Seek and Hide (auch "Verstecken" genannt) auf dem Cube. Könnte wirklich ein Multiplayer Hit werden, aber lest selbst:
May 09, 2003 - Well, here it is -- that "baffling game" that you've heard IGNcube rumoring about. Nintendo insiders have confirmed that the company is working with Namco to bring an all-new Pac-Man title to GameCube. And guess what? A running demo of the odd creation will be shown at the Electronics Entertainment Expo 2003. Keep reading.
So what is it? It's a bit hard to explain. Insiders allege that, unbeknownst to Namco, designer Shigeru Miyamoto and a team at EAD began work on a Pac-Man demo for Game Boy Advance. After 30 days or so on the project, the team had created a full remake of the title, at which point it was shown to amazed employees at Namco. Afterward, it was decided that making a GameCube version, which could be linked to the GBA build could heighten the experience further. So one was created.
What's the big idea? Once the GBA title is linked with the GCN version, all sorts of unique things start to happen, say sources. First, the experience has been designed with four players in mind: one player -- with the GBA, controls Pac-Man, while three GameCube players control three separate ghosts. The person playing with the GBA can see the action on the handheld's screen in classic Pac-Man form. However, the GameCube players can't. Instead, the action on the television screen is split into three play circles -- each showing an isometric 3D view of the Pac arena; no GameCube player can see the full maze. Because GCN gamers can't see the whole maze, the search for Pac-Man is made all the more difficult and entertaining.
The title is so far still being described by sources as little more than a "full-blown demo." Pac-Man for GameCube is said to have simple, cute graphics.
IGNcube will have more on the game from E3 2003. Stay tuned.
Quelle: cube.ign.com
Link: http://cube.ign.com/articles/401/401726p1.html
Ich stelle mir das total lustig vor. 3 Spieler suchen einen und können ihn nicht so richtig sehen.![Grins :D :D](/styles/sanleiassets/cwsmilies/m-grin2.gif)
May 09, 2003 - Well, here it is -- that "baffling game" that you've heard IGNcube rumoring about. Nintendo insiders have confirmed that the company is working with Namco to bring an all-new Pac-Man title to GameCube. And guess what? A running demo of the odd creation will be shown at the Electronics Entertainment Expo 2003. Keep reading.
So what is it? It's a bit hard to explain. Insiders allege that, unbeknownst to Namco, designer Shigeru Miyamoto and a team at EAD began work on a Pac-Man demo for Game Boy Advance. After 30 days or so on the project, the team had created a full remake of the title, at which point it was shown to amazed employees at Namco. Afterward, it was decided that making a GameCube version, which could be linked to the GBA build could heighten the experience further. So one was created.
What's the big idea? Once the GBA title is linked with the GCN version, all sorts of unique things start to happen, say sources. First, the experience has been designed with four players in mind: one player -- with the GBA, controls Pac-Man, while three GameCube players control three separate ghosts. The person playing with the GBA can see the action on the handheld's screen in classic Pac-Man form. However, the GameCube players can't. Instead, the action on the television screen is split into three play circles -- each showing an isometric 3D view of the Pac arena; no GameCube player can see the full maze. Because GCN gamers can't see the whole maze, the search for Pac-Man is made all the more difficult and entertaining.
The title is so far still being described by sources as little more than a "full-blown demo." Pac-Man for GameCube is said to have simple, cute graphics.
IGNcube will have more on the game from E3 2003. Stay tuned.
Quelle: cube.ign.com
Link: http://cube.ign.com/articles/401/401726p1.html
Ich stelle mir das total lustig vor. 3 Spieler suchen einen und können ihn nicht so richtig sehen.
![Grins :D :D](/styles/sanleiassets/cwsmilies/m-grin2.gif)