Possession (Xbox360, PS3, PC)

Rincewind

L13: Maniac
Thread-Ersteller
Seit
13 Feb 2006
Beiträge
3.214
Xbox Live
Bjoern81
Possession für Xbox 360, PS3 und PC:

Become the Enslaver - infect humans, turn them into Zombies and control them. Command a horde of the undead to take revenge on an entire city and those who made you this way.

• Begin by commanding four… end commanding hundreds
• Be the bad guy!
• Stunning blend of fast-action, tactical gameplay
• Devastate an entire city
• 1 vs. many online multiplayer
• Emergent cause & effect gameplay

The Enslaver, himself once human, is the result of a twisted experiment by an unscrupulous corporation. Having escaped from the lab in which he was created, The Enslaver sets about laying waste to the corporation-owned city building an army of the dead from the inhabitants… and marching them through the streets toward the Corporate HQ.

A preternaturally strong and agile character, The Enslaver may raise, command and mutate a huge horde of Zombies. In controlling The Enslaver, players choose for themselves how best to use the powers of The Enslaver and his Zombie horde, either commanding directly from the front-lines or from a distance - neither option is invalidated and both will carry their own different risks.

The Enslaver can survey the battlefield remotely by using the Angry Cam, though distance imposes limits with a fog of war. From the Angry Cam, he may not only gain a tactical overview but can also possess any single zombie, using their unique vision, special abilities and attacks as he wishes.

Arrayed against The Enslaver are all the forces that the civil authorities can muster - police, riot police, SWAT, National Guard and the might of the US Army. In addition the civilians themselves will form bands of hardened survivors, willing to fight with whatever arms they can scavenge. Finally the Corporation itself will send their own deadly Black-ops units, who are specifically trained to target and hunt the Enslaver.

The City will react to the threat of The Enslaver accordingly. Every act of death and destruction committed by both directly by him or one of his Zombies is remembered and applied to an increasing scale - the Enemy Response Level (ERL). As the ERL climbs, the enemy numbers, aggression, skill, rollout, distribution and armament will increase accordingly, intensifying the enemy threat as The Enslaver and his zombies push forward.

Whilst primarily an action game, the player can reduce the increasing threat of the Enemy Response Level, by carefully choosing the order in which The Enslaver and his forces targets various groups of enemies and opponents. Target one group or location first and the forces at another may have built stronger and better-armed defences by the time he reaches them. However by destroying a certain enemy arms supply, vehicle depot or command centre first, means that those forces will never gain a chance to increase the threat in that manner. Direct media and radio feed information, combined with a dynamic in-game map and careful exploration will reveal the potential targets and routes for the player so that they can determine the best tactical approach.

Successful outcomes of engagements with the enemy will, in the end, be determined by how the player chooses to approach each situation and how well they learn to use strengths and weaknesses of The Enslaver and his Zombie mutations - the hard to kill but slow Shamblers, the fast but vulnerable Runners, the wide spread infection capabilities of the Bloaters, the pack-hunting abilities of the Shredders or the sheer brute strength of the Monster. Do the players use sheer force of numbers to overwhelm the opposition… or do they experiment with the best combinations of zombie mutations to bring them down? Or can they find the occasional hidden solution… the route to taking down their enemy with the fewest losses possible?

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Quelle

Mal ein etwas anderes Zombie Spiel (Stubbs lässt grüßen)

Klingt gar nicht mal so schlecht, vielleicht wirds ja was. Die Screens sind noch vom letzten Jahr, bis jetzt hab ich hier noch nichts von dem Spiel gelesen und nix gehört. Habs durch zufall im 18er Bereich vonwww.game4game.at gesehen. Weiß jemand noch was über dieses Spiel?
 
Auf Anhieb würd ich mal sagen, fehlt dem Spiel der Stil. Es ist noch kein Capcom vom Himmel gefallen.
 
mag sein, aber es geht ja auch nicht darum gegen zombies zukämpfen, sondern zombies zuspielen. glaube auch nicht, dass ne grandiose story kommt.
 
Auf den ersten Blick sagt mir die Optik mehr zu als Dead Rising.
 
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