- Seit
- 3 Feb 2005
- Beiträge
- 1.180
Die ersten Reviews trudeln ein:
Eurogamer 9/10
http://www.eurogamer.net/article.php?article_id=235563
And it's still surprising how good this game looks - and, more specifically, just how it manages to look that good. Because the original Crysis has such a reputation for technological brilliance in the graphics department, it's perhaps been unfairly underrated in terms of raw art direction. Warhead is not just packed with brilliant shaders and filters, it's often beautiful in terms of sheer composition. From the initial midnight insertion point down a flare-lit river, picking your way between rubble and flames under a deep blue starry sky, to the first appearance of the alien freeze, with beautifully sculpted half-pipes of frozen wave and an entire warship permanently paused mid-roll, this is a game which really cares about the environments it offers up.
IGN 9.4/10
http://uk.pc.ign.com/articles/909/909584p1.html
Crysis Warhead is the videogame equivalent of a summer action movie, and while it's more action-heavy than its highly acclaimed predecessor, it still retains its brains.
Gone are the short, linear sequences; now you're in the sandbox with the aliens, so it's a fast-paced cat-and-mouse game of shoot, move, and cover. The aliens dart around; they like to pelt you from a distance. There are also some new alien types, including a new shield alien that protects his buddies; you have to take him out first in a fight, which isn't easy.
Finally, we get to the part of the review everyone wants to know about: performance. Crytek claims that Warhead is better optimized than Crysis, and everything I experienced confirms this. In fact, what's amazing is that Warhead not only runs better than Crysis, it looks better than Crysis. Keep in mind, a year has passed since Crysis shipped and there still isn't a non-Crytek game that approaches it in terms of visuals. Warhead features more definition to the terrain, and the lighting and particle effects have gotten big boosts. I found myself walking through jungle with the morning light piercing the canopy and had to stop and just absorb the moment. It had a level of atmosphere that I can't recall from the first game.
SUCK IT UP BITCHES!
Eurogamer 9/10
http://www.eurogamer.net/article.php?article_id=235563
And it's still surprising how good this game looks - and, more specifically, just how it manages to look that good. Because the original Crysis has such a reputation for technological brilliance in the graphics department, it's perhaps been unfairly underrated in terms of raw art direction. Warhead is not just packed with brilliant shaders and filters, it's often beautiful in terms of sheer composition. From the initial midnight insertion point down a flare-lit river, picking your way between rubble and flames under a deep blue starry sky, to the first appearance of the alien freeze, with beautifully sculpted half-pipes of frozen wave and an entire warship permanently paused mid-roll, this is a game which really cares about the environments it offers up.
IGN 9.4/10
http://uk.pc.ign.com/articles/909/909584p1.html
Crysis Warhead is the videogame equivalent of a summer action movie, and while it's more action-heavy than its highly acclaimed predecessor, it still retains its brains.
Gone are the short, linear sequences; now you're in the sandbox with the aliens, so it's a fast-paced cat-and-mouse game of shoot, move, and cover. The aliens dart around; they like to pelt you from a distance. There are also some new alien types, including a new shield alien that protects his buddies; you have to take him out first in a fight, which isn't easy.
Finally, we get to the part of the review everyone wants to know about: performance. Crytek claims that Warhead is better optimized than Crysis, and everything I experienced confirms this. In fact, what's amazing is that Warhead not only runs better than Crysis, it looks better than Crysis. Keep in mind, a year has passed since Crysis shipped and there still isn't a non-Crytek game that approaches it in terms of visuals. Warhead features more definition to the terrain, and the lighting and particle effects have gotten big boosts. I found myself walking through jungle with the morning light piercing the canopy and had to stop and just absorb the moment. It had a level of atmosphere that I can't recall from the first game.
SUCK IT UP BITCHES!