PS5/XSeries Grand Theft Auto VI

das spielprinzip ist es bei mir. ich hab die rockstar games zwar alle gespielt, aber zuletzt hat mich gtaV schon nicht mehr abgeholt

ich bin hardcore rockstar fanboy und gta 5 war auch für mich problematisch. ich glaub das spiel steckte damals in so ner identitätskrise, nach IV gab es einen kleinen backlash weil es nicht so wie SA war und man hat bei V überkorrigiert und es hatte dieses träge, cinematische gameplay aber ohne ne geile story zu erzählen. war ein gutes spiel aber trotzdem ich würd V hinter IV einordnen und natürlich hinter den alten spielen.

VI scheint für mich weit mehr in die selbe richtung zu gehen wie IV oder noch eher RDR2 und dann noch einen schritt weiter zu gehen. die arcadigen ps2 ära gta spiele sind für immer in meinem herzen aber ich find es gut dass wenn man sich für die "cinematische" simulationsrichtung geht da all in gehen soll und das scheinen sie gemacht zu haben.

dazu kommt, dass ja alle scheinbar auf diese side activities abfahren. mir waren die immer schon völlig wurscht, weils keinen reward dafür gibt. ich brauch die karotte vor der nase. warum sollte ich mir ein mointainbike klauen und damit in die berge fahren? das hat mir bock gemacht, als ich 15 war.

ich verstehe was du meinst (auch wenn ich es anders sehe). in erster linie sollte man den side stuff machen weil er spaß macht (hab z.b. bei V gern tennis gespielt weil es gut umgesetzt war). was ich bei vielen seiten gelesen habe ist das sie den side kram mehr in die story einbauen weil du so deine beziehung mit lucia vertiefst und das nen einfluss auf die story hat. außerdem soll geld diesmal auch wichtiger sein und ne größere rolle spielen. mal schauen.
 
Wo sind nun die Hater die gesagt haben: Öhhh das Spiel wird total W..e werden, schaut euch doch mal die Mitarbeiter Riege an usw usw usw.
Diese 27min Gameplayshow hat mir gezeigt das hier ordentliche Portion GTA-Gene drin sind auch die gewisse Verrücktheit z.B. der Bankraub mit Raul.
Da habe ich mir so sehr gewünscht das irgendwo Trevor doch noch irgendwie auftaucht?!?. Oder am Anfang mit der Drogengang wo Trevor auftaucht und sagt: Heeeeyy my N-Word :)
GTA5 hätte man genausogut nur um Trevor herum bauen können und es wäre trotzdem noch gut gewesen als GTA. ;)
 
War das schon hier?
▪️Reworked movement, running, jumping and climbing to feel smoother

▪️You will make many choices throughout the story, big and small, and some minor ones can add up into larger consequences

▪️Narrative designed for repeated playthroughs

▪️Story is a directed experience, but the team has worked to connect your open-world actions to the characters' identities and stories as much as possible

▪️Missions can have multiple escape routes, let you choose between being in the driver's seat or shooting, different paths, etc

▪️Lucia's ankle monitor plays a 'notable' part in the story

▪️Story designed to reward spending time in the world instead of just going from mission to mission

▪️Rockstar has "blurred the lines between open world and main mission activities"

▪️If you're out on your own most of the day, you might get a text from Jason or Lucia letting you know to lock up when you get home or letting you know they're going to bed. Ignoring these can affect your relationship

▪️Pursuing a romantic relationship is up to you

▪️Spending time together outside of the main story builds up their romance

▪️You can explore Leonida together, go shopping, visit hair salons, exercise, commit robberies and more together

▪️Even if Jason and Lucia aren't close romantically, missions can be affected by how close or distant they are to each other

▪️No specific gameplay benefits to the romance, it's a roleplaying decision for the player to make

▪️You can hold hands while out in the world with the right trigger, open doors for each other, etc

▪️Jason and Lucia live together and operate on their own schedules to make the world believable

▪️Get up, have a cup of coffee, shower, get dressed, go out for a little exercise, etc

▪️Other people may pop in and out of these safehouses

▪️Like RDR2 you can customize your hair + facial hair, new styles at the salon

▪️Jason and Lucia can own multiple vehicles each with working trunks

▪️You can store a change of clothes and weapons in them to help with fights and escaping police

▪️Going to the gym increases muscularity and strength

▪️Eating provides a substantial health boost, overeating will make you gain weight

▪️Map described as "very big" but no definitive size given

▪️Tons of random events occur naturally in the world

▪️Example: Giving pills to a sketchy lawyer sitting in a dumpster - and he'll send you legal advice

▪️Fast travel with "Ryde Me" taxi app

▪️You can talk to other passengers and have full conversations with them in taxis

▪️Browse apps on your phone like "Snapmatic" (Instagram parody), lurk and follow other accounts

