- Seit
- 11 Jun 2002
- Beiträge
- 2.143
Dazu gibt es 2 Meldungen, eine von Infinium Labs und eine von der IGDA (international game developers association)
"Chapter Reports
October 2003: The World Premier of the Phantom console from Infinium Labs
Last night nearly 300 developers, designers, students and gaming enthusiasts crammed into our meeting room to witness something they couldn't see anywhere else, the first public display of Infinium Labs upcoming PHANTOM console.
The presentation was made by Rob Shambro to a crowd with mixed feelings at the start. He began with an intro movie that identified the key selling features of the console as well as its marketing highlights. There was a bit of a rocky start with the presentation, but it got off and continued for a while.
Rob discussed the marketing angles and why Infinium Labs feels that this is the right time for a distributed content console. He continued to discuss the reasons why developers would want to get games on the Phantom including the DRM technology that will limit theft as well as complete creative control for developers.
The main specs on the PHANTOM were not finalized, but they were listed as working up a 3.0 Ghz processor with an NV36 for the graphics hardware. The controllers could be Logitech, but will not be proprietary so that easy replacements with certified drivers could be found. They also spoke of possible peripherals that couldn't be disclosed at the time of the talk.
Following the presentation Rob opened the floor to questions regarding the console and the business model. Most of the questions centered around harware specs, upgradeability and the like. A few questions came to mind that were of particular note. This console has plans for but no immediate certification program. This means that the games could go out just as buggy as some of the commercial PC titles in recent history. As an "Always on" console, updates could be processed but no internal structure exists currently. Rob Shambro mentioned needing some help in that area and asked for assistance to the crowd. Other questions were asked about the SDK and its availability. They are in the late stages of development with the SDK and would be available prettys quickly. Rob cited on this note that the port from PC to PHANTOM is fairly straightforward. The questions continued on for some 30 minutes and most of them that could be answered were answered. The meeting concluded and several members headed over for drinks and a post meeting discussion.
IGDA Orlando was pleased to bring this event to Orlando and looks forward to even bigger and better meetings in the future. For those of you who attended who are not members you should know that it is those membership dollars that help us bring these kinds of events to Orlando. Please join to help us keep the quality of the meetings at this calibre.
Pics are coming!! If you have some send them to dclingman@fullsail.com"
Und von Infinium
" INTERNATIONAL GAME DEVELOPERS ASSOCIATION HOSTS
PREMIERE PERFORMANCE OF PHANTOM GAME SYSTEM
Orlando Chapter Meeting Draws
More than 500 Game Developers
Orlando and Sarasota, Florida October 24, 2003 More than 500 game developers turned out Thursday night for the premiere performance of Infinium Labs Phantom Game System. The event was hosted by the Orlando Chapter of the International Game Developers Association on the Full Sail campus of instructional studios for Computer Animation, Digital Media, Film, Game Design & Development, Recording Arts, Show Production & Touring.
The Phantom holds great promise for the next generation of game developers and designers I cant wait to start making games in a model that is developer centric and lets me keep control of my content! observed Dustin Clingman, coordinator of the Orlando IGDA and a Full Sail Course Director. This new system is the biggest buzz in the game community right now.
The Phantom Game System was presented by Rob Shambro, Infinium Labs co-founder. Infinium Labs is positioning to be the leader in the electronic publishing market by marketing the first game service that allows consumers to try, buy and play a large selection of video games through our virtual private game network, Shambro told the packed audience. We expect the Phantom to will be recognized as the next generation in consumer electronic devices for the family home entertainment center.
Infinium Labs Phantom next-generation game system supports games on demand, game rentals, game demos, seamless upgrades and patch management. At launch, the Phantom will be the fastest, most powerful console on the market and will include a broad selection of pre-loaded games, on-demand games and game rentals.
The Phantom is an always-on broadband device, which will allow gamers a wealth of options, from wireless connectivity to massive multiplayer capabilities, allowing gamers to demo games before purchasing or subscribing. For more information on the Phantom Game System, please visit www.phantom.net.
About Infinium Labs
Infinium Labs is an industry-leading global entertainment and interactive game company. Infinium Labs has developed and is marketing its flagship product the Phantom Game System, a leading edge and intuitive game and delivery system that is the performance leader in the interactive entertainment industry. Founded and managed by senior interactive media, entertainment and technology leaders with proven industry experience and success, Infinium Labs markets a robust game system that appeals to a wide audience of interactive gamers with its ease of use, quality assurance and robust delivery system. For more information, please visit www.infiniumlabs.com or www.phantom.net.
About the International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community. The IGDA's mission is to build a community of game developers which leverages the expertise of its members for the betterment of the industry and the development of the art form. For more information on the IGDA, please visit www.igda.org or e-mail info@igda.org."
