That evolution includes the emergence of subscription services. Indiana Jones and the Great Circle launched, day one, into Xbox Game Pass. What’s more, it followed Call of Duty: Black Ops 6, which had delivered a significant spike in users for Game Pass the month before. As a result, Andersson was mindful that his game might have players who were unfamiliar with this type of experience.
“It’s a very difficult proposition,” Andersson says. “And for this game in particular, we also have to struggle with players who know who Indiana Jones is, and those who don't. There are a lot of kids out there who haven't seen the movies, and this is going to be their first introduction to the IP. So, we tried to make this the most accessible MachineGames game so far.
“It's on Game Pass. There's going to be a lot of people trying this genre for the first time. It was very, very important to make the onboarding stronger and better than other titles. That was a big focus.