So, before loading the game up, we make sure to have full RGB set in both the Xbox One and PS4's system setting menus, to maximise the 0-255 colour space used on PC monitors and supported by our capture hardware - and of course, we have the system video resolution ticked at 1080p. Once the game is booted up, we also make sure that Battlefield 4's brightness setting is set to its default 30 per cent - a factor which has relevance a little further on into this piece.
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This leads us to a second issue that affects both console releases: gamma levels. We went into the review event having never hooked up our equipment to either next-gen platform before, and our tests with BF4 gave some curious results we want to revisit with the final game on retail hardware. Similar to the Xbox 360, Microsoft's new platform seems to enforce a colour push towards the lower end, leaving us with more saturated colours and deeper blacks. It's just cause to head towards Battlefield 4's brightness settings, but in the interest of a fair test we kept this at the default 30 per cent for all platforms.
Curiously, the top end is also affected, causing the image to appear distinctly washed out, as if set to limited range. This is particularly evident on PS4, which is kept free of a comparable black push to Microsoft's platform to compensate. Right now there's every possibility that it could be a capture situation, but it is worth noting that we saw no such issue on our PC captures and after returning to base, the same equipment produced a perfectly balanced picture on our PlayStation 3.