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- 17 Jan 2006
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- 385
Adventure game Silence: The Whispered World 2 coming soon to PS4, xone and pc/mac
trailer:
https://www.youtube.com/watch?x-yt-cl=84503534&v=ue_QBEZ8nfo&x-yt-ts=1421914688
"i! Our names are Uli Wanitschke, Game Director for Silence, and Marco Hüllen, Lead Designer of the game. Together with a team of approximately 20 highly talented developers, we’re making Marco’s concept for Silence: The Whispered World 2 become a reality.
We’re all huge adventure game fans here at Daedalic Entertainment. We grew up with the likes of Monkey Island and we all feel that the genre isn’t dead at all – quite the opposite. However, we also believe there’s a lot of room for modernisation within the genre, while at the same time not abandoning its roots.
What springs to mind first is Silence’s visual style. At Daedalic, we have an incredible art department, drawing beautiful backgrounds, locations etc. We used to show these in 2D games. For Silence, however, we now use 3D technology, by following a method we call ‘camera projection’. We place 3D objects and 3D characters in 3D environments, but then project 2D art on everything. Marco calls this ‘three-dimensional artwork’ when creating all these magnificent backgrounds."
hier gehts weiter
http://blog.eu.playstation.com/2015...-silence-whispered-world-2-coming-soon-ps4-2/
https://www.facebook.com/daedalic?fref=nf

trailer:
https://www.youtube.com/watch?x-yt-cl=84503534&v=ue_QBEZ8nfo&x-yt-ts=1421914688
"i! Our names are Uli Wanitschke, Game Director for Silence, and Marco Hüllen, Lead Designer of the game. Together with a team of approximately 20 highly talented developers, we’re making Marco’s concept for Silence: The Whispered World 2 become a reality.
We’re all huge adventure game fans here at Daedalic Entertainment. We grew up with the likes of Monkey Island and we all feel that the genre isn’t dead at all – quite the opposite. However, we also believe there’s a lot of room for modernisation within the genre, while at the same time not abandoning its roots.
What springs to mind first is Silence’s visual style. At Daedalic, we have an incredible art department, drawing beautiful backgrounds, locations etc. We used to show these in 2D games. For Silence, however, we now use 3D technology, by following a method we call ‘camera projection’. We place 3D objects and 3D characters in 3D environments, but then project 2D art on everything. Marco calls this ‘three-dimensional artwork’ when creating all these magnificent backgrounds."
hier gehts weiter
http://blog.eu.playstation.com/2015...-silence-whispered-world-2-coming-soon-ps4-2/

https://www.facebook.com/daedalic?fref=nf
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