Neverwinter Nights 2: Storm of Zehir

volcatius

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20 Nov 2007
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Atari hat ein zweites Add-On für NWN2 angekündigt:

http://www.gamebanshee.com/news/static/EkEFpuAEyEZJNYcZdW.php

Game Features:

· Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.

· Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.

· Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.

· The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire
 
Geil, geil, geil!!! Ich fand schon MotB sehr gelungen. Ergo ist dieses Add-On ein Pflichtkauf für mich. :-D Und dann auch noch Samarach. :love2: Ich habe es doch gewusst!
 
Zuletzt bearbeitet:
Sehr geil. NWN2 + Addons gehört für mich zu einem der besten West RPGs der letzen 5-10 Jahre^^
 
Neverwinter NightsTM 2: Storm of Zehir' Brings Bold New Adventures to The Forgotten Realms®


Second Expansion for Atari's Renowned Role-Playing Opus Scheduled for Worldwide Release Q4 2008

NEW YORK, June 11: Atari, Inc. (OTC Pink Sheets: ATAR), one of the world's most recognized brands and a third-party video game publisher and distributor, alongside Wizards of the Coast, a subsidiary of Hasbro, Inc. (NYSE: HAS) announced today that Neverwinter NightsTM 2: Storm of Zehir is currently in production. Developed by Obsidian Entertainment, one of the premier independent development studios in the world, the second expansion to Neverwinter Nights 2 will deliver an engrossing DUNGEONS & DRAGONS® experience in the tradition of the Neverwinter Nights franchise and is scheduled for worldwide launch Q4 2008.

Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur's Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game.
So früh schon? Sehr gut... :-D
 
· Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.

Vor allem diesen Punkt finde ich eigentlich ziemlich schlecht -das heisst nämlich das Atari keine Resourcen in Partymitglieder gesteckt hat.

Kein Banter / Romances oder sonstige Kommentare zum Geschehen. Die werden das ganze Game über stumm bleiben :( :( :(
 
Vor allem diesen Punkt finde ich eigentlich ziemlich schlecht -das heisst nämlich das Atari keine Resourcen in Partymitglieder gesteckt hat.

Kein Banter / Romances oder sonstige Kommentare zum Geschehen. Die werden das ganze Game über stumm bleiben :( :( :(
sowie ich das mitbekommen habe, wird es das trotzdem geben^^
 
sowie ich das mitbekommen habe, wird es das trotzdem geben^^

Joa stimmt...ich habe es auch gerade nachgelesen. Neben den selbst erstellten NPCs kann man bis zu zwei fremde NPCs in die Party aufnehmen...besser als gedacht, aber trotzdem wohl eher ne Sparversion im Vergleich zum Hauptspiel + AddOn 1.

Naja aber auf jeden fall schon mal besser. Jetzt interessiert mich das AddOn 2 sogar ein wenig :)
 
Im Juli/August soll noch das mehrmals verschobene, aber eigentlich fertige Mysteries of the Westgate erscheinen:
Die ca. 8 Stunden (plus 7h Nebenquests) dauernde Hauptkampagne führt den Spieler zwischen die Fronten zweier mächtigen Gilden.
Es ist wie bei schon bei NWN1 bekannt ein Modul/Adventure Pack und wird nur als Download für ca. 10$ erhältlich sein (Kreditkarte erforderlich).

http://www.neverwinter-nights2.de/artikel.php?aid=473
 
Joa stimmt...ich habe es auch gerade nachgelesen. Neben den selbst erstellten NPCs kann man bis zu zwei fremde NPCs in die Party aufnehmen...besser als gedacht, aber trotzdem wohl eher ne Sparversion im Vergleich zum Hauptspiel + AddOn 1.

