Con$olef@natic
L99: LIMIT BREAKER
Wer weiß, vielleicht bringt es AMD wieder ins Geschäft, das sie Sonys custom lösung der 8ACE und 64CQ mit übernommen haben wie 3dcgi von AMD im B3D damals meinte, so wie das volatile flag in der PS4.
Konsolen treiben halt die entwicklung an
I worked on modifications to the core graphics blocks. So there were features implemented because of console customers. Some will live on in PC products, some won't. At least one change was very invasive, some moderately so. That's all I can say.
Since Cerny mentioned it I'll comment on the volatile flag. I didn't know about it until he mentioned it, but looked it up and it really is new and driven by Sony. The extended ACE's are one of the custom features I'm referring to. Also, just because something exists in the GCN doc that was public for a bit doesn't mean it wasn't influenced by the console customers. That's one positive about working with consoles. Their engineers have specific requirements and really bang on the hardware and suggest new things that result in big or small improvements.
Konsolen treiben halt die entwicklung an

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