Skate 2

  • Thread-Ersteller Thread-Ersteller Darko
  • Erstellungsdatum Erstellungsdatum

Darko

L11: Insane
Thread-Ersteller
Seit
6 Jan 2007
Beiträge
1.533
Xbox Live
pe4k
PSN
churchberger
So mittlerweile gibt es ja erste Bilder und Infos zu Skate 2:


fetchpics.php



fetchpics.php



fetchpics.php





- Die Ereignisse der Fortsetzung finden 5 Jahre nach dem Vorgänger statt.

- Der Charakter-Editor wird so ähnlich komplex sein wie bei den Tiger Woods Spielen.

- Man kann nun vom Skateboard absteigen und sich frei ohne Board bewegen. So kann man versteckte Straßen und Plätze finden.

- Passanten springen nun zur Seite wenn man auf sie zu steuert.

- Das Teleportieren funktioniert nun auch ohne Ladezeiten.

- Eine Third-Person Kameraperspektive wurde hinzugefügt.

- Das Spiel soll mit 60 Frames pro Sekunde laufen.


-----------------------------------------

Auch wenn es natürlich nicht mehr so frisch und neuartig wie Skate mit seinem Steuerungskonzept daherkommen wird, freu ich mich wie ein Schnitzel drauf!!!!:-)
 
den ersten teil konnte ich mal anspielen und dieser hat mir gut gefallen, die verbesserungen klingen wirklich gut. ich freu mich drauf :-)
 
yes :) hab den ersten teil heut mal wieder gezockt.
mit den neuerungen wirds ja quasi perfekt (auch wenn ich schon mit teil 1 zufrieden war)

new san vanelona ... a less friendly place for skaters
da bin ich mal gespannt :D
 
Freu mich riesig auf Teil 2. Hab viel Zeit mit Teil 1 verbracht und zocke es manchmal immernoch. Die Stadt ist einfach riesig und bietet sehr viel Möglichkeiten :)
 
Ich scheine echt der Einzigste zu sein, der sich nur mit Tony Hawk anfreunden kann.
Tony Hawk auf Wii mit Balanceboard und gut ist. :rofl3:
 
Neue Scans aus dem PSM3 :

2mhctg6.jpg
2qss4eh.jpg
2s0dddu.jpg
2112u0y.jpg
2zg6kb8.jpg
30mwnr7.jpg
j0h0jo.jpg
x27w2r.jpg


-------------

Zu geil das Spiel wird so viele neue Möglichkeiten bieten :goodwork:
 
Doppelt so viele Tricks, vom Brett absteigen, 60 Fps, keine Ladezeiten mehr beim Teleportieren

Jetzt nur noch den Video Part etwas verbessern und das Game wird einfach nur der Hammer :aargh:
 
Ja der Video Part muss sollte noch ausgebaut werden, mich persönlich interessiert der aber nicht so.
Allein schon der Hippie Jump rechtfertigt für mich nen kauf :D
 
schaut echt nicht schlecht aus, teil 1 fand ich durchschnittlich, werd aber teil 2 sicher mal antesten. imo kommt skate nicht an die th-reihe ran, die th-reihe hat so ihren eigenen charme, gefällt mir besser :)
 
thx für die scans. hört sich verdammt geil an.
mit sovielen neuerungen hab ich nicht gerechnet :)
 
Das mit dem Hippie Jump ist sehr geil.:)
Man sieht hier allerdings gut die etwas abgehackten Animationen. Ist aber auch egal, denn wie in Teil 1 fällt einem das nur in Zeitlupe/Replay auf.
 
- Man kann nun vom Skateboard absteigen und sich frei ohne Board bewegen. So kann man versteckte Straßen und Plätze finden.

- Passanten springen nun zur Seite wenn man auf sie zu steuert.

- Das Teleportieren funktioniert nun auch ohne Ladezeiten.
Yess! Das hat mich beim ersten Teil am meisten genervt :D :goodwork:
 
Ich würde mich auch auf das Spiel freuen, aber irgendwie bin ich schon in 'skate.' nie wirklich reingekommen. Das einzigste Skateboard-Spiel was ich längere Zeit gespielt habe war Tony Hawk’s Pro Skater 2, das war aber auch klasse. Vielleicht liegt es an der Geschwindigkeit, wobei es echt chillig aussieht wo im Video mehrere Leute den Berg runterrollen, wohl aber viel mehr an der Steuerung.
 
Skate 2 Preview
Hippies Welcome


The first Skate took many by surprise when it burst onto the scene last year. In a genre that had been dominated by Tony Hawk games for nearly a decade, there didn’t seem to be a lot of room for newcomers. By taking a decidedly different approach than its competitor, Skate had almost everyone but Tony touting that it was grrreat. With the Tony Hawk franchise taking a year off to rethink some things, Skate 2 looks to take this opportunity to build upon the immense success of the first title and to further cement EA’s skateboarding series as a serious contender.

