Hardware Gestern Phantom erstmals öffentlich vorgestellt

  • Thread-Ersteller Thread-Ersteller pd2
  • Erstellungsdatum Erstellungsdatum

pd2

L12: Crazy
Thread-Ersteller
Seit
11 Jun 2002
Beiträge
2.143
Dazu gibt es 2 Meldungen, eine von Infinium Labs und eine von der IGDA (international game developers association)

"Chapter Reports

October 2003: The World Premier of the Phantom console from Infinium Labs

Last night nearly 300 developers, designers, students and gaming enthusiasts crammed into our meeting room to witness something they couldn't see anywhere else, the first public display of Infinium Labs upcoming PHANTOM console.

The presentation was made by Rob Shambro to a crowd with mixed feelings at the start. He began with an intro movie that identified the key selling features of the console as well as its marketing highlights. There was a bit of a rocky start with the presentation, but it got off and continued for a while.

Rob discussed the marketing angles and why Infinium Labs feels that this is the right time for a distributed content console. He continued to discuss the reasons why developers would want to get games on the Phantom including the DRM technology that will limit theft as well as complete creative control for developers.

The main specs on the PHANTOM were not finalized, but they were listed as working up a 3.0 Ghz processor with an NV36 for the graphics hardware. The controllers could be Logitech, but will not be proprietary so that easy replacements with certified drivers could be found. They also spoke of possible peripherals that couldn't be disclosed at the time of the talk.

Following the presentation Rob opened the floor to questions regarding the console and the business model. Most of the questions centered around harware specs, upgradeability and the like. A few questions came to mind that were of particular note. This console has plans for but no immediate certification program. This means that the games could go out just as buggy as some of the commercial PC titles in recent history. As an "Always on" console, updates could be processed but no internal structure exists currently. Rob Shambro mentioned needing some help in that area and asked for assistance to the crowd. Other questions were asked about the SDK and its availability. They are in the late stages of development with the SDK and would be available prettys quickly. Rob cited on this note that the port from PC to PHANTOM is fairly straightforward. The questions continued on for some 30 minutes and most of them that could be answered were answered. The meeting concluded and several members headed over for drinks and a post meeting discussion.

IGDA Orlando was pleased to bring this event to Orlando and looks forward to even bigger and better meetings in the future. For those of you who attended who are not members you should know that it is those membership dollars that help us bring these kinds of events to Orlando. Please join to help us keep the quality of the meetings at this calibre.

Pics are coming!! If you have some send them to dclingman@fullsail.com"



Und von Infinium



" INTERNATIONAL GAME DEVELOPERS ASSOCIATION HOSTS
PREMIERE PERFORMANCE OF PHANTOM GAME SYSTEM

Orlando Chapter Meeting Draws
More than 500 Game Developers

Orlando and Sarasota, Florida — October 24, 2003 — More than 500 game developers turned out Thursday night for the premiere performance of Infinium Labs’ Phantom Game System. The event was hosted by the Orlando Chapter of the International Game Developers Association on the Full Sail campus of instructional studios for Computer Animation, Digital Media, Film, Game Design & Development, Recording Arts, Show Production & Touring.

“The Phantom holds great promise for the next generation of game developers and designers…I can’t wait to start making games in a model that is developer centric and lets me keep control of my content!” observed Dustin Clingman, coordinator of the Orlando IGDA and a Full Sail Course Director. “This new system is the biggest buzz in the game community right now.”

The Phantom Game System was presented by Rob Shambro, Infinium Labs’ co-founder. “Infinium Labs is positioning to be the leader in the electronic publishing market by marketing the first game service that allows consumers to try, buy and play a large selection of video games through our virtual private game network,” Shambro told the packed audience. “We expect the Phantom to will be recognized as the next generation in consumer electronic devices for the family home entertainment center.”

Infinium Labs’ Phantom™ next-generation game system supports games on demand, game rentals, game demos, seamless upgrades and patch management. At launch, the Phantom™ will be the fastest, most powerful console on the market and will include a broad selection of pre-loaded games, on-demand games and game rentals.

The Phantom™ is an always-on broadband device, which will allow gamers a wealth of options, from wireless connectivity to massive multiplayer capabilities, allowing gamers to demo games before purchasing or subscribing. For more information on the Phantom Game System™, please visit www.phantom.net.

About Infinium Labs
Infinium Labs is an industry-leading global entertainment and interactive game company. Infinium Labs has developed and is marketing its flagship product the Phantom™ Game System, a leading edge and intuitive game and delivery system that is the performance leader in the interactive entertainment industry. Founded and managed by senior interactive media, entertainment and technology leaders with proven industry experience and success, Infinium Labs markets a robust game system that appeals to a wide audience of interactive gamers with its ease of use, quality assurance and robust delivery system. For more information, please visit www.infiniumlabs.com or www.phantom.net.

