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IGN hat ein nettes Preview zum derzeit einzigen First Party Titel für Nokias N-Gage. Laut diesem Previes scheint sich ein wahrer Hammer Titel anzubahnen.
April 02, 2004 - In the six months the N-Gage has been on the market, no other game has been more mysterious or elusive than Nokia's upcoming Pathway to Glory. The media has known of its existence nearly as long as the N-Gage hardware itself, but very few details have surfaced other than what was initially announced -- that it will have a military theme and ambitious multiplayer features. The intense secrecy surrounding PtG and the fact that it is Nokia's only announced first-party title was enough to make any self-respecting mobile journalist drool at the thought of getting the inside scoop. Despite our efforts to get the dirt on the game, Nokia's first N-Gage title remained a mystery to everybody except a select group of people at the company's headquarters in Finland -- that is, until now.
Nokia lifted the veil from its top-secret project over the weekend, finally giving us a sneak peek at their mobile creation. Though what we witnessed just scratched the surface of this extremely deep title, a quick glimpse was enough to validate and occasionally surpass our high expectations. From its mind bogglingly high production values, to its innovative communicative gameplay, and multitude of online/offline play modes, PtG could very well raise the bar as to what is expected of a mobile game, as well as reassure gamers of Nokia's future commitment to quality and innovation.
Pathway to Glory puts players in control of a group of skilled soldiers as the battle of World War II wages on in Southern Europe during the summer of 1943. Producer Toni Virhi?, describes PtG's gameplay as "action warfare, with a heavy multiplayer focus", which means, in addition to its fairly deep solo campaign, players can expect a multitude of co-op and versus modes via Bluetooth, and even online with players from around the world over the N-Gage Arena. Cooperative gameplay (where two or more players control individual squads in a battle against the same group of enemies) will feature elements that will require players to communicate with each other in order to win battles, much like in real war situations where troops rely on radio communication to relay their location, call for backup, etc.
Gameplay is similar to the style of many turn-based strategy titles, except that it has been developed to focus on non-stop action. Instead of forcing players to remain idle when enemies attack, they can continue to manage their troops such as giving defensive orders when the enemy is on the offense (providing they save action points from their offensive turn). This way, the pace of the game never really slows down, and players aren't always sitting ducks when their enemy comes in to attack.
Missions will range from simply fighting on the front line, to completing strategic objectives such as taking over enemy strongholds and placing explosives on demolitions missions. Players will be able to arm their soldiers to the teeth with a slew of authentic WWII weapons that will not only deal out destruction, but will have realistic properties such as weight that can slow troops down if players aren't careful. If your appetite for destructions goes a bit beyond your standard flamethrowers and sniper rifles, PtG is chock-full of powerful WWII vehicles, including hulking tanks and planes (which can be called in for an air strike).
Pathway to Glory's production values rival that of a feature-length film more than a mobile game. An extensive background study was conducted with the help of the Finnish military to ensure that all the little details, from battles, to weapons, to vehicles were historically accurate. In-game visuals boast over 800 sprites, motion captured character animations and over 100 hand-painted illustrations modeled after actual war photos (used in story cut-scenes). PtG's development team even traveled to actual battle locations to ensure that they were faithfully recreated in the game.
Sound design, like the rest of the game is being treated with the utmost care and strict attention to detail. Voice-sampled dialog is being used in conjunction with illustrations for mission debriefings and story cut-scenes, and players will also hear soldiers communicate with each other in 16 different languages (depending on where the fighting takes you). The complex emotions and themes of war -- the tension, tragedy, and heroism -- bleed through PtG's epic orchestrated score in a way we've never experienced in a mobile game.
It's easy to understand the intense amount of secrecy surrounding Pathway to Glory when you realize how much is riding on its success. Traditionally, game consoles have been defined by the first-party titles created for them, and if Nokia wants to become a serious force in the games industry, then their first N-Gage title must not only knock out socks off, but knock our socks off and give us a thorough pedicure. Judging from the early build of the game, PtG could turn more than a few heads in the games industry, as well as make a name for Nokia as a company dedicated to innovative and quality games.
Take a peek at the first batch of PtG artwork by clicking below, and stay tuned for more media (we're hoping Nokia lets us share actual gameplay footage with you), which we will post as soon as we can pry it away from those perfectionists at Nokia.
