Fracture [Lucasarts | X360 / PS3]

Executer-Matze

L14: Freak
Thread-Ersteller
Seit
17 Nov 2004
Beiträge
7.366
Futuristic Warfare Is Literally “Groundbreaking”

Sydney, Australia – May 3, 2007 – LucasArts and development partner Day 1 Studios today announced Fracture™, in which players reshape the battlefields in a futuristic conflict with global implications. This epic war fought on American soil pits cybernetically enhanced soldiers against warriors augmented by the benefits of advanced genetic engineering. The company that brought you Star Wars and Indiana Jones, as well as successful new intellectual properties such as Mercenaries (the No. 1 new IP in 2005) and Thrillville (the No. 1 original children's IP of 2006), presents a new franchise full of groundbreaking next-generation gameplay, an intriguing storyline and compelling characters.

“Exciting new intellectual properties serve a vital role to the growth of LucasArts,” said Jim Ward, president of LucasArts. “Fracture represents the next step in this company initiative, complete with the intriguing story and compelling characters audiences expect of a LucasArts release.”

Fracture advances players to the year 2161, where ecological and seismological disasters have radically altered the planet’s landscape, and a clash in ideologies places society on the threshold of war. Players set foot on the frontlines of this epic conflict in the role of Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, the side that relies upon cybernetic enhancement. Pitted against the genetically enhanced soldiers of the Pacifican army, players will experience a revolution in 22nd-century warfare. In utilizing the core gameplay mechanic of Fracture, a destructive next-generation technology known as Terrain Deformation, players are equipped with an arsenal of futuristic weaponry to strategically reshape their surroundings on the fly. Every action they perform dynamically reshapes the earth in ways no videogame has ever seen. When Briggs throws a tectonic grenade on a level battlefield, the ground blasts upward to provide access to an otherwise unreachable area. Moving on, when he comes across what appears to be an impenetrable structure, Briggs utilizes the alt-fire functionality on his rocket launcher to create enormous craters to burrow underneath the wall. Surrounded on all sides by enemies, Briggs heaves a vortex grenade, creating a swirling tornado-like mass of boulder, dirt and debris to dispatch his foes. These are just a few samples of the possibilities for Terrain Deformation. Players not only change the battlefield – they change the face of the battle itself.

“LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that’s exactly what Fracture delivers,” said Peter Hirschmann, vice president of product development at LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles.”

“LucasArts’ excitement for Fracture is palpable, and it only inspires us even further to ensure the game lives up to its lofty expectations,” said Denny Thorley, president of Day 1. “The opportunity to work with a company such as LucasArts, that knows not only how to launch large entertainment properties, but also successfully bring new IP to market, is truly a privilege. With Terrain Deformation leading the way, we know we’re creating something special, and we have absolutely no doubts that LucasArts is the only company to make sure Fracture receives its due.”

More information about the game can be found at the official Fracture website, www.fracturegame.com, which will continue to release details throughout the year.

Game Facts:

Release: 2008 (?)

Entwickler: Day 1 Studios
Publisher: Lucasarts
Genre: ActionShooter
Plattform: PS3 / X360

Trailer:

Rechtsklick - Ziel speichern unter

Bilder:



Meine Meinung:

Als ich zuerst nur die Bilder sah, dachte ich mir: "Na toll schon wieder ein ActionShooter, davon gibt es ja auch so wenig -.-". Doch ich zog mir dann als ich mir die PM durchgelesen habe, mal den Trailer. Da sah es dann schon ganz anders. Durch die Fähigkeit seine Umgebung permanent zu verändern, gibt es ein cooles und nes Feature. Die Granate am Anfang war wirklich fies, da hatten die Gegner echt keine Chance gehabt. Das Spiel macht einen guten Eindruck. Ich hoffe auf Coop Modus und einen Multiplayer.
 
Mir gefällt dein Thread besser. :)

@ Topic

Optisch gibts nix zu meckern, die Physikengine wird wohl auch rocken, aber ich warte doch ab. :)
 
Coole Idee, aber weiß nicht ob das auf Dauer Spaß macht die ganze Zeit Granaten zu feuern.
 
s4scha schrieb:
Coole Idee, aber weiß nicht ob das auf Dauer Spaß macht die ganze Zeit Granaten zu feuern.
Hast ja auch etliche andere Waffen und wie es scheint fast jede kann irgendwie das Terrain verändern.
 
