Ride to Hell (360/PS3/PC)

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Global video game developer and publisher Deep Silver today released early details of its very first US bound title 'Ride to Hell' produced by their internal development studio.

The game is set in the last years of the roaring 1960's, a time of Sex, Drugs and Rock 'N Roll. The biker movement, rock music and the hippie counterculture all add to the fascinating atmosphere to be experienced in 'Ride to Hell'.

Action loaded from the very start with free roaming environments, players can immerse themselves in the liberty and freedom of riding full throttle with their gang on a multitude of different vehicles through the dusty flats of Western America. Protecting their turf, their brothers and their machines from rival gangs is just a taste of what this epic game will involve.

'Ride to Hell' is not for the faint hearted; it's aimed heavily at the player who wants to become fully involved in the original West Coast biker culture. With its hard drinking, bare knuckle environment, this is as close to the action as you can get.

In a movie style production model, the internal Deep Silver studio is teaming up with leading creative companies such as Eutechnyx, Perspective Studios, and others, to bring the authentic and massive game world of 'Ride to Hell' to life.

"The Deep Silver development team has worked on some of the greatest and grittiest, freeform-style games to ever hit the market," Cathy Tische, Vice President of Sales and Marketing at Deep Silver, Inc. "They are pulling out all the stops to bring the biker gang world alive in Ride to Hell, from the 1960s art style, music and scenery to the completely raw and intense game play."

"Ride to Hell is one of Deep Silver's largest global multiplatform game launches to date and one that will put Deep Silver on the map in the US," says Hannes Seifert, Managing Director at the Deep Silver development studio. "Ride to Hell captures the spirit of the biker movement in the 1960s, while delivering an authentic, action-packed game play experience."

'Ride to Hell' – This brand new multi-platform game has been in development for over a year and is due for a worldwide release simultaneously on next gen consoles and PC in the 2nd Quarter of 2009.

Official game site: http://ridetohell.deepsilver.com



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Hmm mal sehen. Setting klingt interessant^^
 
ist doch wirklich mal interessant! dürfte zwar niemanden geben, der dahinter jetzt spontan einen tophit vermutet, aber warum nicht? endlich mal ein anderes szenario und dann auch noch geilerweise in de 60er jahren. also ich denke, da könnte was draus werden!
 
ist doch wirklich mal interessant! dürfte zwar niemanden geben, der dahinter jetzt spontan einen tophit vermutet, aber warum nicht? endlich mal ein anderes szenario und dann auch noch geilerweise in de 60er jahren. also ich denke, da könnte was draus werden!
Genau das verstehe ich aber nicht. Im War-Forum wird rumgeheult, dass alle Spiele gleich aussehen und wenn dann mal ein paar vielversprechende Titel kommen werden sie fast komplett ignoriert, womit sie wiederum die Einstellung der Publisher bestätigen. Oftmals nur weil der Entwickler nicht so bekannt ist.
 
yeah biker aktion :D

das spiel wird im auge behalten, das was man bisher weiß klingt zumindest schonmal interessant.
 
first look und Video interview^^

Ride to Hell Impressions


Biker culture of the 1960s takes virtual form in Deep Silver's open-world venture.


by Nate Ahearn

January 12, 2009 - "It's Easy Rider, meets Hell's Angels, meets the '60s; that's the one sentence that [describes] the game the best," said Martin Filipp, Developer Relations Manager at Deep Silver, the studio behind the creation of Ride to Hell.

Expanding on the introductory summation by Martin, Ride to Hell is an open-world biker game set in 95 square kilometers of California's most attractive real estate. In it, players take the reins of Ray Kaminski, a Vietnam veteran who has returned to his home state to find that the conservative '50s have been swept away by something known as "the hippie movement." And the world was never the same again.

Struggling to find his place in this new "progressive" society, Ray -- who was a prisoner of war in Vietnam -- turns to the Devil's Hand (who wouldn't?), a local biker gang. Of course he needs to prove his gusto before being accepted and he does so in a nicely stylized cutscene and the obligatory introductory missions that follow.



Click above to watch our Video Interview with Deep Silver (HD Available).


As soon as the Deep Silver PR representative fired up the game, Grand Theft Auto's influence was clear. After all, Rockstar Vienna developers left the studio to form Deep Silver and make this very game. Everything from the art style of the avatars that adorn the main menu to the dramatic manner in which cutscenes are shot, making expert use of close-ups and camera swings, is straight out of Rockstar's biggest franchise.

As you'd expect, Ride to Hell is drenched in '60s culture that is presented both subtly and a bit more heavy-handed as you make your way through the roadways. Sometimes it'll be as simplistic as a groovy road sign or radio commercial, other times it'll be a coke-filled porn shoot in a skeezy backyard pool. That very flesh-fest was home to our first look at one of the more inventive activities in the game. Ray plays the part of a photographer and the scantily clad vixen strikes poses that you'll need to capture for points. You can then send your photos to your friends online to see who can get the most "creative angle" of the model or simply pieces of the environment and bikes.


Remembering a simpler time.


