IGN Inteview:
IGN: You've said this is your interpretation of the Ninja Gaiden franchise. What have you changed about the franchise?
TI: First of all, a game's faithfulness and legitimacy as a sequel should be defined, not on the basis of story, but rather on gameplay. This is the way of thinking of the hard-heads of the world.
When comparing on the basis of gameplay, the Ninja Gaiden that Team NINJA is currently developing is completely different from the first 3 games; 100% different.
The previous 3 games had gameplay that suited that age. Rather than reflexes, they focused more on remembering the patterns of enemy attacks; they required memorization. It was not about how to kill a group of enemies that fell from the sky all of the sudden; it was about memorizing when the group of enemies would fall in order to proceed in the game. In Japan, we call these sorts of games "Oboe-ge" (meaning "Memorization Games").
On the other hand, Ninja Gaiden made by Team NINJA is much more dependent on the player's reflexes. Swift decision making in every situation is much more important than memorization. For this reason, the response to control input on our game is much quicker. I'm sure everyone knows how Team NINJA games have feather-touch control, and Ninja Gaiden will be no exception.
By examining the gameplay in this way, you can see how the two are completely different. In other words, the previous 3 installments in the series were action games for the 20th Century, while our new Ninja Gaiden is an action game for the 21st Century.
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Das erste Ninja Gaiden von Team Ninja, es wird in dem Inteview von dem Team NINJA Ninja Gaiden gesprochen, und die ersten 3 Games wurden nunmal von Tecmo selbst gemacht und nicht von Team Ninja das erst mit DoA 3 sein Debut hatte.
Alleine dadurch das von einem Team NINJA Ninja Gaiden gesprochen wird ist der Beweis das die anderen Games nicht von Team Ninja sind.