PS4 PlayStation 4

Ein BF4 match kann locker mal 45min gehen, da will ich es schon gerne ganz aufzeichnen können und dann auf meinem rechner bearbeiten.

In dem Fall würde ich sowieo lieber eine AVermedia oder ähnliches verwenden. Kosten so gut wie nichts mehr und ich kann selber schneiden und vertonen.
Von daher brauche ich die Aufnahmefunktion der One und PS4 nur für Kleinigkeiten.
 
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In dem Fall würde ich sowieo lieber eine AVermedia oder ähnliches verwenden. Kosten so gut wie nichts mehr und ich kann selber schneiden und vertonen.
Von daher brauche ich die Aufnahmefunktion der One und PS4 nur für Kleinigkeiten.

soll man doch auch bearbeiten können.

in der kommentaren zu diesem artikel: http://kotaku.com/sharing-and-streaming-will-be-free-on-ps4-but-not-xbox-1065826856
hat sich wohl nen entwickler geäußert:

Dagson/YesThisIsDagson schrieb:
It's actually NOT capped at 15 minutes. The 15 minute thing is that before you even hit record, the PS4 keeps the last 15 minutes of gameplay recorded incase you do something unexpected, rather than wishing you had been recording and trying to recapture it. While actively recording/streaming, you're virtually unlimited.

Also, the retail PS4s we have here at work, we're able to capture footage from them using the same devices we've been using on the 360, PS3, Wii, and WiiU.

auf die frage wo er arbeitet:
Dagson/YesThisIsDagson schrieb:
Definitely not at liberty to say, sorry... but we are a studio with two unannounced multi-platform next gen titles in development.

Also the PS4 allows you to upload the videos to your PSN profile, or save them to the harddrive where they can be exported and brought into something like Premiere or Final Cut. You aren't limited to the included editing software or anything.

Aw damn I didn't realize I hadn't gotten the Burner key for the Dagson screename... ugh.


Es ist einfach unglaublich überflüssig.

überflüssig?
für viele wohl eher nen hammer feature, das nun endlich mit der nächsten gen von vornherein mit dabei ist bei den konsolen.

vetter vom kollegen fragte mich vor kurzem noch, ob er meine HD PVR kaufen kann.


das meiste ist zwar alles müll³, aber nu. :nix:
die leute wollen es gerne und bekommen es nun.
 
Ja sharing ist auch für mich total überflüssig, aber dafür optional und kostenlos.
Seid doch froh das die PS4 bis auf MP noch alles 4free anbietet...soll ja auch Hersteller geben die bis auf SP-gaming und DVD gucken praktisch alles Abopflichtig machen.
 
überflüssig?
für viele wohl eher nen hammer feature, das nun endlich mit der nächsten gen von vornherein mit dabei ist bei den konsolen.

vetter vom kollegen fragte mich vor kurzem noch, ob er meine HD PVR kaufen kann.


das meiste ist zwar alles müll³, aber nu. :nix:
die leute wollen es gerne und bekommen es nun.

Ich hab echt kA wie Mainstream tauglich bzw. relevant das ganze ist. Mich langweilt es eher solche Sachen anzugucken
 
vielen gehts auch einfach nur ums festhalten von solchen momenten.
 
Ich freue mich riesig auf das aufnehmen.
Und ja... ich werde vieles uploaden, da mir immer sehr geile Sachen passieren. xD
 
Ich hätte die PS4 auch ohne Share-Button genommen, aber jetzt wo wir das Feature schon haben, werde ich es sicher das ein oder andere mal ausprobieren um es zu testen, aber viel werde ich damit nicht aufnehmen. Jedenfalls gehe ich jetzt noch davon aus, mal schauen wie es am Ende funktioniert und was man damit alles machen kann. Gerade bei Mutliplayer-Games wie zB. Battlefield 4 könnte ich mir schon vorstellen mal eben zurückzuspulen wenn grad ein epischer Moment war und es aufzunehmen, auch wenn es letztendlich eh niemand außer mir sehen wird. :v:
 
Ich freue mich riesig auf das aufnehmen.
Und ja... ich werde vieles uploaden, da mir immer sehr geile Sachen passieren. xD

Sehe ich auch so, war auch schon am überlegen mir was externes zu kaufen, hab das aber wieder verworfen, da es eh nur für kleine Momente gedacht gewesen wäre.

Und nun kann man das von Haus aus aufnehmen und Leuten zeigen, denke da speziell an diese BF Moments in erster Linie.
 
