Hunted: The Demon's Forge (dungeon crawler von Bethesda)

Darji

Gesperrt
Thread-Ersteller
Seit
11 Aug 2006
Beiträge
55.296
tba-hunted-the-demons-forge-20100312024929805.jpg

tba-hunted-the-demons-forge-20100312024932320.jpg

tba-hunted-the-demons-forge-20100312024935726.jpg

tba-hunted-the-demons-forge-20100312024939414.jpg


First look: http://ps3.ign.com/articles/107/1077516p1.html

US, March 15, 2010 - If you've been playing videogames for any significant amount of time, the chances are good that you've made your way through a few dungeon crawlers in your day. These are the fantasy games dominated by dark caves filled with skeletons, goblins, spiders and secret paths filled with loot. There was a time when this genre was all of the rage as Dungeons and Dragons heavily influenced most every game designer out there. Times have changed but this once ubiquitous genre has been pushed to the sidelines. But it has not been forgotten and now Bethesda and development studio inXile are giving it another spin, this time pulling in modern design standards.

Hunted is being designed from the ground up as a cooperative experience, with the two protagonists looking about as classically fantasy inspired as you can get. The petite, elvish girl is good with a bow and at her side is the hulking, sword and axe wielding brute. The two have teamed up in the initial stages of the game with the singular goal of scoring a few bucks as hired guns and that's where my demo of the game began. Something awful had befallen a town of muddy roads and thatched roofs. The mayor had sent out a cry for help, but upon arrival our heroes found only empty streets. Down into a dungeon they went in search of answers.

This is where I got my first look at how the combat in Hunted works. If it weren't for the fantasy setting, it wouldn't look or move that differently from your standard third-person action game or cover shooter. Alora, the headstrong female lead, can slide behind rock outcroppings to line up bolts from her bow. The thinking man's Conan sits at the front line, pummeling anything within reach and smashing shields to bits. Both have a set of complementary magic to use, which can do anything from temporarily levitate foes to freeze them in place.

The crux of the gameplay lies with what the developers are calling "co-op at a distance." The magic powers are designed to back up or temporarily empower the other partner, but nothing in the game forces you to stick to their hip. The dungeon areas I saw ranged in size from small crevasses to gigantic caverns, and the game will regularly roam outdoors into ancient ruins. That gives you ample space to approach the battle from multiple angles. If your ally happens to go down, you can revive them with a potion delivered via a throw that would make Peyton Manning jealous. There's ample reason to split up too -- the environment looks to be fairly interactive. At one point I watched as a massive column was pushed over to create a set of deadly dominoes. Another time I watched Alora fire a lit arrow into a barrel of gunpowder to set off an explosion.

Hunted can also be played as a solo game, in which case the artificial intelligence takes over control of your partner. You can swap control between the two characters at set intervals, a feature that also works while playing online with a friend (there is no split-screen option in Hunted). In this way, players are free to approach dungeons or boss fights as they please, getting up close and personal or firing off projectiles from the safety of cover. One of the cooler parts of the online co-op system is that if you join a friend's game, you'll keep all of the loot you find for your own character, and you're free to jump in and out of as many different games at any time, regardless of how far you are in your own adventure.

Of course, combat and co-op features aren't everything. Half of the equation of that makes up a dungeon crawl is the exploration and puzzle solving. Were you to simply rush through the game moving from one combat situation to the next, Bethesda claims the game will last about as long as your typical action romp. Search every nook and cranny and solve every little puzzle and you're looking at a substantially longer experience. The one puzzle I saw fell into the easy category (the developers promise some will be real head scratchers), involving a talking stone face built into a wall that had to have a lit arrow fired into one of its eyes before it would open. This led down a massive series of tunnels that eventually ended at a really impressive looking boss fight.

And there is loot to be found down these secret corridors. Nothing is randomized (the grounds are not covered in random loot after every battle) in Hunted, which means those who take the time to explore will find weapons above and beyond what is possible by simply sticking to the beaten path. Leveling, likewise, is structured in a way that doesn't encourage grinding. By finding special crystals and trading them in, players can unlock new skills and spells, or upgrade existing ones, in a branching skill tree. I got a brief look at this menu screen during the demo and it didn't look there were a ton of options, though it doe

The environments in Hunted look pretty sharp thanks to the Unreal Engine doing the heavy lifting, and it definitely feels like the kind of world that would be fun to explore. The animations at this point are fairly decent, but some of the sound felt very much like it was all placeholder. The music was generic and the sound effects didn't exactly make the combat a thrilling experience. Let's hope it's brought up to speed before the game releases. On the flip side, the battle chatter was pretty good. The pair seemed in constant communication during all of the down time between fights, which helped to keep things fresh in the quiet recesses of the caverns.

Hunted currently has an ambiguous "when it's done" release date attached to it, though from the overall polished look it appears on track to hit store shelves as soon as the end of 2010. We'll have more on this action game just as soon as Bethesda lets us.
 
Zuletzt bearbeitet:
hört sich auf jedenfall interessant an



edit: laut Eurogamer erscheint das Spiel für PC, Xbox360 und PS3

http://www.eurogamer.de/articles/hunted-the-demons-forge-vorschau
Deswegen ja auch im Games Allgemein bereich^^
BETHESDA SOFTWORKS TO PUBLISH
HUNTED: THE DEMON’S FORGE™

Next Gen Co-Op Dungeon Romp Being Developed by inXile Entertainment
for Xbox 360, PlayStation®3 and Games for Windows

March 15, 2010 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced that it will publish Hunted: The Demon’s Forge™, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360® video game and entertainment system from Microsoft, and PlayStation®3 computer entertainment system and Games for Windows.

inXile Entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard's Tale®, Baldur's Gate®, and Fallout®. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage™ and the award-winning Return to Castle Wolfenstein® at Gray Matter.

“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”

“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks. “We believe gamers will be really excited about what these guys have in store for them.”

In addition to Hunted, Bethesda Softworks’ roster of upcoming games includes Fallout®: New Vegas™, the next chapter in the blockbuster Fallout franchise being developed at Obsidian Entertainment, Brink™, a ground breaking shooter being developed at Splash Damage and RAGE™, the new first-person shooter being developed by id Software.


For more information on Bethesda Softworks and Hunted, visit www.bethsoft.com.
To learn more about inXile Entertainment please visit www.inxile-entertainment.com.

pictures here from the PC version:

2ldammx.jpg

25ic1a0.jpg

skzzwk.jpg

2pt6j29.jpg

2gspll3.jpg


and one from the X360 version:
rcihpk.jpg


Also ein Interview^^
http://www.gamersyde.com/news_first_look_hunted_the_demon_s_forge-9064_en.html
 
Zuletzt bearbeitet:
also stil sieht hammer aus.

ich hoffe auf offline coop, wäre schon geil^^
 
Ja, offline coop würde geil aber die meinen doch schon no split screen.
 
JAHWOHL!
auf sowas wart ich schon lange. wird das ding im stil von enclave sein ?
 
Bin mal gespannt. Die Flut an Games is ja langsam nich mehr feierlich. Vor allem gehen solche kleinen Games doch gg die Blockbuster leider unter. 2 Wochen nach RLS dann für 12 Pfund bei zavvi und co

Lg
 
Zurück
Top Bottom