▪️Tons of mini-activites: Kayaking, mini-golf, pool, going to the zoo, scuba diving, parachute jumping, gym, etc

▪️Tons of NPC variety and body types - the game "dynamically retargets animations" depending on their size so they interact with the environment as realistically as possible

▪️Tons of interactivity in every environment

▪️NPCs operate on an evolved system from RDR2, notice you eavesdropping, can confront you if they think you overstepped, etc

▪️Jason and Lucia can spontaneously propose nearby activities or jobs

▪️Wanted Level: Crimes must first be witnessed by an NPC or alarm triggered before it kicks in

▪️Six-star wanted level system returns

▪️3 stars can be hard to escape if you're in the city unless you have a fast car

▪️Police can learn what you look like and what you're wearing, indicated by different icons under your wanted level on the HUD

▪️Changing your hair will remove the appearance icon, but police still know what you're wearing, so you need to change clothes too

▪️Wearing masks can prevent your description from getting, even if caught on CCTV

▪️You can split up if you're on the run and tell your partner to flee to take the heat yourself

▪️You don't have to kill enemies in shootouts - you can incapacitate them by shooting them in the legs or arms, or even shoot weapons out of their hands

▪️Your behavior affects how the world and people in it react to you when free-roaming and how the main story plays out

▪️Unnecessary violence or mayhem or being a good citizen - such as throwing your trash away - affects your "Criminal Profile"

▪️Money is more important here than past GTA games, sometimes requiring you to have a certain amount to continue the story

▪️Main ways to make money are boosting/selling cars, holding up businesses, robbery, bank heists

▪️Police can build a presence outside of a bank or store and wait for you to come out, though many offer alternate ways of escaping like a back door

▪️Stealing vehicles isn't as simple as before - cars are now on a tier system, with more expensive ones being tougher to get into

▪️You can scan cars using the WAINK phone app, which tells you how much it's worth, how much it'll cost to register it as your personal vehicle, if it's locked or alarmed, has a tracker, etc

▪️You can study wildlife like RDR2

Quelle
 
War das schon hier?
▪️Reworked movement, running, jumping and climbing to feel smoother

▪️You will make many choices throughout the story, big and small, and some minor ones can add up into larger consequences

▪️Narrative designed for repeated playthroughs

▪️Story is a directed experience, but the team has worked to connect your open-world actions to the characters' identities and stories as much as possible

▪️Missions can have multiple escape routes, let you choose between being in the driver's seat or shooting, different paths, etc

▪️Lucia's ankle monitor plays a 'notable' part in the story

▪️Story designed to reward spending time in the world instead of just going from mission to mission

▪️Rockstar has "blurred the lines between open world and main mission activities"

▪️If you're out on your own most of the day, you might get a text from Jason or Lucia letting you know to lock up when you get home or letting you know they're going to bed. Ignoring these can affect your relationship

▪️Pursuing a romantic relationship is up to you

▪️Spending time together outside of the main story builds up their romance

▪️You can explore Leonida together, go shopping, visit hair salons, exercise, commit robberies and more together

▪️Even if Jason and Lucia aren't close romantically, missions can be affected by how close or distant they are to each other

▪️No specific gameplay benefits to the romance, it's a roleplaying decision for the player to make

▪️You can hold hands while out in the world with the right trigger, open doors for each other, etc

▪️Jason and Lucia live together and operate on their own schedules to make the world believable

▪️Get up, have a cup of coffee, shower, get dressed, go out for a little exercise, etc

▪️Other people may pop in and out of these safehouses

▪️Like RDR2 you can customize your hair + facial hair, new styles at the salon

▪️Jason and Lucia can own multiple vehicles each with working trunks

▪️You can store a change of clothes and weapons in them to help with fights and escaping police

▪️Going to the gym increases muscularity and strength

▪️Eating provides a substantial health boost, overeating will make you gain weight

▪️Map described as "very big" but no definitive size given

▪️Tons of random events occur naturally in the world

▪️Example: Giving pills to a sketchy lawyer sitting in a dumpster - and he'll send you legal advice

▪️Fast travel with "Ryde Me" taxi app

▪️You can talk to other passengers and have full conversations with them in taxis

▪️Browse apps on your phone like "Snapmatic" (Instagram parody), lurk and follow other accounts

▪️Tons of mini-activites: Kayaking, mini-golf, pool, going to the zoo, scuba diving, parachute jumping, gym, etc

▪️Tons of NPC variety and body types - the game "dynamically retargets animations" depending on their size so they interact with the environment as realistically as possible

▪️Tons of interactivity in every environment

▪️NPCs operate on an evolved system from RDR2, notice you eavesdropping, can confront you if they think you overstepped, etc

