My 30 minutes of hands-on time with The Last Guardian was not bad, exactly. The game looks beautiful, its environments are stunning, and its puzzles are clever and satisfying, often with multiple layers to figure out. There's a core gameplay loop around solving a puzzle to get to a new room, then figuring out how to get your bird-dog friend to follow. That loop is strong, and it helps reinforce the relationship between the protagonist and the pet.
For as much as The Last Guardian nails the broad feeling it's going for in this demo, it whiffs on the details. Specifically: It feels awkward as hell when it comes to actually controlling the main character. The protagonist doesn't walk so much as he lurches in whichever direction you've pushed the analog stick. Much of the demo focuses on platforming, but his jumps have a stickiness to them, a sense of inaccuracy that could be played up as realistic weightiness in the right game but just feels frustrating here.
The game seems to have a hard time determining what you actually want it to do from button presses alone. On several occasions, I tapped the jump button to reach a swinging rope, only to have the main character instead shift direction and climb on top of a nearby railing.
"It feels like a PlayStation 2 game"
And do you want your adorable dog-bird hybrid to actually follow you or continue forward, providing access to the next part of a level? Good luck. Like a real dog, Trico often does what it wants, refusing to listen to your commands until it's good and ready. On the one hand, there's a clever nod to real interactions with pets there that I appreciate. On the other, jamming on a button over and over to get Trico's attention isn't super compelling gameplay.
Many of my problems with this short demo of The Last Guardian can be summed up neatly in one sentence: It feels like a PlayStation 2 game. I love a lot of PlayStation 2 games, but in the decade-plus since that was my console of choice, I've grown used to such novelties as responsive character movement and a camera that isn't shitty.
It's entirely possible that The Last Guardian will win me over across its full runtime. Maybe it doesn't demo well. Perhaps by the end, the design choices nagging at me will make perfect sense, or be overcome by a brilliant, heartfelt journey of a boy and his dog-bird-thing. All I can say for sure at this point is that The Last Guardian will have to work hard to convince me.
You can watch some footage from the new demo I got to check out in the video above. After its latest delay, The Last Guardian will finally launch on PlayStation 4 on Dec. 6.