About the International Game Developers Association (IGDA)
The International Game Developers Association is a non-profit association established by game developers to foster the creation of a worldwide game development community. The IGDA's mission is to build a community of game developers which leverages the expertise of its members for the betterment of the industry and the development of the art form. For more information on the IGDA, please visit www.igda.org or e-mail info@igda.org."


Anbei ein Bild ;)

http://www.phantom.net/fullsail/69.jpg

Jetzt wissen wir zumindest das es kein fake ist ;)
 
Hab ein paar neue Bilder gefunden

phantom1.jpg

phantom2.jpg

phantom3.jpg

phantom4.jpg

phantom5.jpg
 
mhm...also wenn das da über mir tatsächlich der Controller ist, dann scheinen die Entwickler irgendwie den Griff noch nicht raus zu habem (im wahrsten Sinne des Wortes ;) )
naja, und das Spiel was das kleine Kind das spielt, ist sicherlich auch nix für so kleine Kinder.... :rolleyes:
hmmm... also sooo überzeugt bin ich von der Existenz des Gerätes noch nicht ....
 
SilentSin schrieb:
mhm...also wenn das da über mir tatsächlich der Controller ist, dann scheinen die Entwickler irgendwie den Griff noch nicht raus zu habem (im wahrsten Sinne des Wortes ;) )

hmmm.. sieht mir nach einem logitech controller aus und die sind sicher schon genug lang dabei um zu wissen, welche kontroller man verkaufen kann.
zudem scheint es so als könnte man sich jeden x-beliebigen pc pad anschliessen.

ist das unreal 2, was da gerade läuft ?
 
muahaha machen die ihre Präsentation irgendwo in nem Clubraum vor
den Augen potentieller Käufer (in 18 Jahren, wenn sie keine Windeln mehr brauchen) :lol: :lol: :lol:

Denke eher, daß ein Freak seinen normalen PC so umgebaut hat, daß er wie eine Phantom-Konsole aussieht.
 
joa, sieht mir auch sehr nach nem fake aus, aber wenigstens mal das design davon is gut
 
CoolPCman schrieb:
joa, sieht mir auch sehr nach nem fake aus, aber wenigstens mal das design davon is gut

hab ein Shuttle-X Barebone, wenn man das ein bissl tuned, sieht das fast noch besser aus. Ist und bleibt aber ein PC und keine Konsole. Das ist beim Phantom (falls es denn existiert) genauso.
 
PHANTOM™ GAME CONSOLE UNVEILING
TO BE ONLINE AUGUST 17TH

Postponement of Ultimate Gamers Expo Sets Stage
for Phantom™ Game Console To Debut Online

Longboat Key, Florida - July 23rd, 2003 – Infinium Labs announced today that due to the postponement of the Ultimate Gamers Expo, the unveiling of its Phantom™ game console will take place online at midnight on Sunday, August 17th at www.phantom.net and www.infiniumlabs.com.

“Due to the sudden postponement of the Ultimate Gamers Expo, Infinium Labs will unveil the Phantom™ game console on line at midnight on Sunday, August 17th, at www.phantom.net and www.infiniumlabs.com,” said Timothy M. Roberts, CEO and founder of Infinium Labs. “We also will explore the opportunity to exhibit the Phantom™ game console at COMDEX, the global technology marketplace trade show that takes place November 17th – 20th, 2003, in Las Vegas, NV.”

To maintain market momentum and to announce details of the Phantom.net subscription game services, Infinium Labs will unveil the Phantom™ game console at midnight on Sunday, August 17th at www.phantom.net and www.infiniumlabs.com .

Phantom™ is a next-generation game console that supports games on-demand, game rentals, game demos, seamless upgrades and patch management. At launch, it will be the fastest console on the market and will include a broad selection of pre-loaded games. Phantom™ is an always on broadband device, which will allow gamers a wealth of options, from wireless connectivity to massive multiplayer capability to allowing gamers to demo games before purchasing or subscribing.

About Infinium Labs
Infinium Labs is an industry-leading global entertainment and interactive game company. Infinium Labs has developed and is marketing its flagship product the Phantom™ game console, a leading edge and intuitive game console and delivery system that is the performance leader in the interactive entertainment industry. Founded and managed by senior interactive media, entertainment and technology leaders with proven industry experience and success, Infinium Labs markets a robust game console that appeals to a wide audience of interactive gamers with its ease of use, quality assurance and robust delivery system. For more information, please visit www.phantom.net or www.infiniumlabs.com.

About COMDEX
COMDEX is the universal IT marketplace that unites technology buyers and sellers online and in person. While continuing global expansion and influence, COMDEX is steadily refining its customer-centric philosophy by segmenting and personalizing everything from the exhibit floor to conference content to encourage community development, making it easier for buyers and sellers to meet and make smarter purchasing decisions.