▪️Jason and Lucia can spontaneously propose nearby activities or jobs

▪️Wanted Level: Crimes must first be witnessed by an NPC or alarm triggered before it kicks in

▪️Six-star wanted level system returns

▪️3 stars can be hard to escape if you're in the city unless you have a fast car

▪️Police can learn what you look like and what you're wearing, indicated by different icons under your wanted level on the HUD

▪️Changing your hair will remove the appearance icon, but police still know what you're wearing, so you need to change clothes too

▪️Wearing masks can prevent your description from getting, even if caught on CCTV

▪️You can split up if you're on the run and tell your partner to flee to take the heat yourself

▪️You don't have to kill enemies in shootouts - you can incapacitate them by shooting them in the legs or arms, or even shoot weapons out of their hands

▪️Your behavior affects how the world and people in it react to you when free-roaming and how the main story plays out

▪️Unnecessary violence or mayhem or being a good citizen - such as throwing your trash away - affects your "Criminal Profile"

▪️Money is more important here than past GTA games, sometimes requiring you to have a certain amount to continue the story

▪️Main ways to make money are boosting/selling cars, holding up businesses, robbery, bank heists

▪️Police can build a presence outside of a bank or store and wait for you to come out, though many offer alternate ways of escaping like a back door

▪️Stealing vehicles isn't as simple as before - cars are now on a tier system, with more expensive ones being tougher to get into

▪️You can scan cars using the WAINK phone app, which tells you how much it's worth, how much it'll cost to register it as your personal vehicle, if it's locked or alarmed, has a tracker, etc

▪️You can study wildlife like RDR2

Quelle

Das ist schon heftig pervers was man da alles tun kan.
Noch krasser wäre es, das Spiel mit er PSVR2 zu spielen.
 
Wo sind nun die Hater die gesagt haben: Öhhh das Spiel wird total W..e werden, schaut euch doch mal die Mitarbeiter Riege an usw usw usw.
Diese 27min Gameplayshow hat mir gezeigt das hier ordentliche Portion GTA-Gene drin sind auch die gewisse Verrücktheit z.B. der Bankraub mit Raul.
Da habe ich mir so sehr gewünscht das irgendwo Trevor doch noch irgendwie auftaucht?!?. Oder am Anfang mit der Drogengang wo Trevor auftaucht und sagt: Heeeeyy my N-Word :)
GTA5 hätte man genausogut nur um Trevor herum bauen können und es wäre trotzdem noch gut gewesen als GTA. ;)
So unterschiedlich sind die Geschmäcker :D Ich find das Duo hier auf Anhieb viel interessanter. Die 3 Chars aus GTA5 waren so schlecht, dass ging gar nicht. Aber es gab auch genug die Sie mochten.
 
War das schon hier?
▪️Reworked movement, running, jumping and climbing to feel smoother

▪️You will make many choices throughout the story, big and small, and some minor ones can add up into larger consequences

▪️Narrative designed for repeated playthroughs

▪️Story is a directed experience, but the team has worked to connect your open-world actions to the characters' identities and stories as much as possible

▪️Missions can have multiple escape routes, let you choose between being in the driver's seat or shooting, different paths, etc

▪️Lucia's ankle monitor plays a 'notable' part in the story

▪️Story designed to reward spending time in the world instead of just going from mission to mission

▪️Rockstar has "blurred the lines between open world and main mission activities"

▪️If you're out on your own most of the day, you might get a text from Jason or Lucia letting you know to lock up when you get home or letting you know they're going to bed. Ignoring these can affect your relationship

▪️Pursuing a romantic relationship is up to you

▪️Spending time together outside of the main story builds up their romance

▪️You can explore Leonida together, go shopping, visit hair salons, exercise, commit robberies and more together

▪️Even if Jason and Lucia aren't close romantically, missions can be affected by how close or distant they are to each other

▪️No specific gameplay benefits to the romance, it's a roleplaying decision for the player to make

▪️You can hold hands while out in the world with the right trigger, open doors for each other, etc

▪️Jason and Lucia live together and operate on their own schedules to make the world believable

▪️Get up, have a cup of coffee, shower, get dressed, go out for a little exercise, etc

▪️Other people may pop in and out of these safehouses

▪️Like RDR2 you can customize your hair + facial hair, new styles at the salon

▪️Jason and Lucia can own multiple vehicles each with working trunks

▪️You can store a change of clothes and weapons in them to help with fights and escaping police

▪️Going to the gym increases muscularity and strength

▪️Eating provides a substantial health boost, overeating will make you gain weight

▪️Map described as "very big" but no definitive size given

▪️Tons of random events occur naturally in the world

▪️Example: Giving pills to a sketchy lawyer sitting in a dumpster - and he'll send you legal advice

▪️Fast travel with "Ryde Me" taxi app

▪️You can talk to other passengers and have full conversations with them in taxis

