4.10.2 ist live
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Unter anderem:
Physics Networking Overhaul
The netcode that governs how loose physics objects behave across the network has been rewritten. Previously the client treated the server's view of an object as either entirely correct or entirely wrong, which meant a single bad state could cascade into persistent desync, rubber banding, and objects sliding or bouncing for no visible reason.
The new system calculates a trust score for incoming server state rather than applying it unconditionally. Trust is reduced when the client has just done something the server cannot know about yet, such as bumping into a crate, or when the server's state is stale. Corrections are now applied as velocity nudges rather than teleports, and a teleport is only used as a last resort, after a sweep check confirms the destination is clear. All tolerances now scale with your current latency and the size of the object rather than using fixed values.
Throws are resolved differently as a result. Your client now reports the moment you actually released an object, and the throw is run from that release rather than from where the server last believed the object to be, so what you threw should travel the way you threw it.
Tractor beams have been reworked along the same lines. Previously the server remembered where an item was picked up from and pulled it back toward that spot once the beam let go, which is what produced the slide and bounce you would see when setting something down. Releasing a beam now hands control over cleanly instead.
This is paired with a collision fix. At certain angles the contact normal, the direction the physics engine believes a surface is pushing back, could come out wrong and inject extra force into an object, making it wobble, hop or spin before coming to rest.
This change applies to freely simulated rigid bodies: cargo boxes, grenades, throwables and other loose objects. Ships, vehicles, characters and items attached to them are untouched and continue to use the previous system.
As this is an experimental update we have safeguards in place that will let us revert this change on LIVE if something goes catastrophically wrong and causes major issues.
Additional Gameplay Updates
Experimental VR Updates
und natürlich wieder neue Gameplay, Missionen, Bugfixes, Schiffe (neue Connie, siehe Bild) etc.