Ich denke da an lustige Blogs, zum Beispiel xbroz vs. Sony tragen ihre Differenzen bei einem Match Street Fighter aus und die CW Community kann das Ergebnis bewundern. :)
 
Ich hätte die PS4 auch ohne Share-Button genommen, aber jetzt wo wir das Feature schon haben, werde ich es sicher das ein oder andere mal ausprobieren um es zu testen, aber viel werde ich damit nicht aufnehmen. Jedenfalls gehe ich jetzt noch davon aus, mal schauen wie es am Ende funktioniert und was man damit alles machen kann. Gerade bei Mutliplayer-Games wie zB. Battlefield 4 könnte ich mir schon vorstellen mal eben zurückzuspulen wenn grad ein epischer Moment war und es aufzunehmen, auch wenn es letztendlich eh niemand außer mir sehen wird. :v:

Keine sorge wir werden einen "BF4 the Epic moments" thread auf machen wenn light es erlaubt ;)
einzige Bedingung es dürfen nur Videos über 5 min. Dort gepostet werden.
:v:

Mir ist letztes auch aus Zufall ein dreifach headshoot mit der magnum gelungen weil irgendwie alle 3 Typen exakt hinter einander gerannt sind und ich dachte es wäre nur einer der auf mich zu rennt xD das war ein share button Moment :goodwork:
 
Das glaubst du doch selber nicht, oder? :lol:

er hat doch recht... 2010 gabs die letzten erwähnenswerten exklusiv games auf der PS3 :nix:
aber in diesen 4 jahren gab es echt tolle perlen wie
Beyond: Two Souls
God of War: Ascension
inFamous 2
inFamous: Festival of Blood
Journey
Killzone 3
LittleBigPlanet 2
LittleBigPlanet Karting
MLB 13: The Show
MotorStorm: Apocalypse
Ni no Kuni: Wrath of the White Witch
Papo & Yo
PlayStation All-Stars Battle Royale
Ratchet & Clank: All 4 One
Resistance 3
Sly Cooper: Thieves in Time
SOCOM 4: U.S. Navy SEALs
Starhawk
The Last of Us
The Unfinished Swan
Tokyo Jungle
Uncharted 3: Drake's Deception
 
Was für ne Grütze. 2007 war das einzig schwache Jahr.

2006 bis 2008 und 2012 waren nun wirklich keine Sternstunden der Videospieleunterhaltung. Aber ich weiss: Die Sony World Wide Studios, weltweit aktiv sind die und es handelt sich dabei um Studios (Achtung: Plural). :)

PS: Nicht, dass die Konkurrenz keine schwachen Jahre hatte. Ergossen sich beide meist in Sequels. Gut, dass die neue Gen anfängt. Allerdings durchaus lobenswert, was Sony 2013 noch für die PS3 liefert. Zu zocken gabs aber eh immer genug --> Multi-Gen.
 
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Cory Barlog Returns to Sony Santa Monica

