Xbox One Kalimba ( Press Play )

  • Thread-Ersteller Thread-Ersteller golom
  • Erstellungsdatum Erstellungsdatum

golom

L11: Insane
Thread-Ersteller
Seit
30 Okt 2013
Beiträge
1.526
"Brotherly love abounds in Press Play's puzzle-platformer"

Two playable protagonists
Toyed with the idea when putting finishing touches to Max: TCOB
Prototyped by two brothers and worked its way to the directors of the studio who liked it
Side scrolling colourful single player or co-op game - I like the art style

"Set on a Tropical island your goal is to cover pieces of a Totem pole that one stood in your village, shattered by a Dark Shaman who killed the monument's White Shaman guardian in the process, the pieces are now shattered"

Retrieve the pieces by negotiating obstacle courses that make up the levels ensuring you both survive
Two paths - one for each character, early on its a split (one at the top one at the bottom) but they mix that up later in the game
Make use of the environment to work your way through puzzles that can affect the player on the other screen (e.g. blocking ones path so the other can get past)
When on the same plane you can stand on each others shoulders allowing you to double jump etc
The colour of the zones form the backdrop to the puzzle (purple and green single player or red and blue in co-op) and only the character matching the colour of the backdrop can pass through them
Swap the characters position with a button press

"The game delights in setting up patterns and then second-guessing your instinct, resulting in a death that will initially have you casting for someone to blame before concluding that its your fault - think of Limbo pressure plate operated crushers"

A couple of falling sequences require extremely quick thinking as we plummet through alternating patterns
Tests your reactions
Achieves a pleasing balance between puzzle solving and switch platforming
Campaign split into three worlds each with its own special power
Only one revealed: Gravity - combines the basic swapping mechanic with inverted forces of attraction. Use to switch surfaces and it gets more difficult as time goes on requiring more precise button presses to to stay in the air and float through sections safely
Pickups help decide your final score and how many you collect will help decide what Totem piece you get (e.g. uninspiring piece of wood or colourful face sporting accoutrements such as sunglasses or a pipe)

"Still in the early stages but the well weighted platforming feels satisfying and substantial"

Co-op details "Twotem" (says local co-op no mention of online specifically)

Provides two characters for each player
One has two blue villagers the other two red
Can be stacked in any order
Single player combined quadruple jump becomes an octuple manoeuvre
Requires communication and each hurdle feels like a massive achievement but things can quickly disintegrate into disarray

totem2.jpg


totem1.jpg


Erscheint diesen Oktober für die One und Xbox 360
 
Zuletzt bearbeitet:
Der Output von Press Play ist schon geil. Max letztes Jahr, Tentacles vor wenigen Tagen, Totem (das ein kleineres Projekt ist) und evtl. wird man noch ei newiteres Spiel für 2014 ankündigen.
 
Der Output von Press Play ist schon geil. Max letztes Jahr, Tentacles vor wenigen Tagen, Totem (das ein kleineres Projekt ist) und evtl. wird man noch ei newiteres Spiel für 2014 ankündigen.

Und das alles schaffen sie mit 20 bis 30 Mitarbeitern. Großen Respekt vor den Jungs und Mädels

[video=youtube;aPIyvQ_dlE4]https://www.youtube.com/watch?v=aPIyvQ_dlE4&feature=youtu.be[/video]

TotemWebsite_Gif_2.gif


http://pressplay.dk/games/project-totem/
 
[video=youtube;jqd-799Od1c]http://www.youtube.com/watch?v=jqd-799Od1c[/video]
 
[video=youtube;AGot02grBoI]http://www.youtube.com/watch?v=AGot02grBoI[/video]
 
Sehr interessantes Gameplay :)

und der Spartan mit dem Partikelschwert bei 2:02 :awesome: :goodwork:


Kaufen würde ich es mir glaube ich nicht auch wenn es interessant ist. Ich muss auch schon bei Most Wanteds Abstriche machen, weil es geldtechnisch knapp wird. Wäre nice wenn es für Games with Gold kommt
 
Boah sieht das mies aus... also wenn ich das sehe frag ich mich echt, was mich aufhält auch sowas zu machen...
 
Boah sieht das mies aus... also wenn ich das sehe frag ich mich echt, was mich aufhält auch sowas zu machen...

Das Spiel hat seinen eigenen Stil und zielt nicht auf super next gen Grafik ab wo alles glänzt und co. Dieses Spiel möchte mit Gameplay punkten und von dieser Materie haben die Entwickler von Max Ahnung.
 
MEET PROJECT TOTEM, MICROSOFT’S HIDDEN FIRST-PARTY GEM

Though Halo: Master Chief Collection is obviously the crown-jewel of Microsoft’s fall exclusive lineup, it’s not too big of a stretch to say Project Totem has put itself in position to be Number 2. This is very clearly a puzzle-platformer that understands the importance of evolving upon an already creative premise. It’s safe to say that out of all the platformers I spent time with at PAX Prime 2014, none was more impressive than Project Totem. After all, being able to blend precision platforming, intense puzzle elements, and straight-up joy should produce a title as exciting as this.

http://www.hardcoregamer.com/2014/0...tem-microsofts-hidden-first-party-gem/102823/
 
Press Play’s Kalimba Rocks onto Xbox One this December

Earlier this year, we took a look at Project Totem, a colorful new game from the creators of Max: The Curse of Brotherhood. Now, we’re happy to announce Project Totem’s launch date and its official name: Kalimba! Coming to the Xbox Games Store for $9.99, Kalimba will be available on December 17 for Xbox One and January 2015 on PC.

[video=youtube;P_nbwB0Rojg]http://www.youtube.com/watch?v=P_nbwB0Rojg[/video]

http://news.xbox.com/2014/11/games-...ecember?utm_source=dlvr.it&utm_medium=twitter
 
Ich werde es für 10 kaufen, weil ich neue Ips unterstützen möchte :)
 
Zurück
Top Bottom