Kiera
L99: LIMIT BREAKER
- Seit
- 1 Mai 2007
- Beiträge
- 80.512
- Xbox Live
- Kiera Salter
- PSN
- VegetaEx
- Switch
- 079910150123
- Steam
- VegetaEx
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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I definitely will but I need to wait for the review code. Sony asked not to publish any video or screenshot from the preview code due to its unfinished state (ie. there are some serious frame rate issues - which I'm not even supposed to mention). Heck, it even lacks the ending credits!
The game is 90% combat and there is very little/simple puzzle solving or exploration (progression/levels structure are akin to God of war, not Zelda).
You can upgrade you spells/character stats during the game but don't expect too much depth. It's very lite on the RPG side of things.
While I did enjoy the game, I did so mostly because of the unique controls and how well they work rather than the quality of the game design. There are a lot of things I didn't like. For example, I hate not being able to move around with the shield up, and as much as I love Move, there is quite a bit of pointless waggling that could have been easily either removed altogether or supported by some meaningful mechanics. For example, rebuilding collapsed structures (rotate Move clockwise) or putting gems into slots (push Move forward) or creating potions (tilt or shake the Move depending on the ingredient) are all actions that don't require any meaningful thinking. It's just you performing specific motions to trigger an inevitable outcome. It's not really that bad as it adds to the feeling of doing magic (much like spamming circle in GOW to open gates adds to the feeling of making an extra effort if you get what I mean), but there is surely some lost potential in there. I do love to open chests with a simple whirl of the Move tho. That feels pretty cool.
On that point, I don't get why to rise pillars or open chests you simply do a motion in their proximity (which is fast and cool), while in order to rebuild structures (collapsed bridges etc) you have to first press X and then start doing the motion. Why not let me do the motion rightaway just like with the pillars/chests?
Anyway, another missed opportunity comes from the whole turn into animal magic thing. Remember the rat transformation? You can only do that in specific spots, and what you get from it is the ability to go through a tiny opening which is the only way to progress through the level. What's worse is that there is literally no new gameplay involved during the "rat segments". You simply push the stick forward until you reach the other end of the tunnel or whatever and automatically rever to human form. Pretty pointless. There is only one situation in which you can die as a rat, but it's so easy you get a trophy if you die.
Overall, if this was a traditional game, with traditional controls, I wouldn't recommend it. But as a Move title, it's definitely one of the most accomplished ones by virtue of its unique combat system and spell-mixing mechanics.
Das ist doch der Navigationscontroller
@DarkDevil
Vielleicht erkennt die PS3 ja noch den PS3 Controller als Navigationscontroller. Hast du den mal abgemeldet?
Das Pack (Move Starter Pack, Move Navigationscontroller und das Spiel) gibt es derzeit bei Media Markt für 39€ im Angebot. Preisvergleich Amazon: 80,77€. Das nenne ich mal ein Schnäppchen![]()