April 02, 2004 - In the six months the N-Gage has been on the market, no other game has been more mysterious or elusive than Nokia's upcoming Pathway to Glory. The media has known of its existence nearly as long as the N-Gage hardware itself, but very few details have surfaced other than what was initially announced -- that it will have a military theme and ambitious multiplayer features. The intense secrecy surrounding PtG and the fact that it is Nokia's only announced first-party title was enough to make any self-respecting mobile journalist drool at the thought of getting the inside scoop. Despite our efforts to get the dirt on the game, Nokia's first N-Gage title remained a mystery to everybody except a select group of people at the company's headquarters in Finland -- that is, until now.
Nokia lifted the veil from its top-secret project over the weekend, finally giving us a sneak peek at their mobile creation. Though what we witnessed just scratched the surface of this extremely deep title, a quick glimpse was enough to validate and occasionally surpass our high expectations. From its mind bogglingly high production values, to its innovative communicative gameplay, and multitude of online/offline play modes, PtG could very well raise the bar as to what is expected of a mobile game, as well as reassure gamers of Nokia's future commitment to quality and innovation.
Pathway to Glory puts players in control of a group of skilled soldiers as the battle of World War II wages on in Southern Europe during the summer of 1943. Producer Toni Virhi?, describes PtG's gameplay as "action warfare, with a heavy multiplayer focus", which means, in addition to its fairly deep solo campaign, players can expect a multitude of co-op and versus modes via Bluetooth, and even online with players from around the world over the N-Gage Arena. Cooperative gameplay (where two or more players control individual squads in a battle against the same group of enemies) will feature elements that will require players to communicate with each other in order to win battles, much like in real war situations where troops rely on radio communication to relay their location, call for backup, etc.
Gameplay is similar to the style of many turn-based strategy titles, except that it has been developed to focus on non-stop action. Instead of forcing players to remain idle when enemies attack, they can continue to manage their troops such as giving defensive orders when the enemy is on the offense (providing they save action points from their offensive turn). This way, the pace of the game never really slows down, and players aren't always sitting ducks when their enemy comes in to attack.
Missions will range from simply fighting on the front line, to completing strategic objectives such as taking over enemy strongholds and placing explosives on demolitions missions. Players will be able to arm their soldiers to the teeth with a slew of authentic WWII weapons that will not only deal out destruction, but will have realistic properties such as weight that can slow troops down if players aren't careful. If your appetite for destructions goes a bit beyond your standard flamethrowers and sniper rifles, PtG is chock-full of powerful WWII vehicles, including hulking tanks and planes (which can be called in for an air strike).
Pathway to Glory's production values rival that of a feature-length film more than a mobile game. An extensive background study was conducted with the help of the Finnish military to ensure that all the little details, from battles, to weapons, to vehicles were historically accurate. In-game visuals boast over 800 sprites, motion captured character animations and over 100 hand-painted illustrations modeled after actual war photos (used in story cut-scenes). PtG's development team even traveled to actual battle locations to ensure that they were faithfully recreated in the game.
Sound design, like the rest of the game is being treated with the utmost care and strict attention to detail. Voice-sampled dialog is being used in conjunction with illustrations for mission debriefings and story cut-scenes, and players will also hear soldiers communicate with each other in 16 different languages (depending on where the fighting takes you). The complex emotions and themes of war -- the tension, tragedy, and heroism -- bleed through PtG's epic orchestrated score in a way we've never experienced in a mobile game.
It's easy to understand the intense amount of secrecy surrounding Pathway to Glory when you realize how much is riding on its success. Traditionally, game consoles have been defined by the first-party titles created for them, and if Nokia wants to become a serious force in the games industry, then their first N-Gage title must not only knock out socks off, but knock our socks off and give us a thorough pedicure. Judging from the early build of the game, PtG could turn more than a few heads in the games industry, as well as make a name for Nokia as a company dedicated to innovative and quality games.
Take a peek at the first batch of PtG artwork by clicking below, and stay tuned for more media (we're hoping Nokia lets us share actual gameplay footage with you), which we will post as soon as we can pry it away from those perfectionists at Nokia.