:goodwork:

habe mir gerade mal den trailer angeschaut und was ich da sah gefällt mir.
werde den titel auf jedenfall im auge behalten, könnte was werden.
 
macht einen vielversprechenden eindruck, könnte ein interessanter titel werden, werde ich mal beobachten :)
 
Hab mir auch erst jetzt mal den Trailer reingezogen und muss sagen, das Spiel wird alles andere als ein plumper Shooter. :rolleyes:

Mit den Terrainspielchen lässt sich sicher ein interessantes Spielerlebniss machen. :)
 
PSU schrieb:
Fracture Interview!

Fracture is set in the year 2161 on a radically transformed planet, and you're thrown into the middle of a genetically enhanced Atlantic-Pacific 22nd Century war. One of the features that makes this action title unique is its terrain deformation and we discussed this, and much more, in our interview with David Perkinson, Producer at LucasArts...

PSU: What was the thought process behind Fracture's storyline? Why America? Why fight on American soil?

David Perkinson: We wanted players to be able to relate to the conflict in Fracture, and possibly even have an emotional stake in the outcome. To do so, we chose to address hot topic issues that players could identify with, such as stem cell research, genetic engineering, and global warming.

The world in the year 2161 has been drastically altered by a series of natural disasters, and the world is torn over the debate around genetically engineered human beings. Even though both Europe and Asia will play a large part in the war (the details of which will be revealed in the near future), we wanted the players to be fighting on familiar territory. By fighting on American soil we are able to use iconic structures such as the Golden Gate Bridge that players will immediately be able to recognize.

________________________
fracture_interview_01.jpg


PSU: There are two sides to the battle in this futuristic America (The Atlantic Alliance and the Republic of Pacifica). Will the player be able to pick sides, make alliances, or is he just a simple soldier caught up in the heat of this global battle?

Perkinson: LucasArts believes that engaging stories and characters are an integral part of a great gaming experience. One of our main focuses is to develop a mature narrative with complex character that will immerse players in the world of Fracture. As Mason Briggs, a demolitions expert fighting for the Atlantic Alliance, players will be fighting a war against friends, and find that right and wrong are not always clearly defined. There is, as I’m sure you can imagine, much more to Mason than meets the eye. We’ll be revealing all of that in due time.

PSU: Can you explain in more detail about the "ground deformation" gameplay aspects that Fracture will offer? How will players be able to utilize this mysterious gameplay feature to their advantage or perhaps the enemy's disadvantage?

Perkinson: Terrain deformation is the integral part of Fracture’s gameplay, and can be used for several purposes. It can be used by players for navigation, puzzle solving, destruction, creating cover, and for gaining tactical advantage. With a wide variety of both weapons and grenades that are able to shape the battlefield, players will have a tremendous amount of freedom in the way they choose to confront their enemies. Manipulating the terrain gives players the control to create their own advantages over an enemy. Riding a spike grenade to the tops of buildings will give players a bird’s eye view of the battlefield, putting their enemies below at a disadvantage.

Some people will use terrain deformation for cover as they advance on the enemies’ position, while others may choose to blow up the ground beneath the feet of enemies in a fortified bunker. For example, in the game the player is attacked by several enemies behind an elevated wall. In this situation there are multiple ways for him to take down the enemies. He could build cover where he stands and attack from a distance, or try a different route by raising the land with a tectonic grenade to create a ramp to the top of the wall.

________________________
fracture_interview_02.jpg


PSU: Outside of the “ground deformation” grenades, what other weapons and vehicles will the player have at their disposal?

Perkinson: Players will have a wide variety of weapons and grenades at their disposal during the course of the game. The majority of weapons will be able to deform the terrain, ranging from a standard machine gun whose bullets can eat away at the ground’s surface, to the Bangalore which fires a subterranean torpedo the player can detonate at will. We look forward to talking about additional weapons and vehicles we have planned in the future.

PSU: Fracture claims to utilize "genetic enhancements" to increase player capabilities. Is this similar to the Implant features that Star Wars: KOTOR utilized?