▪️Browse apps on your phone like "Snapmatic" (Instagram parody), lurk and follow other accounts

▪️Tons of mini-activites: Kayaking, mini-golf, pool, going to the zoo, scuba diving, parachute jumping, gym, etc

▪️Tons of NPC variety and body types - the game "dynamically retargets animations" depending on their size so they interact with the environment as realistically as possible

▪️Tons of interactivity in every environment

▪️NPCs operate on an evolved system from RDR2, notice you eavesdropping, can confront you if they think you overstepped, etc

▪️Jason and Lucia can spontaneously propose nearby activities or jobs

▪️Wanted Level: Crimes must first be witnessed by an NPC or alarm triggered before it kicks in

▪️Six-star wanted level system returns

▪️3 stars can be hard to escape if you're in the city unless you have a fast car

▪️Police can learn what you look like and what you're wearing, indicated by different icons under your wanted level on the HUD

▪️Changing your hair will remove the appearance icon, but police still know what you're wearing, so you need to change clothes too

▪️Wearing masks can prevent your description from getting, even if caught on CCTV

▪️You can split up if you're on the run and tell your partner to flee to take the heat yourself

▪️You don't have to kill enemies in shootouts - you can incapacitate them by shooting them in the legs or arms, or even shoot weapons out of their hands

▪️Your behavior affects how the world and people in it react to you when free-roaming and how the main story plays out

▪️Unnecessary violence or mayhem or being a good citizen - such as throwing your trash away - affects your "Criminal Profile"

▪️Money is more important here than past GTA games, sometimes requiring you to have a certain amount to continue the story

▪️Main ways to make money are boosting/selling cars, holding up businesses, robbery, bank heists

▪️Police can build a presence outside of a bank or store and wait for you to come out, though many offer alternate ways of escaping like a back door

▪️Stealing vehicles isn't as simple as before - cars are now on a tier system, with more expensive ones being tougher to get into

▪️You can scan cars using the WAINK phone app, which tells you how much it's worth, how much it'll cost to register it as your personal vehicle, if it's locked or alarmed, has a tracker, etc

▪️You can study wildlife like RDR2

Quelle
Das liest sich so dermaßen phantastisch. Da wurde echt alles von rdr2 reingepackt und noch zusätzlich unendlich neues zeug.
Das wird wirklich ein traeumchen. Da wird so schnell kein anderes Spiel mitkommen.
Das wird dass Spiel dieser Gen. Würde sogar soweit gehen und vermuten daß es das bislang beste Spiel aller Zeiten wird und auch das erfolgreichste. Wenn man den Nintendo Bonus mal aussen vor lässt .

Denke ich werde meinen GTA vi Urlaub noch um ein paar Tage verlängern müssen.
 
Man hat wohl sehr viel an der Authentizität der Open World gearbeitet, das gefällt mir.

Auch der Punkt mit dem Autodiebstahl sagt mir sehr zu. Nach den Infos kommt bei der Hype erst richtig hoch :)
 
Gibt's eigentlich noch weitere leaks oder hat der nun aufgeben nach dem Netflix Trailer? :P

Nachdem sein betteln nichts brachte und sein Shitcoin abstürzte, hat er die ganzen Gebühren abgehoben und ist in Nirvana verschwunden. Laut Leuten, die Plan von der ganzen Materie haben, müsste er wohl so um die ~250k-350k damit verdient haben.
 
Wo sind nun die Hater die gesagt haben: Öhhh das Spiel wird total W..e werden, schaut euch doch mal die Mitarbeiter Riege an usw usw usw.
Diese 27min Gameplayshow hat mir gezeigt das hier ordentliche Portion GTA-Gene drin sind auch die gewisse Verrücktheit z.B. der Bankraub mit Raul.
Da habe ich mir so sehr gewünscht das irgendwo Trevor doch noch irgendwie auftaucht?!?. Oder am Anfang mit der Drogengang wo Trevor auftaucht und sagt: Heeeeyy my N-Word :)
GTA5 hätte man genausogut nur um Trevor herum bauen können und es wäre trotzdem noch gut gewesen als GTA. ;)
die ganzen Bankräube im Trailer sind ja wirklich nur stark inszenierte Story Missionen gewesen.

Bin gespannt, wie das ganze dann in der Open World so aussehen wird, da hat man ja (bis auf den Leaker) noch nichts gesehen
 
die ganzen Bankräube im Trailer sind ja wirklich nur stark inszenierte Story Missionen gewesen.

Bin gespannt, wie das ganze dann in der Open World so aussehen wird, da hat man ja (bis auf den Leaker) noch nichts gesehen

Ah ha, du spielst GTA nur wegen der Heists?

Ich spiele GTA nicht nur wegen der Heists.
We_Are_Not_the_Same.jpg
 
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