Naja aber auf jeden fall schon mal besser. Jetzt interessiert mich das AddOn 2 sogar ein wenig :)
ich finde allerdings blöd, dass das Addon für chars vvon level 3-15 sein soll. Aber dieses overworld feature finde ich mal eine nette idee^^
 
neue infos^^
New Races

As we suspected:

Gray Orc
Yuan-ti Pureblood

The Gray Orc models weren't in the build yet, but the Yuan-ti had scaley skin on the models, although those models weren't totally in yet either.


New Classes

As we suspected:

Hellfire Warlock - Prestige Class for Warlock (has some really cool sounding special abilities, to be revealed later)

Doomguide - Prestige Class for Divine classes (Kaelyn the Dove may have been a Doomguide of Kelemvor, although she didn't technically have the PrC when you gamed with her. Therefore, taking the Doomguide PrC guarantees that your character will have a really sexy voice.)

Swashbuckler - Base Class (covered in detail elsewhere)


Party Creation

You can create up to 4 characters to permanently be in your party (i.e., they don't leave based on story). You can create just one character if you want, but some of the battles may be too tough for just one PC. I think a Dev said somewhere in this forum that the encounters are not scaled to your party level, so 4 party members may be advisable to survive.

You can create for your party a Party Name, Party Motto, and Party Biography. See the pic:


New PCs Start at Level 3

What this means is that all brand new PCs are granted a free 4,500 XP points. You get to level up the PCs once you create them to make them into whatever build you prefer. Get planning.


Party Conversation

The conversation system allows various party members to participate in the conversation. Basically, conversation is the same as NWN2, but now you have multiple party members shown to select from to see what their conversation options are. When it's the party's turn to talk, you can click on each party member to browse their specific options in the conversation, and you can decide who will speak and what they will say at each conversation branch. Sometimes certain characters (presumably depending on their class, race, skills, feats, etc.) will have unique conversation options that others don't have.

In the picture below, note the 4 party member icons just above the response options. If you click on each party member icon, the conversation options change to match that PC's options.


Overland Map

The OM pretty much behaves as a regular area would, except that the zoom-out is locked out far, and you can't pan or rotate the camera (it's like you're looking down on a map, which is the point).

Running around the map, lots of fun stuff pops up. If you have the skills, you'll be discovering things all over the place, like caves, NPCs, monsters, ruins, treasures, etc. It's quite fun to run around the map trying to find everything you can. In the various minor adventure sites available to visit on the map in the demo, I could tell that most were optional to explore and could probably be skipped, but those areas seemed to each have a unique and worth-while treasure in them that could help down the road in the game (like unique armor or other magic items).

As you get close to monsters on the map, you get a Survival skill check to stay hidden (like stealth). The longer you linger on the map, the more monsters that will be passing by. Also, the longer you stay "close" to a monster, the more Survival checks you have to succeed at.

Depending on which character you're running around with, the skill checks are based on that PC's skills. You can switch the "leader" character for the OM at any time, and then that PC is the one who is used for skills checks. The speed of party movement on the OM is also dependent on the speed of the "leader" PC at the time. A monk PC moves noticably faster on the OM, saving time, and potentially increasing the chances of evasion of monsters by moving by them faster.

Once a monster catches you, or if you go up to the monster, you get some options, like "fight", "flee", or "talk". When you fight, you go to a special "regular" area to fight. If you try to leave the fight area before killing all the monsters, you get a chance to flee to escape.

In the pic, the 3 icons at the bottom of the map are "Time" - shows current time of day if you mouse-over, "Game Menu Options", and "Rest".


There's lots of other really cool stuff that can't be revealed yet, so keep watching the forums and interviews for more details. I'm really looking forward to SoZ and some of that old Baldur's Gate style exploration.


***Disclaimer: Storm of Zehir is currently in development, and as such, all features are subject to change or removal before shipping***
SOZ-Title.JPG


SOZ-PartyEditor.JPG


SOZ-PartyConversation.JPG


SOZ-OverlandMap.JPG


Das hört sich alles fantastisch an^^
 
schade das NWN2 net auf meinem PC läuft :(

die NWN community ist eine der besten die ich je gesehen hab :cry:
 
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