PS4/XOne Hitman 2014/2015

II_JumPeR_I

L13: Maniac
Thread-Ersteller
Seit
8 Jan 2010
Beiträge
4.089
Xbox Live
II JumPeR I
Dear Hitman fans,

We wanted to share this open letter with all of you out there eagerly awaiting more news about what’s happening next in the franchise.

At Io-Interactive right now, we are building the next AAA Hitman game for PC and next-gen consoles. It has our total focus and we wanted to take a moment to tell you a few things about it.

In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.

You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.

As we get further into 2014, we will reveal more and get into much closer contact with all of you. There are so many things we have planned and we are extremely excited for the future of Hitman.

Thank you all for your dedication. We will share much, much more in the coming months.

The Io-Interactive Team

http://hitman.com/open-letter-to-hitman-fans/
 
Na hoffentlich nehmen die sich Contracts und Blood Money wirklich als Vorlage. Dann noch weg mit dem Sense-Müll und wir hätten wieder ein gutes Hitman.
 
Ich fand Hitman 2 damals megagenial, alles was danach kam, hat mich eher enttäuscht. Blood Money war ok, aber leider so komisch in Episoden unterteilt und hatte keinen richtigen Faden in der Story, anders als Teil 2.

Absolution habe ich noch nicht gespielt, ich weiß ehrlich gesagt auch nicht ob ich es soll...
 
Absolution spielt sich fast wie ein Splinter Cell, hat mir überhaupt nicht gefallen.
Mein Gemecker über Absolution kannst du im entsprechenden Thread lesen :v:
 
Einfach wie Blood money machen und bisschen perfektionieren und das Ding ist gekauft :scan:
Alleine die Szene zum Schluss im Sarg :-)
 
Inzwischen gibt es ja ein paar neue Info-Häppchen, die ja auch schon in einer CW-News gepostet wurden. Ich pack die mal passenderweise auch hier rein ;)

ProductionConcept.jpg


The first concept from IOI’s next Hitman game

Since we posted our open letter back in January, we’ve had our heads down working on our next Hitman game. So you’ll have noticed that we have been pretty quiet, but we wanted to give you a short update about a few things.

First up, we’ve seen a lot of people talking about what we might be bringing to E3 this year. We know the worst thing is to hope for something that doesn’t turn up; so we wanted to let you know that our next Hitman is going to be under wraps for a bit longer. We’re focusing all of our time and efforts into creating the best possible Hitman game. That’s our number one priority and we don’t want to divert valuable resources to show something before it’s ready.

The good news is we’re making great progress with building exotic and expansive locations for the new game. To give you an idea of what we’re aiming for, here’s the first piece of concept art from the game. This location is set in Central Europe and you’ll be able to explore the entire building you see in the image, inside and out. For a sense of scale, the building on its own is larger than any location in Hitman Absolution.

As we move through the year, we’ll have some details to share with you and we’ll keep you posted right here on the blog. We will only lift the lid on the game once we feel we’re ready to. In the meantime, we’ll continue to answer as many of your questions as we can both in the forums and on Twitter.

On a separate note, we were happy to see so many of you enjoying Hitman GO from our friends at Square Enix Montréal. They’re pretty close to announcing new details about upcoming updates for GO as well as the first details about their second Hitman game for smartphones and tablets, we’ve been playing it here at the studio and it’s a lot of fun. Anyway, we’ll let them be the ones to tell you about it, so stay tuned for a blog post from them soon.

Thanks for your dedication, let’s stay in touch.

Io-Interactive

Bin wirklich gespannt wie der neueste Ableger so daherkommt. IOI soll sich die Zeit nehmen, die sie brauchen und ein würdiges Sequel in der Qualität von BM oder besser abliefern ^^

Update: Auch wenn es nicht soviel mit dem nächsten Konsolenableger zu tun hat - Square Enix Montreal gibt nach Hitman Go die Entwicklung von Hitman Sniper bekannt

HitmanSniper.png


Announcing Hitman: Sniper

Hello from Montréal!

We want to start with a huge thank you to everyone that has been playing Hitman GO. Being the first ever game released from our studio, we’ve all been overjoyed with the response from the community both on iOS and now on Android.

Everyone from the GO team is working hard on the next set of levels and we will be sharing more details about that a bit later – but we also have another team working on something else…

We’re proud to announce Hitman: Sniper, a completely new Hitman game that we’re developing for mobile and tablet devices. Here’s a heads-up of what to expect before we head to E3 and showcase it for the first time.

We’ve designed Hitman: Sniper to be a massively competitive sniping game that will focus on the subtlety of execution. You’ll need to have your wits about you to complete scenario-driven contracts that contain a number of targets and assignments. Each one is designed to have a high level of replayability, not only to fine-tune your approach but to explore creative alternatives and to achieve the ultimate score on the leaderboards. If you remember Hitman: Sniper Challenge, released by our friends at Io-Interactive ahead of the launch of Hitman Absolution, you’ll have a pretty good idea of the sort of action you can expect.

Just as with Hitman GO we want to make the best game possible, that’s tailor-built for touch screen devices, and gets the best out of those platforms.

Hitman: Sniper will be launching later this year and will be available free of charge. We want to offer people the opportunity to try the game for free, and then customize their own game experience with optional in-app purchases if they want to. For instance, you can get early access to contracts, or upgrade your sniper rifle – all things you can earn through playing the game. It’s up to you which one you choose and the game won’t force you down a particular route. By making Hitman: Sniper available for free, it will allow more people to have immediate access and increase the level of competition, which is at the core of the game.

We’ll obviously be watching carefully for the reactions of those playing the game, and we’ll be making notes furiously for future updates – so please be honest about your experiences, because we want to make sure we’re getting the balance right.

That’s about it for now; we’ll be sharing a lot more throughout E3,so stay connected to us on Twitter or via the game’s forums for all the latest news, and keep an eye out for Square Enix Presents on YouTube at 12:30PST on Wednesday for exclusive details on the game!

Square Enix Montréal

Quelle: Hitman.com
 
Zuletzt bearbeitet:
Zurück
Top Bottom