Sega Soccer Slam: Auszüge aus dem GS-Review...

Crudeliats

L11: Insane
Thread-Ersteller
Seit
25 Okt 2001
Beiträge
1.749
Also, Gamespot hat das Review von SSS veröffentlicht, ich denke ich poste hier mal n paar Sachen dazu...

Sega Soccer Slam

Score
overall: 8.6(great)

8.9 bei 209 userwertungen

Einzelnoten
gameplay: 9
graphics: 8
sound: 8
value: 8
tilt: 9

Difficulty
medium

leraning curve
from 0 to 15 minutes

Zitate

[...]With its memorable cast of characters, responsive controls, and attractive, highly stylized look, Sega Soccer Slam sets the bar by which any other soccer games of this type will be judged and stands out as one of those action-packed sports games that you should make every effort to play.[...]

[...]While these modes are fun, the crux of the Sega Soccer Slam experience is the quest mode, in which you select from one of five teams and then compete in a series of 10 games. As you start to win games, you'll start to earn money that you can use to unlock character art or items that function as power-ups for your players.[...]

[...]Needless to say, the quest mode adds a significant amount of replay value to the game, as you'll likely want to see all the items and extras that you can unlock.
[...]

[...]But in actuality, even if the quest mode weren't in the game, Soccer Slam could've just as easily gotten away with only an exhibition and basic tournament mode, simply because the gameplay is executed so well. Despite its over-the-top arcadelike appearance, Soccer Slam demands a surprising amount of strategy for competing against computer- or human-controlled opponents.[...]

[...]When you execute these basic moves, you'll charge a meter located at the bottom of the screen, and the energy in this meter can be used to give individual players a brief boost in speed and shot power or to launch a kill shot--a kick that causes the ball handler to launch into the air in slow motion and perform an incredibly powerful kick.[...]

[...]In fact, the keeper will block the majority of these shots, but what makes this interesting is that you almost want the keeper to block the more powerful shots. Every time you take a shot on goal and the keeper manages to block it, you'll knock off a piece of his armor, which makes him tire. The more powerful the shot, the more armor it will knock off, so it's worthwhile to hold down the shot button to execute a stronger basic shot.[...]

[...]In keeping with its over-the-top theme, Sega Soccer Slam's graphics are highly stylized and almost comic-book-like in presentation. From the British rocker Half Pint to the luchador El Diablo, the character designs are incredibly well done, and they give each player in the game plenty of personality. Likewise, the players' facial expressions and animations are a pleasure to see. There are also plenty of small details that add to the overall visual quality of the game. For example, the field becomes worn and will turn brown as players continually trample over particular sections. Also, when you execute the speed and shot boost, you'll notice that each team has a distinct effect to signify the boost.[...]

[...]Soccer Slam's sound functions as effectively as the graphics do in providing the characters with additional personality. Each character has a unique theme to accompany his individual goal celebration--Angus from team Volta has a unique bagpipe theme, while Dante from the same team has more of an Italian operatic theme. The trash talking between players is also done well, with plenty of different one-liners, and the commentary does an effective job of calling the basic onscreen action.[...]

[...]Sega Soccer Slam is really the first time any developer has attempted to bring the sport of soccer into the same action-packed field that other companies have taken basketball and football, and it gets it right. The controls are simple and easy to grasp, and there's a healthy mixture of arcade and simulation elements thrown into the gameplay.[...]

[...]Soccer Slam is a worthy addition to any GameCube owner's library.
[...]


Screens

soccer_screen005.jpg


erinnert mich spontan ein wenig an hallenfussball :-D

soccer_screen013.jpg


weitere screenies unter
http://image.com.com/gamespot/images/2002/gamecube/segasoccerslam/030802/soccer_screenxxx.jpg

für XXX: 001-069 einsetzen...

Persönliche Meinung
haben will :-D schönes spiel wenn ich mal n cube hab kauf ichs mir...

Hoffe ihr könnt hiermit was anfangen...


 
jap, musste ich auch schon feststellen... dafür haben die aber immer reichlich... :)
 
ja, das stimm auch wieder. die pc screens sind aber immer top, nur die konsolen können sie irgendwie nicht so gut abgreifen.

zum thema, hab zur zeit ein budget von 50 SFr. pro woche, um mir meine neue karre zu leisten. deshalb kann ich mir soccer slam wahrscheinlich nicht holen, obwohl es mir sehr sehr gut gefällt! will ja auch noch mit freunden ausgehen...

_________________
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war is not the solution to our problems...
war is the problem!


<font size=-1>[ Diese Nachricht wurde geändert von: Counter-clockwise am 2002-03-29 15:25 ]</font>
 
du meinst wohl auch noch... :-D
mein buget sind 50€ im monat, da muss immer ferienarbeit her, sonst wäre ich schon alleine wegen der handyrechnung chronisch abgebrannt... :-D als nächstes muss ich allerdings erst mal tättowierung bezahlen, dann wollte ich mir noch n NIN und ein The Cure Album holen, dann noch VF4 und dann muss ich meiner Mum noch geld geben und... :-D ich hasse das, ich sollte anfangen oddset zu spielen :-D
 
planetgamecube Review

Graphics: 9.5
Breathtaking in every sense of the word. Inventive backgrounds, colorful characters, and the most important thing: STYLE. This is truly a unique looking game, and although it doesn’t necessarily MAX out the GameCube’s capabilities, it doesn’t matter. The only thing keeping this from getting a 10.0 is a few issues with “blocky” characters, and the jaggy-filled Menus.



Sound: 8.0
A few strange problems in the sound department. It absolutely kills me that the announcer never mentions the time. In a game like this, it ABSOLUTELY needs a “1 minute left!” announcement. Or, “30 seconds!”. Anything. On many occasions my friends and I have been surprised to hear the “beep, beep” of the last 5 seconds when we had no clue the half was ending. Also, the announcer in the quest mode doesn’t even mention you’re in the championship. LOL. There isn’t even anything on the screen saying it! Grrrrr. As well, no in game music, and even moments where the crowd simply STOPS. Dead silence. Very awkward. Seems like it needed a few more weeks of tweaking.



Control: 10.0
Perfect. Why games don’t get more 10’s for control is beyond me. Nothing could be better in this control scheme.



Gameplay: 9.5
Everything you’d expect with a few twists and turns. It doesn’t deserve a 10.0 though. It doesn’t advance the genre enough to warrant that. It does however change enough to make it amazing. I look forward to the next showing from Sega for sure.



Lastability: 8.0
The one-player mode and lack of teams simply kills the lastability for me. Because it’s a multi-player game, it’s assured at LEAST an 8 – but I can’t go much higher than that. It’s unfortunate that more time wasn’t devoted to the “Quest” mode. It could’ve been great. Here’s hopin’ they contact me about the next one. :-)



Final Score (Not an average): 9.0
This is a great game. I know I fought the bad parts HARD, but that was simply for this review. This game is one of the top 5 games available for the GameCube today. It’s the start of a franchise for Sega, and a truly enjoyable game. It’s a joy to look at, and yet another great PARTY game to add to your collection. As I said above, Don’t rent this game, BUY it.


 
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