That's about as far as Ride to Hell's multiplayer portion extends. There's no co-op mode and no competitive multiplayer. Instead, the game is an entirely solo experience that tells the tale of Ray trying to get his feet under him and, in the process, rise to prominence in Devil's Hand and making a name for his new band of brothers.

As with most of these open-world style games, Ride to Hell is mostly about completing missions to expand the gang's control of territories within California. Of course, within those territories are several business and players will reap the benefits of claiming ownership, supposing they can meet the requirements. The one example we were given was a gas station. Unlike most other open-world games, your mode of transportation -- which is not always a bike -- has a gas tank. The gas depletes as you go and you'll need to fill up periodically (no telling what the penalty is for running out of gas). Claiming and defending land with a gas station nets you a free spot to fill up. No word yet on if you'll have to pour your own gas.



An interesting item to note is that there's no money in Ride to Hell, only respect. That means that you won't get cash or parts for your bike by completing missions, instead you'll get respect (and will be rewarded with parts). The way characters act towards you is said to change as you progress through missions, and since the entire world is open to start, a grandpa sitting on his porch might react differently to you roaring by at the beginning of the game then at the end. Characters will also react differently depending on how you decorate your ride. There is said to be an "infinite number" of permutations and you can tweak everything from your gear parts to different pieces of the actual chassis of your bike.

It's obvious that Deep Silver is keeping an eye on the little things, meaning the small details and additions that could either sell Ride to Hell as being ripped straight out of the '60s or make it feel like a bad Easy Rider remake. Things like including news reports and blurbs about events like Woodstock, the Civil Rights Movement and the ongoing Vietnam War. The developers have also licensed over 300 songs from '60s, including a reported 15 songs that everyone will know; one of which is "Born to be Wild."



Click above to watch the first trailer of Ride to Hell (HD Available).


As you'd expect, combat plays a significant role in Ride to Hell's gameplay, but unlike the rest of the open-world gameplay which is heavily influenced by GTA (the default camera angle and GPS systems appears nearly identical) the combat is almost entirely devoid of gunplay. There will be times when a shotgun is necessary but the bulk of Ride to Hell's combat is of the hand-to-hand variety and it can take place either on-foot or on your hog (Road Rash memories anyone?).

Players can make use of fists, brass knuckles, chains, crowbars (among many more) as well as environment pieces. Deep Silver is aiming to make the combat in Ride to Hell as interactive as possible meaning that you'll be able to throw people into the side of buildings, stacks of boxes, tanks of gas and other prop pieces that will hopefully produce the desired effect. The combat that I was shown was extraordinarily clunky thanks to it coming from a pre-alpha build. Hopefully everything will smooth out a bit as we near release.

In fact, the world as a whole still needed additions and refinement. The driving and exploring that we were shown showed a land rather devoid of interesting life. There were houses and buildings to be seen in the distance but we were never shown what driving is like in a city setting or in a neighborhood, instead it was long expanses of what appeared to be desert with random signs of life sprinkled throughout. Ride to Hell is said to feature major cities, coastal roads, and small towns, but given the relative commotion of those locales compared to the calm and relaxed desert, it was likely for the sake of performance that things were limited.


Look at all that... nothingness! Wait, is that Jesus?


My first time seeing Ride to Hell in action was one of the experiences that left me thinking that I wanted more. Not necessarily more of what I saw, but more of what this game has the potential to become. The foundation of high production values is certainly there and can be seen in some of the rough cutscenes that I was shown, but the game world needs to be much more fleshed out. Then there's the concern that Ride to Hell treads a bit too closely to GTA, but there are certainly worse things than reminding players one of last year's greatest games.

Ride to Hell is scheduled to ship in the first half of 2009 on Xbox 360, PS3 and PC. Stay tuned to IGN.com for more news as it comes.
http://uk.xbox360.ign.com/dor/objec..._interview_1708.html;jsessionid=3muveokj666ir
 
Also von dem alpha-aterial bin ich nicht so überzeugt. Naja nächsten monat gibt es ja das Biker-Addon für GTA IV.

Das Spiel kämpft in meinen Augen übrigens mit einer sehr häßlichen und detailarmen Landschaft.
 
Ich will nur mal anmerken: Für viele ein Anwärter zum schlechtesten Spiel der Gen:

Destructoid schrieb:
o Deep Silver, I can say only this: how dare you? How dare you charge $29.99 for a game that would be theft at a third of that price? How dare you resurrect a game that should have stayed canceled in 2009? How dare you? Any goodwill you may have earned from customers in your years of existence will be absolutely ruined by the release of this squalid little mutant of a game.

No word exists for the level of disgust I have for everybody involved in its blasphemous making.

GiantBom QL:
[video=youtube;kdAW5FVj5n0]http://www.youtube.com/watch?v=kdAW5FVj5n0[/video]

WTF is Ride to Hell:
http://www.twitch.tv/totalbiscuit/b/422143292

Und für die ganz Harten: GameInformer hat nen 11 stündigen (Ja, 11 stunden) Stream aufgezeichnet:
http://www.twitch.tv/gameinformer/b/423718358
 
Ganz schön unrealistisch. Niemand würde mit so einer Maschine nen Hochstarter machen.

Omg, gerade das GB Vid dazu gesehen. Was ein Trash. Would not buy.
 
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