Shantae: Half Genie Hero [WayForward Technologies]

Das GBC-Game war klasse. Der DSi-Titel war ein stark abgespeckter Überrest des GBA-Games und das lag wohl auch eher an der Begrenzung für DSi-Games.

In die Millionen werden sie sicher nicht kommen.
 
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Zu Mega Man gibt es gerade nichts neues, während Shantae ja auf dem 3DS eh schon regulär fortgeführt wird. Das hier ist wirklich ein Nebenprojekt und ein Extra - aber genügend Fans haben sie ja trotzdem. Ich Kickstarte generell nicht, aber werds mir sicher holen wenn es erscheint.
 
Letzten 2 Tage brechen an!


http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero

Stretch goals!









Risky Modo (erstes Stretch goal)

Opening Cinematic: At the start of our tale, Shantae wakes in the night and is drawn trance-like through the dark forest and into a secret cavern. She is transported to the Genie Realm, but returns a few moments later having witnessed a power beyond anything imaginable. Shantae leaves to embark on a grand adventure – but fails to notice the Tinkerbat spying from within the shadows… the tiny pirate minion skitters off to report this to its master.

Kickoff: Risky Mode begins with the above cinematic. From there, we descend on Risky’s pirate ship, and cut to her captain’s quarters; a large office dominated by a luxurious bathtub in which the Queen of the Seven Seas simmers and stews. The Tinkerbat minion reports, and within moments Risky Boots hatches a plan.

Goal: As Risky, your job is to raid, pillage, and plunder Sequin Land in search of items that will allow entry into the Genie Realm. After all, the ultimate power is there for the taking, and only one scrawny Half-Genie brat stands in the way. Like any door, this magical portal to the Genie Realm must have a key. To Risky’s logic, there’s no better starting point than the old man. Players will soon find that Uncle Mimic (Relic Hunter, living fossil, inventor, and Shantae’s only family member) is at large, and in his hasty exit he’s dropped a literal paper trail of blueprints. With the right parts, Risky’s Tinkerbats could construct some of these devices. With each blueprint she finds, Risky gains a new Tinker-Tool that will help her take down the old man and the brat, and finally gain entry to the fabled Genie Ream! Heave ho men!


Gameplay: Risky Mode uses the same overall location of the main Shantae storyline, with key story elements swapped, and the order of progression shuffled. As Risky gains Tinker-Tools, (Pistol upgrades, Grappling Hook, Shoulder Cannon) she will gain abilities that in some ways mirror Shantae’s “Dance Transformations”. But these moves are found in a different order, in unique locations meaning that even if you know Shantae’s Story, Risky Mode will be a completely new experience. Risky’s pirate-themed abilities could be aptly compared to the special moves seen in “Shantae and the Pirate’s Curse” for Nintendo 3DS. More examples:

-Shantae can whip, but Risky can slice with her scimitar!

-Shantae can become a flying creature, but Risky can use a grappling hook!

-Shantae can cast a fireball, but Risky has a pistol that fire various types of ammo!

-Shantae can become a small creature and enter a narrow space, but Risky can send a Tinkerbat in to do her bidding!

Exklusives Zeuch für Spender:



Gameplay
Magical Belly Dancing plays a big role in this game! As you explore, you’ll find Dance Tokens dropped by enemies, or hidden around the levels. Dance Tokens come in 3 flavors: Transformations, Boosts, and Summons. Once you discover a Dance Token, that dance is yours for keeps!


Using these magical abilities drains your Magic Meter. Refill it by collecting magic, which is dropped as you slaughter FOES and destroy JUGS.

How to perform a Belly Dance:

When the Dance Button is held, Shantae begins to groove to dance music. She will cycle through 3 dance poses. When she strikes a pose, this is your cue to release the button. She will activate whichever magic is associated with that pose!


Dance Tokens from your collection are used to design a Custom Dance based on your personal preferences. You can “slot in” these tokens at any time on the Subscreen (or on the Wii U GamePad) by selecting (or tapping) them. You can even create multiple dances and assign them to a Hot Key (L2 or R2). Will you create a stat-boosting Boss Killer dance? Or an all-in-one animal transformation dance?




The new Custom Dance design allows us to be more flexible with the number of dances and transformations than before, so a “minor transformation” could simply be used to rocket into the sky, torch a thorn patch, or emit a screeching sound. Not all transformations need to have full mobility either (like say, a Tree-like Dryad that drops life-restoring fruit). We have tons of ideas and we bet you do too! Let’s earn that CONTRIBUTOR CREDIT and make this game burst with fresh ideas! Voting will occur during the game’s development, but ANYONE can throw ideas at us on the “Comments” message board.


Artworks n'shit













 
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hach, ich finds cool, wie die spenden die letzten tage plötzlich angezogen haben...:D
 
hach, ich finds cool, wie die spenden die letzten tage plötzlich angezogen haben...:D
Und Paypal-Option wird noch einige Monate offen bleiben (alle Spenderlevel und Exklusivsachen sind also noch weiter zu bekommen), hoffe das bringt uns zumindest auf 900k.

@Manigoldo: Ich hab 60€ gespendet. Dafür gibt's das Game (+ Backer Content) als Download + digitales Artbook und OST + MItbestimmen über Bossdesigns, Transformationen etc. dazu.

Das Game/Downloadcode bekommste aber schon ab 15€-Spende
 
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die 15$....schlechte zeit und die nächsten preise wollte ich nicht unbedingt....:blushed:
 
respekt@perp, ich nehm alles zurück, was ich je über deine abneigung zu 2d-jnrs gesagt habe.....du tust, um es wie in amiland zu sagen, dein geld wirklich dahin, wo dein mund ist. :blushed:
 
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