"ReCore puts players in the shoes of Joule, one of the last humans on earth years after artificial superintelligence has wiped out most of the population.These robot overlords still roam the land, but they aren't all bad. The action-adventure game will have you meet and befriend several robot companions over the course of the story who will aid you in your quest to save humanity. A joint effort from Keiji Inafune and Armature Studios, the game hopes to marry "
tried-and-true action-adventure gameplay with incredible visuals, a unique art style and an emotionally engaging story." In the debut trailer we see Joule upload her dog-like companion's consciousness into a new body, hinting at a gameplay feature and the multitude of different companions you'll meet along the way. Inafune and Armature, the creators of Metroid Prime, are combining their own rich histories in the industry to blend combat and exploration of the story's unique setting."
What can you tell us about Joule and the world that she lives in?
Inafune: In a nutshell, Joule, the main character as far as she is concerned and as far as she knows she is the last human survivor in this world. And at the same time she is greeted by this dog robot companion named Mack. There are a lot of mysteries in the story that we can't talk about in detail right now that exploration, survival are things and then also her trying to figure out what happened and how is this world going to continue on. Where is humanity? Is it going to continue beyond me? Those are things that hopefully throughout the progression of the game she will be able to uncover and discover as she goes along. That's probably as much as I can say at this moment.
What can you tell us about the cores?
Pacini: Obviously, the cores are the theme of the game. All of the mechanics, story, settings all revolve around this technology. This game has its own fictional grounding. This isn't a magic-based game. It's a technology-based game with robotic lifeforms. But the idea behind these cores is that they do bleed the line between this is the soul of these robots, basically. They're not just machines that are battery powered and walk around with you and help you fight things. They have distinct personalities.
These distinct personalities as well as their abilities and how they become more powerful all contain this core. Like in the trailer, even if the body is destroyed this soul could continue on and possibly be put into something else. No matter how this core is used that personality and soul and powers will be transferred to the next thing. In this case it was a large humanoid-type robotic frame. That's just the very basic beginning of the idea.
So Mack is really the core, but you can relate to him more because he's a dog frame and kind of as a human understand what a dog is and how a dog behaves but Mack can then be put into this large beast-like frame and it's still Mack and he takes along all of the basic personalities and things but he also kind of inherits traits of the thing that he's being put into. So he's not going to bark like a dog. Now he's going to be more primal or ape-like and stronger and use that. There are some things that they like being put into and others that they don't like being put into. They prefer not to be, but they'll begrudgingly do it because because you guys are friends and you're asking him to do it nicely. The whole game is about that base idea.
There were several robots show together at the end of the trailer. Will you have several with you all at once?
Inafune: If that's what those players want to do in the game, it would be hard for us to say that's not what you can do. In other words, I won't deny the fact that you will be able to have multiple friends or companions along the way, but I think the important thing for me is that now that we've revealed this title and you've seen the trailer that the more imagination that people can have in this in their own minds about, "What is it that I can really do in this game?", we're hoping that we can not only answer those expectations, but hopefully go beyond your expectations.
What kind of game is this? Open world? Linear?
Pacini: I can talk about it on a high level. It's not a linear game, but the idea is that the world of ReCore is very large.
Not to say it's necessarily an open world structure, but one of the main thrusts of the game is that the world changes over time. So you see a large sandstorm roll in in the video, that's something we're doing in the game. Your landscape is set in one way and at certain points in the game, whether it's randomly or part of the story, the [environment] will change, uncovering certain areas and covering up other areas.
Joule finds this cave in the video. The idea is that it's unlocking all these other things that are hidden under the sand from an exploration standpoint. That's one of the main loops in our game. We're really trying to utilize our game world as a shifting, unstable landscape that players can look forward to exploring and at any time could get shifted underneath them. It's a lot about that two-layer exploration down on the surface and below the surface.
Who do you control?
Pacini: We're going to hopefully share something real soon about that. But right now, based on things that we've done in the past, it's an
action adventure third person game. Combat is very fast-paced. There's a lot of exploration. So in those things there are already tiers of... that we just can't share right now. But we hope to share very soon.
http://www.gameinformer.com/b/features/archive/2015/06/20/keiji-inafune-and-armature-39-s-mark-pacini-talk-recore-mega-man-legends-3-and-iga-39-s-bloodstained.aspx