Players will be able to skate the streets of the reimagined city of New San Vanelona in this upcoming title. While it is still technically the same city from the first game, much has changed in the five years that separate these two games’ events. After some sort of disaster destroyed much of San Vanelona, the city was inexplicably rebuilt with better skateboarding in mind. This results in a somewhat familiar yet mostly fresh backdrop with plenty of surprises. The biggest change comes in two completely new areas, a wooded mountain region as well as a waterfront section.

The waterfront area comes loaded with tons of benches, ramps, and rails that can be used to rack up some fairly elaborate tricks. The waterfront is also an incredibly beautiful location, with some great architecture and blue tiles immediately demanding your eye’s attention. The mountains seemed slightly less impressive visually but easily made up for this by providing some excellent rural skateboarding opportunities. Aside from grinding guide rails and picnic tables, the mountain area was also home to an all new event that was recently shown for the first time.

While the name for the event type wasn’t given, this event looks to directly attack yet another Tony Hawk franchise. For anyone who has happened to play Tony Hawk’s Downhill Jam, this event should seem rather familiar. Players were able to race down the mountainside against three opponents, with the fastest finisher collecting the lion’s share of a previously placed bet. Momentum and speed are extremely important in this event, with tricks and style becoming mostly an afterthought. The faster you careen down the mountainside, the harder it becomes to land tricks properly. Fortunately, the racing felt rather natural and the course provided a plethora of alternative routes and shortcuts just waiting to be discovered by observant players.

Skate 2’s environments, while newly redesigned, may not be completely finished. This is thanks largely to a couple new additions. This game will allow players to get off of their board and explore the world on foot for the first time. The walking controls were noticeably clunky, but this game is still fairly early in development and will likely address this issue. While on foot, players will be able to walk up stairs and, more importantly, set up their own tricks. By using the Grab the World button (Xbox 360=RB and PS3=R1) players can take hold of just about anything that isn’t bolted down and position it in any way they wish. This allows for complete customization of skate parks and for some really interesting and ingenious tricks. Thankfully, after you’ve gotten everything situated just how you like it, most areas in the game will also remain the way you leave them.

Whether in a custom skate park or just skating around the prebuilt New San Vanelona, players are also given some new tricks to further spice up the gameplay. The Grab the World button doubles as a handplant when near an edge that can be grabbed. Players are also given the ability to do hippie jumps and foot plants, which effectively double the possible tricks from the original Skate. Hippie jumps have players leaping from their board to clear objects such as benches and rails, then landing safely (in theory) back on their board. These are performed by pressing the two feet buttons together, while holding and releasing these buttons will make for a larger leap. Successfully pulling off a hippie jump is fun but watching the bail animations caused by messing up the timing is also incredibly entertaining.

Foot plants are also fun to perform and really add depth and style to this game’s tricks. When doing any trick while grabbing your board, pressing either of the foot buttons will cause your character to plant the corresponding foot on the ground and then push off for just a little more airtime. This can help you finish some tricks that would otherwise result in slamming your head off of the pavement. Foot plants also serve as a highly stylized combo link for many long tricks. An example would be grinding a rail, jumping to a picnic table, foot planting from the table to clear another rail, and finishing the trick by landing on a ramp.

Although it is still early in development, Skate 2 is already looking fairly beautiful and mostly functions well. There was some noticeable pop-in visible in many of the environments’ backgrounds, but this will likely get addressed by the time this game reaches the market. Running at sixty frames per second, the game controlled smoothly and is host to some impressive lighting effects to boot. The game’s camera has also received some attention, with the original angle being slightly tweaked and a more traditional third-person perspective has been added as an option for players.

While the game is likely a ways off from being released and EA is remaining silent about several aspects, Skate 2 is still shaping up rather well. It already plays great (minus the on-foot exploration), looks fantastic, and has many interesting additions that act as icing on the cake. With the next Tony Hawk game being noticeably absent this year, Skate 2 is poised to completely dominate the skateboarding genre of games for the foreseeable future. By the time Tony makes it back to the market, the battle for the throne may already be all but over if this game is being used as a measuring stick

http://www.cheatcc.com/xbox360/rev/skate2preview.html
 
hab mir ja grad teil 1 für 20 euro bei MM zugelegt und finds echt sehr gelungen. nach den bisherigen videos und previews freue ich mich auch sehr auf teil 2. gibt ja ein paar sehr geile neuerungen...
 
Neue Skate 2 Details

http://uk.ps3.ign.com/articles/909/909540p1.html

In our previous hands-on, we talked about how you can hop off your board and push and pull objects around the environment to set up new lines. Well, if won't be for your benefit alone. You'll be able to upload your custom spots and download the creations of others as well, and vote on the best of the best.

nice :)
 
Zurück
Top Bottom