Anbei ein Bild
http://www.phantom.net/fullsail/69.jpg
Jetzt wissen wir zumindest das es kein fake ist
"Chapter Reports
October 2003: The World Premier of the Phantom console from Infinium Labs
Last night nearly 300 developers, designers, students and gaming enthusiasts crammed into our meeting room to witness something they couldn't see anywhere else, the first public display of Infinium Labs upcoming PHANTOM console.
The presentation was made by Rob Shambro to a crowd with mixed feelings at the start. He began with an intro movie that identified the key selling features of the console as well as its marketing highlights. There was a bit of a rocky start with the presentation, but it got off and continued for a while.
Rob discussed the marketing angles and why Infinium Labs feels that this is the right time for a distributed content console. He continued to discuss the reasons why developers would want to get games on the Phantom including the DRM technology that will limit theft as well as complete creative control for developers.
The main specs on the PHANTOM were not finalized, but they were listed as working up a 3.0 Ghz processor with an NV36 for the graphics hardware. The controllers could be Logitech, but will not be proprietary so that easy replacements with certified drivers could be found. They also spoke of possible peripherals that couldn't be disclosed at the time of the talk.
Following the presentation Rob opened the floor to questions regarding the console and the business model. Most of the questions centered around harware specs, upgradeability and the like. A few questions came to mind that were of particular note. This console has plans for but no immediate certification program. This means that the games could go out just as buggy as some of the commercial PC titles in recent history. As an "Always on" console, updates could be processed but no internal structure exists currently. Rob Shambro mentioned needing some help in that area and asked for assistance to the crowd. Other questions were asked about the SDK and its availability. They are in the late stages of development with the SDK and would be available prettys quickly. Rob cited on this note that the port from PC to PHANTOM is fairly straightforward. The questions continued on for some 30 minutes and most of them that could be answered were answered. The meeting concluded and several members headed over for drinks and a post meeting discussion.
IGDA Orlando was pleased to bring this event to Orlando and looks forward to even bigger and better meetings in the future. For those of you who attended who are not members you should know that it is those membership dollars that help us bring these kinds of events to Orlando. Please join to help us keep the quality of the meetings at this calibre.
Pics are coming!! If you have some send them to dclingman@fullsail.com"
Und von Infinium
" INTERNATIONAL GAME DEVELOPERS ASSOCIATION HOSTS
PREMIERE PERFORMANCE OF PHANTOM GAME SYSTEM
Orlando Chapter Meeting Draws
More than 500 Game Developers
Orlando and Sarasota, Florida October 24, 2003 More than 500 game developers turned out Thursday night for the premiere performance of Infinium Labs Phantom Game System. The event was hosted by the Orlando Chapter of the International Game Developers Association on the Full Sail campus of instructional studios for Computer Animation, Digital Media, Film, Game Design & Development, Recording Arts, Show Production & Touring.
The Phantom holds great promise for the next generation of game developers and designers I cant wait to start making games in a model that is developer centric and lets me keep control of my content! observed Dustin Clingman, coordinator of the Orlando IGDA and a Full Sail Course Director. This new system is the biggest buzz in the game community right now.
The Phantom Game System was presented by Rob Shambro, Infinium Labs co-founder. Infinium Labs is positioning to be the leader in the electronic publishing market by marketing the first game service that allows consumers to try, buy and play a large selection of video games through our virtual private game network, Shambro told the packed audience. We expect the Phantom to will be recognized as the next generation in consumer electronic devices for the family home entertainment center.
Infinium Labs Phantom next-generation game system supports games on demand, game rentals, game demos, seamless upgrades and patch management. At launch, the Phantom will be the fastest, most powerful console on the market and will include a broad selection of pre-loaded games, on-demand games and game rentals.
The Phantom is an always-on broadband device, which will allow gamers a wealth of options, from wireless connectivity to massive multiplayer capabilities, allowing gamers to demo games before purchasing or subscribing. For more information on the Phantom Game System, please visit www.phantom.net.
About Infinium Labs
Infinium Labs is an industry-leading global entertainment and interactive game company. Infinium Labs has developed and is marketing its flagship product the Phantom Game System, a leading edge and intuitive game and delivery system that is the performance leader in the interactive entertainment industry. Founded and managed by senior interactive media, entertainment and technology leaders with proven industry experience and success, Infinium Labs markets a robust game system that appeals to a wide audience of interactive gamers with its ease of use, quality assurance and robust delivery system. For more information, please visit www.infiniumlabs.com or www.phantom.net.
About the International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community. The IGDA's mission is to build a community of game developers which leverages the expertise of its members for the betterment of the industry and the development of the art form. For more information on the IGDA, please visit www.igda.org or e-mail info@igda.org."
Anbei ein Bild

http://www.phantom.net/fullsail/69.jpg
Jetzt wissen wir zumindest das es kein fake ist