_________

Infinium moves into Sarasota space


BY MICHAEL POLLICK





SARASOTA -- Infinium Labs Corp., developer of the Phantom electronic gaming system, is solidifying its presence by leasing downtown office space and assembling a headquarters staff.

Infinium has a business plan that envisions making hundreds of millions of dollars in annual revenue by marketing a new gaming console that can be used only over a subscriber-only broadband network.

The Sarasota company has developed a business plan and a prototype for the console, raised $5 million, and is in the process of signing deals with a variety of new partners.



The two largest groups of partners would be game developers and publishers, such as EA, Sony and Nintendo, and broadband connection providers, such as MCI, Sprint, Earthlink and America Online.

Assuming the company's current $20 million-plus preferred stock offer is successful and closes by the end of this year, Infinium expects to put its Phantom gaming systems into consumers' hands by the end of the first quarter of 2004, said Chief Executive and co-founder Tim Roberts.



To meet that internal deadline, Infinium soon will announce a number of the deals it has been cooking up for the last year. It also expects to employ many more people than its core staff of 15.

"Over the next two to four weeks, you are going to see Infinium Labs announcing content and distribution deals from very large game developers, publishers and distribution partners," Roberts said.

Infinium has leased 10,000 square feet on two floors of the Fleet bank building at 2033 Main St., and is negotiating for another 10,000 to 20,000 square feet.



The initial staff of 15 employees could mushroom to 150 to 200 employees by the end of the first half of 2004, Roberts said.

Some hiring announcements are imminent. Roberts hinted that he soon may acquire a highly regarded Web development studio to develop the graphic interface that consumers will use to negotiate from game to game within the Infinium network.

Soon after, Infinium will need to hire its own customer support staff to deal with consumers' questions over the phone or through e-mail as they hook up their new gaming machines.



"Everything is going to explode in the January time frame," Roberts said. "It is like flipping a switch and the lights go on. All of a sudden you've got to scale up to 150 to 200 employees in six months."

The company is also in the midst of deciding what contract manufacturer to employ in making the consoles.

"We are negotiating with three top contract manufacturers, and leaning heavily toward Jabil Circuit of St. Petersburg," Roberts said.



The basic consoles would cost $300, and their owners would pay another $20 per month to connect to the Infinium network, where they could play interactive games with people all over the world, or simply download a new game they want to try, rent or buy.

Since the Herald-Tribune first wrote about Infinium in February 2003, skeptics have said it is going to be nearly impossible for a start-up to compete with the existing game console makers.

Roberts counters that Infinium is developing the "wave of the future," a new way to deliver content to consumers that is being embraced by broadband providers -- mostly cable television and DSL telephone providers -- that are looking for the next big thing.



"We didn't build this plan to do $20 million in revenues," he said. "We built it to do hundreds of millions of dollars a year in revenues."
 
Inhalt für die Lesefaulen
Im der Nacht zum 17 November wird die Konsole richtig präsentiert werden. Dann gibt es auch Details zu dem Service, also wie alles abläuft und es werden die Deals mit Publishern gezeigt. Zudem haben sie jetzt ihre 10000m² großen Geschäftsräume bezogen. Die Firma will bis Mitte 2004 ihr Entwicklerteam von 15 auf 150 Entwickler aufstocken und weitere Geschäftsräume sind auch geplant. Die Konsole kostet 300$ und wird weitere 20$ jeden Monat kosten für den Breitband-Service. Auch wird die Konsole am 17. November erstmal öffentlich ausgestellt bei der Messe Comdax.
 
Phantom wird Windows XP nutzen

Wie die Infinium Labs melden, wird die von ihnen entwickelte Spielkonsole Phantom eine komponentenbasierte Version von Windows XP Professional nutzen. Dazu habe man nun ein Abkommen mit dem Microsoft-OS-Vertreiber Venturcom geschlossen, um die benötigten Features des Betriebssystems integrieren zu können. Dieser Tage soll die Konsole auf der Comdex in Las Vegas erstmals einsatzbereit vorgestellt werden.

Quelle: 4players
 
Das is ne Logitech Tastatur und ein Microsoft Gamepad (Oder auch Logitech) wo einfach ein Phantom-Symbol draufgepappt wurde.

Sorry ganz klar fake... aber gut gemacht ;)

und wenns keiner wär.... ich würd mir das Teil nie im Leben zulegen, denn da fängt das Patchen und Cracken erst richtig an wie beim PC... is keine Konsole mehr, ein PC fürn Fernseher schon eher...

Aufrüstbar? Wie müllig ist das denn... ich geb genug Geld für PC Komponenten aus, da rüste ich doch nicht nebenher noch nen Fernseher-PC auf...

Und da wird geblecht zum zocken das is nich mehr schön...

Ab inne Tonne damit :lol:
 
Zurück
Top Bottom