Good Day, fine feathered folks of PlayStation!
Cory “Balrog“ here.
I’m baaaaack.
CS Lewis said that “the next best thing to being wise oneself is to live in a circle of those who are.” That quote really seems to sum up the thought process for most of my career decisions up to and including my current situation. While I, myself, may not always be wise, I am fortunate to have always been lucky to have a circle of those who are. I have worked in many places, with any number of smart people of all disciplines, notoriety and awesomeness but nowhere have I encountered so many ‘top-of-their-game’ people as I have at Sony.
Just how the heck did we end up back here, you ask? That, my pretty PlayStation people, is a great question. I thought I might invite you all to jump on a memory lane version “Mr. Toad’s Wild Ride” and take a look at just how in the hell I got to be here…again.
The here I speak of, by the way, is the hallowed halls of Sony Santa Monica. The same jewel encrusted fortress where the pantheon of super-creators make their waking dreams into reality and tickle that part of your soul
Ok, stop distracting me. We have a lot of information to cover and precious few lines of code to do it in.
It was a drizzly Tuesday when I showed up to Sony Santa Monica to work on a project, then known as Dark Odyssey, full of hopes and dreams. A fresh faced idealistic young animator with a goal of working at a job where I can do very little, come in late and leave early. Yes, after making crappy game after crappy game for over 10 years I had decided that I was going to say “suck it” to the game industry and work on a movie script so I could go where the grass was truly greener – a land of magic and wonder known and the ‘Film Business.’
I realized in just a few weeks of animating Kratos that I already worked in the greatest business that any creative person could ever hope work in. Sure, I am biased. I make games, and games are the future of entertainment. Yup, interactive is the delivery system of the future. Who doesn’t want to work in the future?
Incidentally, I am actually writing this blog post from the future. I am going to hit send and the little bits and bytes are going to go through the internet and cross through the aurora borealis and then, there is a 50/50 chance they will either end up in a Jim Caviezel / Dennis Quaid movie, or get sent back in time exactly 27 days and 13 minutes to be served piping hot for you to read. If you are reading this, clearly the latter has happened…and Frequency still sucks.
After that first few frenzied workweeks the rest is history, folks. God of War 1 was released and received with open arms from the fans, which made us all happy we still had jobs and got to make another one! I Directed and wrote on that one, then went on to write the original design/layout and story for GOW III before deciding to roam the earth like Caine from Kung-Fu. I wrote the script for PSP God of War: Ghost of Sparta at the start of my journey and then headed off into the wild blue of creative, and employment, uncertainty. I wanted to go on a creative walkabout, of sorts; in order get the experience I knew I needed to become a master craftsman. It sounds pretentious, and it probably is, but I am totally not meaning for it to come off that way.
In my creative travels I found myself working on a game concept on the deck of a yacht in Monte Carlo with a crazy German music producer who carries around a fur-ball dog everywhere he goes and the heir to some British toilet paper fortune. I’m not kidding; the name of the yacht was Le tissue. I seriously cannot make this stuff up. Later that week I had dinner with this other crazy guy, Erich von Däniken, a hotel industry worker turned vocal “ancient alien” theory proponent. He actually created a theme park based on his beliefs and his books are translated in like 32 languages. He told me, everything I believe is wrong. I told him, I believe he is right.
I took a good few years to hone my understanding of writing and drama with George Miller – that crazy guy who made the Mad Max franchise. In the years I worked with him I think I learned more about story and character development than I could with ten advanced degrees. Plus, I got to sit in the driver’s seat of Max’s new interceptor – that was a very big nerdvana moment!
I even got a chance to hang out with George Lucas for a short stint at, the now defunct, Lucasarts. That was a pretty amazing experience, I actually got to stay at the Skywalker Ranch – something usually reserved for the visiting filmmakers and writers – and kick around story and character ideas with head writers from CSI, 24, the Shield and the creator of the IK show Life on Mars. All the rooms at the ranch are themed after George’s favorite filmmakers. I stayed in the Kurosawa suite, decorated with items from his past as well as some of his original drawings and watercolors. It was awesome. I tried to swipe a few for myself – turns out Skywalker Ranch security was also awesome. J While the Lucasarts thing didn’t shake out exactly as planned, it was another great experience that added new creative weaponry to my growing arsenal.
I went to Sweden and worked with those Ace of Base loving cats over at Avalanche, even though they seem to have forgotten that…or were misquoted.
Then, after much travel around the globe I came back to the US and kicked around in San Francisco for a year where I got to direct the cinematics on that Tomb Raider game that just came out. If you haven’t played it, do yourself a favor, stop reading now and go pick it up NOW!
So, after all the travels and great collaborations and wandering, did I become the master craftsman that I originally set out to become? Well, no, not yet. I learned that the “master” part is a goal best left on the horizon, always appearing attainable, but just out of reach. That keeps you hungry and at the top of your game.
That, and a healthy dose of gut wrenching fear that you are going to screw it all up, destroy the thing you are working on and disappoint legions of fans and players around the world. That is important too.
I felt that I was ready to come back home – home to where it all started, Santa Monica Studios.(SMS) There I would use my newly honed powers of awesome to create something that will rock the free world. In an instant I decided to move my family, my wife who is nothing short of a superhero every day and our newborn son, Helo, named after our favorite character in BSG as well as our shorthand for the Sun God Helios – nerd family for sure, down to the sunny Shangri-La that is Santa Monica California.
What am I working on, you ask? Good question. Sadly, I cannot tell you…yet. But I can say that it is freaking huge, and it will live up to the standards that I helped establish here at SMS. We’re putting together a team as I type this, an Ocean’s 11 kind of thing. We are searching the world high and low for the best of the BEST to come and be on the ground floor of this endeavor. So, hey, if you are a freaking rock star unafraid to roll your sleeves up and take risks, reading this thinking that your current digs are feeling…well…a bit small, a bit dull and in need of some excitement – you need to contact me at Sony Santa Monica.
That is all for now, PlayStation nation. I will sign off with this – your continued support is the reason I get to make these crazy big games.
I thank you, from the bottom of my black heart, for all the time you play. I will keep working hard to create them if you promise to continue playing them.
If you don’t, God will kill a puppy.



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