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- 19 Dez 2002
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April 25, 2003 - In an announcement made to IGN just moments ago, Electronic Arts' sequel to the ultra-popular movie-licensed actioner The Two Towers is now officially underway. Developed by the same team that assembled last year's excellent effort, The Lord of the Rings: Return of the King could be set to be everything the last title was and more. Slated for appearances this Fall on every major platform, including the PlayStation 2, GameCube, PC, and Xbox, (sorry, Mac users, none for you!), the new action/adventure is already being hyped as the most accurate rendition of Middle Earth since the movies themselves.
Q: http://ps2.ign.com/teasers/395/395082.html
Hier noch ein paar details:
IGN: Which characters can you play? What are some of the differences between them? Like, for instance, what's it like to play Gandalf as opposed to Sam or Frodo?
Neil: You play Gandalf, Aragorn, Legolas, Gimli, Frodo, Sam and two to four hidden characters. Characters are differentiated by their moves, upgrades, weaponry, stats, and of course, the environment that they're operating in. Frodo or Sam are not as expert at dispatching Orcs in Cirith Ungol as Gandalf would be at Minas Tirith and of course, they also don't have Magic on their side.
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IGN: From what we understand, the LOTR: Return of the King provides gamers with the chance to follow the various parties along their unique paths. Can you give us some detail of how the branching system works?
Neil: The Return of the King really follows three arcs through the story; that of Gandalf, that of Aragorn, Legolas & Gimli and lastly that of Frodo, Sam & Gollum. We allow the player to explore these arcs through the gameplay, following the paths of these characters through the story. There are certain gates that prevent the player from progressing that might break the fiction, but that motivates them to essentially bring a party of characters through the game to its conclusion.
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IGN: Please tell us about the level design. How has it changed? Are there wider, bigger environments? Is there backtracking? Or are there levels the same linear passages like before?
Neil: The Levels are both bigger and wider (at least two times the size of the largest Two Towers levels) and we also stream our geometry and textures from the disc so the game has a much higher density of imagery. Two Towers had arenas and A-2-B levels. Return of the King has bigger versions of these, but the criteria to accomplish levels is often not simply just getting to the end or surviving long enough. They more often involve accomplishing objectives in an order of the player's choosing.