have a selection screen and it's more fluid. You are still handed the weapons but it's faster than being handed them one by one as we've seen before
- Quantum Boost and QT is a single button. No more charging. When doing QT, you have to dodge quantum "anomalies" to avoid damage and to stabilize the bubble. In Quantum Boost, you can maneuver like E
supercruise.
- All of the SFX in the game have been greatly improved compared to 2024, it's one of the biggest highlights of the playtest.
- You can customize your armor color
- Everything is physicalized in the Gladius and the UI is much more readable. Animations to push buttons, the works.
- All actors seen were very talented, everything is super well voice acted
- Maelstrom on ships gives a very good impression of doing real damage
- FPS combat is "insane", enemies "fucking demolish you". If you don't finish enemies off, their allies will surround them to give cover while they revive. They also shoot thru destructible materials
- Anytime you grab an object, there is a fully voiced Galactapedia entry for you to read
- Interesting puzzles during missions, seem to be quite good and not brain-dead
- Hacking is in
- Shubin Station is incredible, has lots of NPCs and details.
- The game generally alternates strong FPS segments with slower segments where you walk and discover places
- Multitool is completely different, 4 modes
- There are different death screens depending on how you die
- There is a way to end the game in as little as an hour and a half
- There are some silly/obvious bugs that need to be fixed, like an NPC's meal sliding off his tray or NPCs showing up to the bridge of the Idris in boxer shorts. On a technical level it's ready for release, but it could do with extra polish.
- There were virtually no CTDs
- One tester experienced Old Man flying into the side of a station, blowing up, and softlocking the game
- The game might not be for everyone, but if you like space and SC and narrative-driven games you're going to be very happy
- From Citizen Spooner: "SQ42 is the best looking game I've ever seen with my eyeballs"
- There is A LOT to gawk at. The 5 hours they had could have easily been 10 hours to get to the same point.
Dazu auch noch wieder grafisch ne Generation weiter als die aktuellen Sony Titel
Mal wieder eins ehr seltsamer Take von dir, aber das scheint normal im Sony Bereich zu sein, dass Spiele da nicht existieren solange die nicht veröffentlicht wurden?