Perkinson: The Pacificans have utilized genetic enhancements to build an army of super soldiers. As players progress through the campaign, they will encounter a number of enemies with genetic enhancements. One example among the many enemy classes is the Pacifican Hydra. Hydras bodies have been engineered to allow them to jump to extreme heights. From these heights they will fire rockets down at the player and his allies. There is an augmentation system planned to increase the player’s capabilities which we will be talking about in the future.

________________________
fracture_interview_03.jpg


PSU: Can you go into more detail regarding cybernetics? How does cybernetics affect the player's capabilities or the enemy's capabilities?

Perkinson: The Atlantic Alliance has invested heavily into researching cybernetics, while the Pacificans have focused on genetic enhancements. The AI’s approach to combat, the weapons available to each side, and the appearance of the soldiers will reflect the technology of each respective side. The Atlantic Alliance employs powerful shield technology to combat their Pacifican opponents’ superior speed, agility, and strength. Pacifican weapons are built to output massive damage to match their aggressive tactics. On the other hand, the Atlantic Alliance uses weapons that aid more cautious strategies with versatile defensive and offensive capabilities. Players will also see several of the Atlantic Alliance’s other cybernetic augmentations within the campaign.

PSU: Will Fracture incorporate any multiplayer aspects? Co-op or online?

Perkinson: Day 1 Studios has an excellent multiplayer heritage and we are confident that terrain deformation and multiplayer will most definitely equal fun.

The game will feature both Co-Op and online play.

________________________
fracture_interview_04.jpg


PSU: Can we expect to see differences between Xbox 360 and PS3? Do you plan to include any exclusives for either of the consoles or PC version?

Perkinson: We plan on taking advantage of the special features offered on the Xbox 360 and PS3 hardware respectively.

Not to be too vague, but there is a lot more that we’ll be releasing in the coming months.

PSU: What is the max resolution and frame-rate planned for Fracture?

Perkinson: We plan to optimize the game to achieve a high frame-rate, while maintaining the level of gameplay desired. We want to make sure the game looks great, and is fun to play.

Day 1 is an extremely talented team and will coax every ounce of performance out of both machines.

PSU: When should we expect to see a new preview of Fracture?

Perkinson: We have a long way to go, but expect to see more information on Fracture very soon.

PSN
 
Ich denke Texturen et cetera sind vorerst nur Platzhalter und es wird wert auf die Physik Demonstration gelegt. :)
 
Thx RWA, das ist echt sehr interessant und der Titel steigt in meiner Most Wanted Liste wieder etwads höher. Das man das Terrain verändern muss um Rätsel zu lösen oder um Gegner auszuschalten, ist mal was neues. Das Design der Waffen gefällt mir auch gut.
 
jap, sieht klasse aus. wird es denn überhaupt nen singleplayer geben? sorry, hab das interview jetzt nicht gelesen ;) aber bei solchen spielen denke ich momentan eigentlich immer nur an online mehrspieler. dabei war ich einst ein feind vom online gaming. jetzt ist es ein extrem wichtiger faktor geworden - und ich bin ein singleplayer fan.

jedenfalls ein klasse konzept die umgebung so stark mit einzubeziehen!
 
True True Next-Gen. :)
Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles
Hoffentlich wird es noch viele solcher Titel geben die die Power die gegeben ist auch ausnutzen werden und nicht nur alles für Spielereien verschwenden (Grafik).
 
Sieht gut aus. Besonders die Spielmechanik finde ich interessant. Wird hier auch die U3 Engine verwendet oder ist das eine andere hier ?
 
Bin wirklich sehr gespannt auf das Game, genauso wie auf Indiy 07 und Force Unleashed. :)
 
die bilder sehen toll aus,bisher macht das alles schon einen sehr guten eindruck. bin mal auf neues videomaterial gespannt,aus dem game könnt was werden :)
 
Was mir am Trailer überhaupt nicht gefallen hat, war dass sich das Terraforming soweit ich das sah, nur auf komische Löcher und seltsame Hügel (sahen aus, wie abgesaugter Zuckersand bzw. draufgeschütteter Zuckersand) beschränkt hatte. Ansonsten ist das ein ambitioniertes Projekt. :)
 
Nach der exklusiven GamePro Vorschau, bin ich überzeugt, das Game wird der Hammer. :blushed:
 
Zurück
Top Bottom